Sentences with phrase «various game sounds»

Although there's no music, the various game sounds truly help you get immersed in the experience.

Not exact matches

During the day my family lounged poolside while soaking in the panoramic vistas of the Banderas Bay, played numerous board and card games the villa provides, sipped cocktails and coffee by the various fireplaces, and watched Netflix movies with surround sound in multiple areas of the home — including an entertainment center — where you can lounge on cushioned couches.
His walker can contain the whole entertainment center — there are various types of sounds, music, lights, trays for food and games.
Smaller budget games including Supergiant's Bastion, thatgamecompany's Journey, Reverge Labs» Skullgirls, Haunted Temple Studios» Skulls of the Shogun and Quesy Games» Sound Shapes also received Best of E3 2011 award nods in various categories.
They will win funding towards development various Windows platforms such as XBLA, W7 phones and Windows which sounds like a great way for your game to cross multiple platforms.
You want to play this game with good speakers or headphones to hear all the industrial sounds and various screeching effects put into the levels.
Various element of the game (backgrounds, characters, progremming, motion, cutscenes, sound, etcetera) become one.»
For a game with such a small playing area it manages to combine it's various excellent visual and sound design elements to create an incredibly exciting atmosphere.
Along with the soundtrack, Yamaoka also produced all of the game's sound effects, a total of 50 sounds, not counting the various environmental nuances.
The music is considerably cute and short and is well suited for the game as are the various sound effects and voices in the game.
Clare, pupils and the headteacher comment on the various elements of the lesson, including initial warm - up games and group work to practise the key elements of sound and movement, culminating in various role - plays acted out by pupils.
Students can locate the «pictures» by highlighting or by placing actual Scrabble game pieces over the «pictures» for various vowel sound combinations.
Inputting various swipes in Virtua Tennis 4 was a bit confusing (you really don't know what elements you can and can't touch) and felt gimmicky, while building levels in Sound Shapes felt more like an iPhone or Android game (graphics included).
The idea is that you need to match the various design components to the genre and topic of your game, so if you were creating an RPG you'd more focus on story, dialogue and world design, whereas an action game needs heavy focus on graphics, sound and gameplay.
Citing several different business and civil codes the gist of the lawsuit is that Damion Perrine believes Gearbox and Sega falsely advertised the game to consumers using various gameplay demos and trailers that were unrepresentative of the final product, despite the fact that they were pitched to sound like they would indeed be representative of the final game.
- a lot of focus was put on sound effects in order to immerse players in the world of Hyrule - the development team worked with Sound Racer, a studio specialized in sound effects - this studio also worked on Xenoblade Chronicles X - they recorded more than 10 000 different sounds for the game - the team used a school bag to simulate the sound of rubbing leather - for the sound of «normal» footsteps, they mixed various kinds of sands - for the sounds of equipment, they had to search for various materials and find ways to use them - they used an actual block of ice to recreate the sound of footsteps on ice - with the ice block, it always ended up melting, or getting cracks when the staff had to walk on it - Link's footsteps were made by a woman - depending on Link's actions and the equipment he's using / wearing, the recorded sounds were separated out individually - the volume is changed as needed to make a particular sound stand out - check out sound effect samplessound effects in order to immerse players in the world of Hyrule - the development team worked with Sound Racer, a studio specialized in sound effects - this studio also worked on Xenoblade Chronicles X - they recorded more than 10 000 different sounds for the game - the team used a school bag to simulate the sound of rubbing leather - for the sound of «normal» footsteps, they mixed various kinds of sands - for the sounds of equipment, they had to search for various materials and find ways to use them - they used an actual block of ice to recreate the sound of footsteps on ice - with the ice block, it always ended up melting, or getting cracks when the staff had to walk on it - Link's footsteps were made by a woman - depending on Link's actions and the equipment he's using / wearing, the recorded sounds were separated out individually - the volume is changed as needed to make a particular sound stand out - check out sound effect samplesSound Racer, a studio specialized in sound effects - this studio also worked on Xenoblade Chronicles X - they recorded more than 10 000 different sounds for the game - the team used a school bag to simulate the sound of rubbing leather - for the sound of «normal» footsteps, they mixed various kinds of sands - for the sounds of equipment, they had to search for various materials and find ways to use them - they used an actual block of ice to recreate the sound of footsteps on ice - with the ice block, it always ended up melting, or getting cracks when the staff had to walk on it - Link's footsteps were made by a woman - depending on Link's actions and the equipment he's using / wearing, the recorded sounds were separated out individually - the volume is changed as needed to make a particular sound stand out - check out sound effect samplessound effects - this studio also worked on Xenoblade Chronicles X - they recorded more than 10 000 different sounds for the game - the team used a school bag to simulate the sound of rubbing leather - for the sound of «normal» footsteps, they mixed various kinds of sands - for the sounds of equipment, they had to search for various materials and find ways to use them - they used an actual block of ice to recreate the sound of footsteps on ice - with the ice block, it always ended up melting, or getting cracks when the staff had to walk on it - Link's footsteps were made by a woman - depending on Link's actions and the equipment he's using / wearing, the recorded sounds were separated out individually - the volume is changed as needed to make a particular sound stand out - check out sound effect samplessound of rubbing leather - for the sound of «normal» footsteps, they mixed various kinds of sands - for the sounds of equipment, they had to search for various materials and find ways to use them - they used an actual block of ice to recreate the sound of footsteps on ice - with the ice block, it always ended up melting, or getting cracks when the staff had to walk on it - Link's footsteps were made by a woman - depending on Link's actions and the equipment he's using / wearing, the recorded sounds were separated out individually - the volume is changed as needed to make a particular sound stand out - check out sound effect samplessound of «normal» footsteps, they mixed various kinds of sands - for the sounds of equipment, they had to search for various materials and find ways to use them - they used an actual block of ice to recreate the sound of footsteps on ice - with the ice block, it always ended up melting, or getting cracks when the staff had to walk on it - Link's footsteps were made by a woman - depending on Link's actions and the equipment he's using / wearing, the recorded sounds were separated out individually - the volume is changed as needed to make a particular sound stand out - check out sound effect samplessound of footsteps on ice - with the ice block, it always ended up melting, or getting cracks when the staff had to walk on it - Link's footsteps were made by a woman - depending on Link's actions and the equipment he's using / wearing, the recorded sounds were separated out individually - the volume is changed as needed to make a particular sound stand out - check out sound effect samplessound stand out - check out sound effect samplessound effect samples here
A campaign full of humor with various sound and graphic environments A unique interactive exploration system with revised turn - based fights Advanced team management (equipment, skills upgrade, crafting,...) High replay value with a Heroic difficulty for each dungeon Codes are available to test the game.
The game's various sound effects and themes are top notch, with the title theme an especially nice change from Brawl's operatic foray.
Further improvements have also been made to the game across the board: players will notice «various tyre behaviour tweaks and improvements to the different tyre compounds,» the AI has been improved during in low - and high - speed cornering and wet weather conditions, and car sounds have been enhanced.
There is also a feature that allows you to listen to Music tracks from the game and various character sounds.
Taking a heavy metal stance that mirrors the game's fast - paced gameplay, the music tracks tie in perfectly, making the fights even more blood - pumping than they already are, many of them with vocals that sound great a you battle various robots and go with the flow of combat.
A shared world, 3rd person cover based action adventure game, with a focus on art, narrative and environment which includes various game modes and campaigns and cutting - edge, fun and unique online experiences certainly sounds like Destiny.
The music from the game has appeared on Nintendo Sound Selection Koopa (a compilation of songs from various Nintendo games).
They mainly stick to various forms of EDM with some chiptunes and rock tracks here and there, so if that kind of sound doesn't appeal to you, the game may be a tough sell, but I found a lot to like.
Finally the game's sound effects manage to solidly convey everything you do on screen from eating a health power up to walking on different surfaces to using your various weapons.
Kotka game development scene in a nutshell: There are more than 15 companies in the Kotka game scene, ranging from game studios to various service providers (game testing, game music and sound).
The one thing I found a little unusual is how much I felt like I was playing Zelda at times when walking around various cities — there is a song that plays that sounds just like it belongs within a Zelda game rather than Dynasty Warriors.
They had a bit of outside help for various things like sound, and voice acting, but overall that's the team that made the game.
If Super Mega Baseball 2 doesn't sound complicated enough already, there are some things to keep in mind every game that you play: the various game systems.
The various bits of dialogue in the game are over-the-top with typical Japanese flair, and every weapon represented throughout the game has its own sound which manages to convey the action of using it quite well.
In game though the soundtrack definitely improves with various artists and genres represented but I generally turn that down or right off so I can fully immerse myself in the gameplay sounds.
Plague Knight's various explosives and other magical items sounded unusually crisp when coming through the Cloud II's speakers and served as an excellent accompaniment to the game's soundtrack.
Well, as much fun as it sounds, the FS is a top notch game of extreme skill and accuracy, plus remembering the plethora of controls and buttons, along with various conditions such as weather and air traffic control.
The game will also feature a host of secrets to discover which, once found, will unlock various customization options, which sounds pretty cool.
Developers Announce 10vs10 Team Deathmatch And Give An Insight Into How They Recorded Various In - Game Sounds With Star Wars Battlefront just a few months away from release, EA Games and DICE have revealed more information to further excite fans who are looking forward to the highly anticipated Sci - Fi remake... 10vs10 Team Deathmatch (Blast Mode) Star Wars Battlefront's Blast mode, pits the Rebel and Imperial factions against each other with intense 10 against 10 battles.
It looks like this update to the Ubisoft extreme sports game is going to be just what it sounds like - a collection of various Winter Olympics sports.
The only change that occurs in the game are the different seasons that pass by as you interact with the various musical creatures, often resulting in a beautiful symphony of sound.
In case the word «Amiibo» sounds alien to you, let me get you brought up to speed: Nintendo recently launched a line of tiny plastic figures modeled after various video game characters.
Vehicles are polished to the smallest detail, cities are more elaborate (sometimes one can even drive on the rooftops), while every other aspect of the game is accompanied by various visual and sound effects along with the dynamic day and night cycle and then some.
Original sound, easy - to - use controls, various skins for devices, a full set of games, and no built - in payments and purchases.
After watching an Atlus livestream where they showed off the game, it's clear that sound effects for various elemental and physical attacks have also been replaced.
The game supports a catchy soundtrack, various sound effects to enhance and intensify the game, and also combines a retro sound with the quality of today's standards.
Many of them play various clips of Sonic dialogue from the Sonic games, some of them edited to sound more unfamiliar.
With a broad set of experience from various corners of the media industry in animation, design and programming coupled with a fiery passion for the world of video games and all that is associated with it we aim to set the bar for what is expected from a mobile gaming experience; relatable characters, rich graphics, infectious sound design and most importantly of all - addictive, refreshing gameplay that, for any audience, is easy to pick up yet hard to put down.
The games are presented chronologically and create a «collage of sound» incorporating various popular video games over the last few decades such as Atari, Nintendo, and Playstation.
The sound quality, and various EQ profiles, are decidedly game - orientated, which won't be a problem if you just want to use this headset for playing games.
We play games featuring various sound experiences to ensure the headsets will sound great during frenetic action, as well as quieter moments.
To get the most out of these games, I had to play around with the headset's various sound modes, but as described below, that's easy.
From graphic rich games, realistic sounds to various accessories, everything should enhance a...
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