Some of the stones normal powers also open up
various gameplay options, making for an interesting experience.
Not exact matches
There's also the
various options for
gameplay, the Theatre Mode (where you can watch the Music Video for each song, and use
various sound effects to simulate the public from a live concert).
Alongside the
various items you craft from the materials you harvest in the world or from monsters (things like healing potions, food to increase your stamina, or traps to immobilize monsters), there are new specialized tools that add more
gameplay options both during and outside of combat.
- goal of the game was to allow players to do lots of things - the dev team took one element at a time, and then worked to «multiply» them in order to broaden the scope of each action - multiple developers discussed how climbing would be fun to add into the game - one dev thought it would be fun to climb moving things, which eventually lead to climbing windmills and enemies to fight - the Octo Ballon is an item that came to be following the experimentation of a programmer - the dev wasn't sure the idea was okay to do, but tried it anyway and the rest of the team seemed to enjoy it - by combining
various actions, objects, the game's world itself, you get tons of
gameplay variety and ideas - keeping these
options in mind may lead you to beating a boss or solving a puzzle in a unique way
The presentation of the game is solid with a great user interface across
various menus such as the main menu, character gallery menus,
options menus and
various gameplay menus with support for navigation via the left analogue stick, directional pad, face buttons and touch pad, although there is no support for navigation via the right analogue stick.
The presentation of the game is solid with a great touch screen based user interface across
various menus such as the main menu,
options menu, extras menus and
gameplay menus with support for navigation via the left analogue stick, d - pad and face buttons, although there is no support for navigation via the right analogue stick and rear touch pad.
The presentation of the game is solid with a great user interface across
various menus such as the main menu,
options menus and
gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons, although it does not include support for navigation via the touch pad.
Rad Rodgers» presentation is solid with a great user interface across
various menus such as the main menu,
options menus, help menu, hats menu, bonus menu and
various gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons, while using the right analogue stick as an alternative to scrolling through the help menu and tapping the touch pad to move back to the previous menu.
The presentation of the game is solid with a great user interface across
various menus such as the main menu, Digivice menus, online battles menus,
options menus and
gameplay menus with support for navigation via the left analogue stick, d - pad and face buttons, although there is no support for navigation via the right analogue stick, touch screen and rear touch pad.
The presentation of the game is solid due to its stylistic TV broadcast inspirations with a mostly great user interface across
various menus such as the main menu, off - road masters menus, free race menus, online multiplayer menus, time attack menus, online leaderboards, weekly challenges menus,
options menus, add - ons menus and
various gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons, although it does not include support for navigation via the right analogue stick and touch pad.
The presentation of the game is solid with a great user interface across
various menus such as the main menu, World Tour menus, Quick Mode menus, online multiplayer menus, online leaderboards, My Rider menus,
options menus and
gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons, although it does not include support for navigation via the right analogue stick or touch pad.
The presentation of the game is solid with a great touch screen based user interface on Vita, despite the touch pad on DualShock 4 not being supported; across
various menus such as the main menu, story menus, time attack menus,
options menus and
gameplay menus with support for navigation via the left and right analogue sticks, directional pad and face buttons.
However, the general presentation of the game is solid with a great user interface across
various menus such as the main menu, Career menus, Grand Prix menus, Championship menus, Time Attack menus, MXoN menus, Compound menus, online multiplayer menus, online leaderboards, customise menus, extras menus,
options menus and
various gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons on the DualShock 4 controller, although it does not include support for navigation via the right analogue stick or touch pad.
The presentation of the game is solid with a great user interface across
various menus such as the main menu, single player menus, local multiplayer menus, showcase menus,
options menus and
gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons, although it does not include support for navigation via the right analogue stick and touch pad.
The presentation of the game is solid with a great user interface across
various menus such as the main menu, career mode menus, championship season menus, quick race menus, online multiplayer menus, time trial menus, online leaderboards,
options menus and
various gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons, although it does not include support for navigation via the right analogue stick or touch pad.
There's the similar
option to tinker with Charms you pick up after completing levels to grant
various boosts, but they contribute so little to the overall
gameplay that they feel tacked on for bulk.
The presentation of the game is solid with a great user interface across
various menus such as the main menu,
options menu, additional content menus and
gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons, although it does not include support for navigation via the right analogue stick and touch pad.
The presentation of the game is solid yet minimal with a great touch screen based user interface across
various menus such as the main menu, level selection menu,
options menu and
various gameplay menus, although there is no support for navigation via the left and right analogue sticks, directional pad and face buttons.
The presentation of the game is solid with a great user interface across
various menus such as the main menu, help and
options menu, settings menu and
gameplay menus, although it does not include support for navigation via the right analogue stick and the lack of a touch based user interface via the touch pad is disappointing given the fact of how effective and responsive the touch screen user interface is in the Vita version.
The presentation of the game is solid with a great user interface across
various menus such as the contest menu, level selection menu,
options menu and
gameplay menus with support for navigation via the left and right analogue sticks, directional pad and face buttons, although it does not include support for navigation via the touch pad.
The presentation of the game is solid with a great user interface across
various menus such as the title menu, main menu, single player menus, two player menus, online multiplayer menus, character customisation menus, brother eye vault menus, guilds menus, extras menus,
options menus and
gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons, although it does not include support for navigation via the touch pad and the right analogue stick.
The presentation of the game is solid with a great user interface across
various menus such as the main menu, lobby menu, talk menus, setup menus,
options menus and
gameplay menus with support for navigation via the left analogue stick, d - pad and face buttons, although there is no support for navigation via the right analogue stick, touch screen and rear touch pad.
The presentation of the game is solid with a great user interface across
various menus such as the main menu,
options menus and
gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons, although it does not include support for navigation via the right analogue stick and touch pad.
As far as
gameplay goes it seems to be your standard rhythm game with quite a lot of focus on the
various activities musicians go through such as in game television appearances and meetings with fans, as well as things like the
option to create your own stage or outfit.
The physical cards will also come to life when viewed through PlayFusion's Enhanced Reality Engine, allowing fans to unlock
various enhanced
gameplay options while also giving them an exciting new way to explore the Warhammer Age of Sigmar world.