Sentences with phrase «various games sense»

Not exact matches

Learning is designed to be fun and is presented to the children through games and activities that appeal to the various physical senses.
Regardless, the barely two minute long video gives us a sense of what to expect concerning how various Fire Emblem games» stories will be incorporated.
Despite drawing from experiences like Super Smash Brothers on the various Nintendo consoles, the Small Arms formula feels unique and interesting which, when accompanied by the odd looking cyborg critters you get to play as, gave the game a strong sense of originality which the platform needed at the time.
Various other games have RPG elements fused into them, but are not traditional RPGs in the sense the aforementioned series are, such as some of the handheld Mario Tennis and Mario Golf games; namely Mario Tennis and Mario Golf for the Game Boy Color, Mario Tennis: Power Tour and Mario Golf: Advance Tour for the Game Boy Advance, and Mario Golf: World Tour for the Nintendo 3DS.
But there's hardly enough cooking to make up for the lunacy of the plot as the film reaches its climax (the eligibility rules for the various rounds of this game show make absolutely no sense).
Activities included in this packet include: ➜ differentiated ABC brainstorming templates, ➜ three sets of «Act It Out» cards, ➜ four activity cards with optional student response sheets, ➜ differentiated anticipation guides, ➜ five exit cards, ➜ 5 senses book in color and in black and white, ➜ give one, get one activity ➜ two sets of hot seat questions, ➜ various journal prompt templates, ➜ senses picture sort, ➜ two minute talk cards, ➜ four Venn Diagram templates, ➜ a vocabulary match game, and ➜ two differentiated vocabulary worksheets.
The comments come from current Teachers, Teaching Assistants, SEND co-ordinators, heads of house, inclusion managers and Form Group Tutors...: We used this in small groups in our new class every morning for a week, what a great start, everyone is still buzzing... Builds a strong sense of belonging to something special... your class... Encourages differences and similarities to recognised and valued... Hugely improves our efforts at inclusion... The students quickly came out of their shells and are blossoming... Reveals much of the nature of the students... Gets us buzzing as a group... Encourages participants to take part in their own game and go and find things out from others... brilliant ice breaker game... Helped to resolve a huge problem we had in getting students to gel... Switches the students brains on from the moment go... Helps to break down various barriers... Gives a big boost to developing important life skills... This gives a great insight and a fantastic array of examples, clues and hints as to the characters of each individual in the group... Helps participants learn some things about themselves... Helps participants learn some things about others... Helps you learn about the participants (you can be a player as well on some occasions)... Makes it easy to develop class rules of fairness and cooperation... Builds a sense of purpose... Creates a sense of community and togetherness... Brilliant, just brilliant... our school is buzzing...
Various reports suggest Lanza had mental issues, and so it's conceivable that in his own mind that sort of logic made absolute sense, but then that's not the fault of the game, or those that made the game.
Yeah, and in the original (superior) version of the game, there were logs detailing how it also absorbed a bunch of Pirate Troopers and their technology, which is why the first form has the various beam immunities and a bunch of obviously - mechanical parts (that make no sense with the explanation Corruption tries to give).
The intricacy and quirkiness of the various side quests was far more reminiscent of the old Fallout games, in my opinion, and certainly left a satisfying sense of completion that is never quite achieved upon answering Preston Garvey's cries for help.
All this work has gone into various areas of the game, but there is an undeniable sense that the released product is not finished.
The way they went into detail creating the game made it very immersive, and there's a great sense of adventure and exploration with how they hid various treasures within their open world.
They've been making a mint off their virtual console sales on the various home and handheld consoles, so it makes sense for them to bring out a dedicated machine for people who just want the classic games and don't want to shell out $ 300 dollars or more for a premium modern Nintendo console.
Fans of XCOM may be able to find a small level of enjoyment in the references and tie ins that are made to the other games, but even I, as a fan, was extremely confused by the end, specifically concerning the motivations and actions of various characters that made no sense at all.
As we already know, the graphics should be a step up from the original, especially sense it's being shipped as a single game, as opposed to the first one which was shipped with various other titles as a compilation package.
Outside of battle they appear quite lively in the game's various cutscenes, and while this carries over for the most part to the battles there is a odd lack of animation for the characters which creates a false sense of lag (for those who played the Japanese version, much of the actual slowdown issues were fixed in the North American release).
Hopefully it was a tad more interesting than the usual ones you've seen on other gaming sites, and went into the origins of various video game elements a bit more than «did you know Super Mario Bros 2 was not originally a Mario game» (or other common sense, old hat «revelations» of a similar nature).
Like most of Ubisoft's reveals, Valiant Hearts depicts gruesome, violent scenes in which characters butcher each other with various weapons; yet, the game is remarkably beautiful, and it goes beyond the senseless violence to tell a about a few soldiers trying to survive and make sense of the conflict.
The game modes are sparse but serviceable — exhibition matches for quick play, «Tournament Mode» for a sense of progression as you play across various playgrounds in the world, and Online which is sadly not available on day one for the Switch but coming «in a few days» after launch.
As one of the most varied members on the team, he's worked on AI systems for the ASCII game Sowlar (IndieCade), functioned as a visual engineer and world designer on Solstice (presented at Tokyo Game Show for Sense of Wonder Night), and created various 2D and 3D graphics engines from scragame Sowlar (IndieCade), functioned as a visual engineer and world designer on Solstice (presented at Tokyo Game Show for Sense of Wonder Night), and created various 2D and 3D graphics engines from scraGame Show for Sense of Wonder Night), and created various 2D and 3D graphics engines from scratch.
Admittedly, there's nothing in the buyable loot boxes you can't potentially get in - game with a hell of a lot of time and effort, but it's hard to see Blizzard selling bundles of skins, emotes and various other trinkets, some of which cost more than Overwatch itself, and not feel a sense of disapproval, especially considering there's no other game rewards and the vast majority of loot boxes only cough up boring sprays or character voice lines.
These works consisted of cartridges for various 8 - bit gaming platforms, such as the Atari 2600 and Nintendo Entertainment System, which the artist manually altered so as to modify their functionality, primarily by removing elements, which has the effect of imbuing them with a sense of tragic futility, as well as isolating the games» visual vocabularies by foregrounding certain of their frequently - ignored formal aspects.
The various phones will also come with six - axis motion sensing, a gaming - oriented feature — demo'd at the event in a road race game — that uses a built - in accelerometer and geo - magnetic sensors.
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