Sentences with phrase «various games they're working on»

Not exact matches

Arsenal are recovering and slowly getting back some confidence and fluidity in their game, played 120 mins on sunday and needed to rotate various players who were obviously not fully recovered and who were certain» red flags» for muscular injuries if theyd started (ie, ox, ramsey, holding) Leicester did not deserve anything at all, they were ultra defensive, yes worked hard I agree but its easier to defend with 9 behind the ball for vast periods of the game.
After Saco retires from the section, he will work with the CIF State Office on various projects, including further changes to the football playoff formats that could see all section champions with an opportunity to advance to one of potentially 12 state football championship games played at venues spread throughout the state (the CIF State Bowl Games have been held at the Home Depot Center in Carson since their inception).
Various reason have been mention about Ox both pro and con on weather he should start this next game Vs Chelsea but one which hasn't been is the fact that his off the ball movement / positioning needs more work.
Other strategies that could stimulate women to stay in science are a) various forms of flexibility with federal - grant funding designed to accommodate women with young children keeping these women in the game; b) increasing the value of teaching, service, and administrative experience in the tenure / promotion evaluation process; c) providing on - campus childcare centres; d) supporting requests from partners for shared tenure lines that enable couples to better balance work and personal / caretaking roles; e) stopping the tenure clock for one year per child due to childbearing demands; f) providing fully - paid leave for giving birth for tenure track women for one semester; g) providing equal opportunity for women and men to lead committees and research groups.
At a later point, however, several previous employees of Hudson Soft, and Nintendo - Hudson joint venture Monegi Inc., moved to the company, including various staff that had worked on the Hudson - developed Mario Party games, including former president Hidetoshi Endo, who became the current president of Nd Cube.
It covers various topics, such as how long it took the developers to go from the original idea to the final product, why they chose to release the game on Wii U, if they're working on a new project, and more.
Namco's Singapore studio is supposedly working on another Switch exclusive, which LinkedIn profiles of various staff members indicate that it may be a new Ridge Racer game.
That game and its follow - ups focus on the adventures of Donkey Kong and the various members of his clan as they work to defend their island home from a variety of other anthropomorphic - animal characters who serve as villains.
Resources include: Flash Cards for display and matching pairs activity (inc word document so that you can edit) Matching vocab and picture worksheet Fill in the correct transport worksheet Transport wordsearch Transport «Squares Game» Lesson Plan The objectives of this lesson are: By the end of the session most children will: • Be learning to use «I go by... (train, bus etc) • Be able identify some words for various forms of transport • Start to answer questions in French about different types of transport The planning is fairly flexible you can spend longer on some parts than others, do activities as a whole class or print multiple resources and work as smaller groups - whatever works for your group of children!
A bundle worth # 27 with speaking and writing mats and a transition pack from primary school to secondary school offered (# 5 worth)- A starter activity for each lesson on the first slide + learning objective + challenge activities throughout the power - point - Vocabulary games and worksheets with challenge activities - Speaking and writing activities to be able to talk about yourself (age, name, family)- Learn this alphabet (link to songs on the power - point)- Countries + game on flags - Talk about your nationality (gender and adjective agreement)- Definite and indefinite articles (le / la / les - un / une / des)- Say where you live and where you used to live (survey activity with editable worksheet)- Work on formulating simple questions in French - Avoir with a dice game and grammar activities to practise this irregular verb - Numbers up to 31 + months + seasons + birthday + date - Talk about your favorite object - Colours + adjective agreement - A worksheet to accompany each power - point - A revision worksheet to practise the vocabulary and grammar points seen in the unit - Writing end of unit test + a vocabulary test - Mon autoportrait (description of your hair and eyes)- An adjective agreement game to do in class with all the students (see explanation under the slide)- Grammar explanation on adjective agreement - A lesson on the verb «être» with various activities to practise the irregular endings (also some activities with être and adjective agreement)- A written activity on yourself and your family with a nice worksheet.
A bundle worth # 45 with a transition pack from primary school to secondary school offered (# 4 worth)- A starter activity for each lesson on the first slide + learning objective + challenge activities throughout the power - point - Vocabulary games and worksheets with challenge activities - Speaking and writing activities to be able to talk about yourself (age, name, family)- Learn this alphabet (link to songs on the power - point)- Countries + game on flags - Talk about your nationality (gender and adjective agreement)- Definite and indefinite articles (le / la / les - un / une / des)- Say where you live and where you used to live (survey activity with editable worksheet)- Work on formulating simple questions in French - Avoir with a dice game and grammar activities to practise this irregular verb - Numbers up to 31 + months + seasons + birthday + date - Talk about your favorite object - Colours + adjective agreement - A worksheet to accompany each power - point - A revision worksheet to practise the vocabulary and grammar points seen in the unit - Writing end of unit test + a vocabulary test - Mon autoportrait (description of your hair and eyes)- An adjective agreement game to do in class with all the students (see explanation under the slide)- Grammar explanation on adjective agreement - A lesson on the verb «être» with various activities to practise the irregular endings (also some activities with être and adjective agreement)- A written activity on yourself and your family with a nice worksheet.
A collection of resources for Harvest Festival and a simple Powerpoint which would be great to use for an Assembly A long «Harvest Festival» banner and a «Harvest» banner Large letters each decorated with ears of corn - great to use for a larger display Various display borders - print out as many times as you need for a display board of any size Decorated cards with songs and rhymes about Harvest Festival Topic word cards Information cards about Harvest Festival - each card is decorated with pictures of fruit and vegetables Large colour pictures of harvest foods - these are in colour and also in black and white so could be used for art work A4 work borders in black and white and colour - these could be used for writing borders or to mount the childrens work A Powerpoint about Harvest Festival - the pages of this could also be printed to make into a book A number rhyme card and props to use when singing the rhyme - «On the Farmers Apple Tree» A fruit and vegetable matching pairs game A Harvest themed picture bingo game Colour photos of Harvest, Fruit and Vegetables etc - great for displays and for discussion Harvest themed colouring sheets
The pack includes: Display banner - A long banner for a display with pictures Father Christmas - A large picture of Father Christmas for your displays Display lettering - Large letters to spell out «Father Christmas» decorated in red and whte stripes Number line - A number line to 50 on Christmas doors Alphabet line - An alphabet line on Elves Story words - Word cards with words relating to the story - great to include in your writing area Counting cards - Cards from 1 - 10 with different numbers of drinks to count Speech bubble worksheets - Various worksheets to fill in the speech bubbles Word mat - An A4 word mat with pictures to help when writing about the story Face masks - Colour and black and white face masks of Father Christmas and Elves to use for story telling and role play Father Christmas model - Make a model of Father Christmas using split pins Playdough mats - Various colourful mats to use with play dough for counting and Christmas Matching pairs - A colourful matching pairs game to make and play Colour Elves - Different coloured elves with the colour name Worksheet - Design a new drink for Father Christmas Christmas tree game - Spin the spinner and collect different decorations for your tree Banner - A long «Happy Christmas» banner for your classroom decorated with holly leaves Worksheets - Various worksheets to draw different parts of the story, to draw your food and drink for Father Christmas and to design a sleigh for Father Christmas Game - Deliver all the presents in your sleigh first to win the game Maths worksheets - Various worksheets with counting, addition, subtraction and symmettry Design a decoration - Design a new decoration for your Christmas tree Decorations - Various Christmas decorations to cut out and colour Game - Roll a die and cover the numbered star in the night sky - plus a version to use two dice and add the numbers together and cover the number Please note: The art work used in these resources has been produced by ourselgame to make and play Colour Elves - Different coloured elves with the colour name Worksheet - Design a new drink for Father Christmas Christmas tree game - Spin the spinner and collect different decorations for your tree Banner - A long «Happy Christmas» banner for your classroom decorated with holly leaves Worksheets - Various worksheets to draw different parts of the story, to draw your food and drink for Father Christmas and to design a sleigh for Father Christmas Game - Deliver all the presents in your sleigh first to win the game Maths worksheets - Various worksheets with counting, addition, subtraction and symmettry Design a decoration - Design a new decoration for your Christmas tree Decorations - Various Christmas decorations to cut out and colour Game - Roll a die and cover the numbered star in the night sky - plus a version to use two dice and add the numbers together and cover the number Please note: The art work used in these resources has been produced by ourselgame - Spin the spinner and collect different decorations for your tree Banner - A long «Happy Christmas» banner for your classroom decorated with holly leaves Worksheets - Various worksheets to draw different parts of the story, to draw your food and drink for Father Christmas and to design a sleigh for Father Christmas Game - Deliver all the presents in your sleigh first to win the game Maths worksheets - Various worksheets with counting, addition, subtraction and symmettry Design a decoration - Design a new decoration for your Christmas tree Decorations - Various Christmas decorations to cut out and colour Game - Roll a die and cover the numbered star in the night sky - plus a version to use two dice and add the numbers together and cover the number Please note: The art work used in these resources has been produced by ourselGame - Deliver all the presents in your sleigh first to win the game Maths worksheets - Various worksheets with counting, addition, subtraction and symmettry Design a decoration - Design a new decoration for your Christmas tree Decorations - Various Christmas decorations to cut out and colour Game - Roll a die and cover the numbered star in the night sky - plus a version to use two dice and add the numbers together and cover the number Please note: The art work used in these resources has been produced by ourselgame Maths worksheets - Various worksheets with counting, addition, subtraction and symmettry Design a decoration - Design a new decoration for your Christmas tree Decorations - Various Christmas decorations to cut out and colour Game - Roll a die and cover the numbered star in the night sky - plus a version to use two dice and add the numbers together and cover the number Please note: The art work used in these resources has been produced by ourselGame - Roll a die and cover the numbered star in the night sky - plus a version to use two dice and add the numbers together and cover the number Please note: The art work used in these resources has been produced by ourselves.
Display pictures - Large A4 coloured pictures of things to do with bonfire night and the story of Guy Fawkes Colouring pictures - Large black and white pictures Display border - Each piece is decorated with pictures and can be printed as many times as you need for a display board of any size Songs and rhymes - Six decorated songs and rhyme cards related to Bonfire Night for the children to learn - 2 of these rhymes are number rhymes so would be great for your maths lessons A4 border - Individual A4 sized page with a border - great for adding work to ready for the display or for the children to use in the writing area Questions - Question cards each decorated with colour pictures Topic words - Words about Guy Fawkes and Bonfire Night each decorated with fireworks Fireworks - Colour photos of fireworks - great for discussion and displays Houses of Parliament - Colour photos of The Houses of Parliament Counting card - Rocket counting cards Dice game - Two different sheets with a black and white firework picture - roll the die and colour the correct part of the firework Literacy Worksheets - Various worksheets such as completing the sentences about fireworks, true and false worksheet about Guy Fawkes, describing fireworks, writing safety instructions Maths Worksheets - Make the rocket symmetrical, complete the addition and subtraction sums on the fireworks plus blank calculation sheets so you can differentiate the sums Ideas - An ideas sheet with lots of ideas to cover different areas of the curriculum when teaching about Bonfire Night and the Gunpowder Plot Cutting skills - Cut out the parts of the firework and assemble - there are two different sheets Safety Posters - Eight posters about firework safety for the children to colour Picture dominoes - A colour dominoes game Guy Fawkes pictures - Pictures from old documents about Guy Fawkes and the plot Draw the fireworks - A colour and a black and white worksheet Size worksheet - Cut out and order the rockets in size order - in colour and black and white Matching pairs game - Match the coloured Bonfire Night pictures Rhyme - «Remember, Remember the Fifth of November» - A decorated rhyme card
The pack includes: Display banners - Two different colourful banners for your Halloween display Display borders - Various borders which can be printed as many times as you need for display boards of any size Pictures - Large colour and black and white pictures of things such as a spider, a pumpkin, a ghost etc - these look great on displays and the black and white version could be used for art work Matching pairs game - A Halloween themed game Bingo - A colourful Halloween themed bingo game A4 display borders - Work borders in colour and black and white for displaying work quickly or to use as writing pages Worksheets - Various worksheets with a Halloween theme - maths, writing, drawing Tracing - Various tracing worksheets to trace over the dotted lines of the pictures Counting cards - Cards up to ten each with a spider web and the corresponding number of spiders Alphabet - A colourful alphabet line on pumpkins Colour photos - Great for displays or discussion Face masks - Halloween face masks in colour and black and white of a witch, a pumpkin, a black cat and a skeleton Numbers - A number line to 100 on spiders Word cards - Topic word cards about Halloween - each decorated with Halloween pictures A4 word card - A colourful card with words and pictures which can be used when writing about Halloween Word searches - Two different wordsearches with words and pictures relating to Halloween Colouring - Various colouring sheets for Halloween Number rhyme - The rhyme «Five Little Pumpkins» - a lovely Halloween number rhyme with rhyme cards, props and face mwork Matching pairs game - A Halloween themed game Bingo - A colourful Halloween themed bingo game A4 display borders - Work borders in colour and black and white for displaying work quickly or to use as writing pages Worksheets - Various worksheets with a Halloween theme - maths, writing, drawing Tracing - Various tracing worksheets to trace over the dotted lines of the pictures Counting cards - Cards up to ten each with a spider web and the corresponding number of spiders Alphabet - A colourful alphabet line on pumpkins Colour photos - Great for displays or discussion Face masks - Halloween face masks in colour and black and white of a witch, a pumpkin, a black cat and a skeleton Numbers - A number line to 100 on spiders Word cards - Topic word cards about Halloween - each decorated with Halloween pictures A4 word card - A colourful card with words and pictures which can be used when writing about Halloween Word searches - Two different wordsearches with words and pictures relating to Halloween Colouring - Various colouring sheets for Halloween Number rhyme - The rhyme «Five Little Pumpkins» - a lovely Halloween number rhyme with rhyme cards, props and face mWork borders in colour and black and white for displaying work quickly or to use as writing pages Worksheets - Various worksheets with a Halloween theme - maths, writing, drawing Tracing - Various tracing worksheets to trace over the dotted lines of the pictures Counting cards - Cards up to ten each with a spider web and the corresponding number of spiders Alphabet - A colourful alphabet line on pumpkins Colour photos - Great for displays or discussion Face masks - Halloween face masks in colour and black and white of a witch, a pumpkin, a black cat and a skeleton Numbers - A number line to 100 on spiders Word cards - Topic word cards about Halloween - each decorated with Halloween pictures A4 word card - A colourful card with words and pictures which can be used when writing about Halloween Word searches - Two different wordsearches with words and pictures relating to Halloween Colouring - Various colouring sheets for Halloween Number rhyme - The rhyme «Five Little Pumpkins» - a lovely Halloween number rhyme with rhyme cards, props and face mwork quickly or to use as writing pages Worksheets - Various worksheets with a Halloween theme - maths, writing, drawing Tracing - Various tracing worksheets to trace over the dotted lines of the pictures Counting cards - Cards up to ten each with a spider web and the corresponding number of spiders Alphabet - A colourful alphabet line on pumpkins Colour photos - Great for displays or discussion Face masks - Halloween face masks in colour and black and white of a witch, a pumpkin, a black cat and a skeleton Numbers - A number line to 100 on spiders Word cards - Topic word cards about Halloween - each decorated with Halloween pictures A4 word card - A colourful card with words and pictures which can be used when writing about Halloween Word searches - Two different wordsearches with words and pictures relating to Halloween Colouring - Various colouring sheets for Halloween Number rhyme - The rhyme «Five Little Pumpkins» - a lovely Halloween number rhyme with rhyme cards, props and face masks
Clare, pupils and the headteacher comment on the various elements of the lesson, including initial warm - up games and group work to practise the key elements of sound and movement, culminating in various role - plays acted out by pupils.
Families who like to stay active can enjoy a various of activities like working out in the fitness center, swimming in the pool or playing games on the playground or tennis court.
S51: We're still working on various elements of the game, but I'm pretty confident that we're not going to have an option to switch the motion controls off.
Pretty great to see that even with all these devs working on various graphics chips and gaming - related tech, they still have a love of just playing games.
The book weighs in at a meaty 192 - pages, featuring work not just from Castlevania: Lords of Shadow 2, but from across the entire trilogy with qoutes from various artists and other members of the developmental team used to shed light on the creative process that gave birth to the very game that I played and reviewed not long ago.
In this game we wanted to answer expectations on adding as many things as possible, so we created it by working on various parts.
Hoping to gain insight from the players that have spent so long feeling overlooked or left out, this is an opportunity for gamers with disabilities to work directly with game developers to «leverage their personal challenges (due to their various disabilities) faced while playing games, helping enhance and shape and the future of game accessibility based on real - world, first - hand experiences.»
- a lot of focus was put on sound effects in order to immerse players in the world of Hyrule - the development team worked with Sound Racer, a studio specialized in sound effects - this studio also worked on Xenoblade Chronicles X - they recorded more than 10 000 different sounds for the game - the team used a school bag to simulate the sound of rubbing leather - for the sound of «normal» footsteps, they mixed various kinds of sands - for the sounds of equipment, they had to search for various materials and find ways to use them - they used an actual block of ice to recreate the sound of footsteps on ice - with the ice block, it always ended up melting, or getting cracks when the staff had to walk on it - Link's footsteps were made by a woman - depending on Link's actions and the equipment he's using / wearing, the recorded sounds were separated out individually - the volume is changed as needed to make a particular sound stand out - check out sound effect samples here
On the surface Max would appear to be little more than standard side - scrolling platforming fare, and indeed leaping from crumbling platform to swinging vine does make up a good chunk of the game, but this works in conjunction with the various abilities bestowed by the pen to craft numerous environmental puzzles.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
This utterly lack of communication between the various people working on the game got so bad that employees often weren't even aware of new features being added: «Dissemination of information between individual employees was also pretty bad.
Inside the confines of the actual game, this mug was created and used by Dr Huey Emmerich as he continues his work on various projects.
More footage of Hyrule Warriors was shown plus interviews with various developers working on the game, including Zelda and Dynasty Warriors stalwarts.
It's based in Tbilisi, and the team was working on various games long before that, releasing PC and console titles mostly as outsource projects.
The game's stages also have a fair amount of moments that are a pain to re-play — various sections that simply involve walking whilst dialogue unfolds, or repeating sections of platforming that offer no new challenge or opportunity for working on improving your ranking.
As I said before, I have a nostalgic soft spot for the series as most of my video game career was spent working on various games in the series.
Except Haruhiro Tsujimoto, Capcom's COO, has said it is not possible because of various conditions that would keep the game from working on the hardware.
Our team has released five small to mid-sized games for various platforms, and are presently working on a crowdsourced RPG entitled Hiro Fodder: A Blue Hope.
The story of the game is still being finalised, but its development won't affect work on Dontnod's other major title, Life is Strange 2, as this new title is being developed by a separate team of senior devs «from various horizons,» we're told.
Abzu's publisher, 505 Games, has worked with Nintendo to release various indie games on the Switch including Portal Knights and Terraria, so we won't rule out Abzu on the Switch just yet.
We had been doing contracting on various game projects for a couple of years before I decided to switch gears and start working on our own stuff.
- when the team learned that Switch would support Unity, they began the process of bringing the game over - it was planned early on to get the game onto Switch within a month of it launching - by Fall 2016, Unity's optimization progressed, and error messages that previously appeared with I Am Setsuna stopped - by the end of fall last year, the team was finished with pre-submission to Nintendo - I Am Setuna was the first title to enter this process - a meeting with Unity was suddenly held, and it was decided that I Am Setsuna would end up becoming a launch title - Nintendo asked for the developers to finish the master version that year if possible - the team was able to port quickly due to Unity, as well as the lack of online / vs features & modest hardware requirements - having a good grasp on specs also made work come together quickly - setting various aspects such as the app's icon, languages, etc. was said to be very simple - there was also good compatibility for titles that have / planned to have multi-platform support on home and portable consoles
Junction Point studio chief Warren Spector recently explained the necessity of bringing in many different groups to work on the game: Junction is splitting concept art and animation duties with various Disney studios.
Keeping this in mind, I present a few games that I have worked on in various game jams such as the Global Game Jam and Ludum Dgame jams such as the Global Game Jam and Ludum DGame Jam and Ludum Dare.
Professionally, I've worked on various graphics related products and in 2004 I finally got a proper game job developing casual games for pogo.com.
Since 2004 he has worked as an artist / designer with various small to mid-size studios on a number of turn - based strategy, racing, and action - adventure games.
Lead Concept Artist, Michael Pedro, will showcase Certain Affinity work on the HALO franchise as well as discuss the various challenges concept designers may face during development of a multiplayer game.
While working on his new secret project, he helps organizing various cultural events for game developers in South Korea.
They go into more detail about the background of Laser League in a Developer Diary video, discussing how at every step of the way, members of the public and various journalists pushed them to work more on the game.
Prior to officially forming Quantum Squid in 2007, Dane worked at Nintendo of America for close to 5 years where he participated in several coveted R&D department projects and held various management positions, ultimately taking on the role of Game Play Training Coordinator.
[4] Specifically, this took the form of an interactive work titled s.laag, which serves as a game - level replica of the World's Fair held in Brussels in 1958; primarily the player - character takes on the role of a bass clarinet to navigate through various mini-games and around architectural icons.
He moved to the QA department at Ion Storm Austin in 2003 to work on Deus Ex: Invisible War and Thief: Deadly Shadows, as well as providing testing on various other Eidos games.
Jankowski chats about the various new vehicles and specs such as the monster trucks, drift cars and motorcycles and touches on the new work that has gone into the engine to improve the game's looks and handling model.
They are an independent game development company based in Torquay Victoria Australia, and have worked with clients across the globe on various projects.
Niels «t Hooft, writer for the Two Tribes game RIVE, joins the show to discuss working on the developer's final game, using world - building to write for action games, and tackling various writing approaches for the given medium.
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