Because everything is so vivid, it makes seeing monsters in the world easier than before, as well as seeing loot spots to pick up
various healing items or random pieces of loot.
Not exact matches
Alongside the
various items you craft from the materials you harvest in the world or from monsters (things like
healing potions, food to increase your stamina, or traps to immobilize monsters), there are new specialized tools that add more gameplay options both during and outside of combat.
Once in that area, action takes place in side - scrolling fashion and players can dispatch of enemies using
various attack combos all while collecting loot - drops of weapons for her or her party members,
items to improve their weapons and potions that regain health or
heal status ailments.
There's also a shortcut menu for
healing items as well as
various map viewing options for exploring the island.
These can be utilizied to craft more ammunition for the
various weapons at Sebastian's disposal, or the occasional
healing item.
There's a variety of
items that do what you expect, like buff weapons,
heal, remove status effects, and more, and there's also a variety of clothing that'll improve
various stats on your hunter, though without a weight penalty ala previous games in the series, so players don't have to worry about combining armor when they need it the most.
Currently in the game, consumable
items — such as defensive drafts or
healing items — can not be bought and must be created by gathering
various items found throughout the Shattered Isles.
The use of
items while dungeon diving is highly encouraged as you'll find everything from traps to
healing berries and magic wands with
various effects.