Sentences with phrase «various mechanics of the game»

From there, you'll start by learning the various mechanics of the game via a flash back to that family you've lost.

Not exact matches

The game also incorporates various battle mechanics to better bring the world of Berserk to life, such as Magic and Transformations.
Monster Hunter: World does the best job in the series of onboarding players to the various mechanics and systems of the game.
We've previously discussed things like various game mechanics and the implementation of single player cheat codes.
The mechanics of it are fascinating, and Sorkin's screenplay becomes a sort of guessing game, as we try to put names to the various players» anonymous avatars in the movie.
For anyone who is willing to invest the time to understand the game's mechanics, there is a terrific amount of replay value available just against the CPU in the various game modes.
Etrian Mystery Dungeon is the latest in videogame developer Spike Chunsoft's growing line of combination - style games that take the characters from various popular titles and mixes them into the role - playing mechanics of the Mystery Dungeon series.
There's plenty of humor in this lengthy introductory sequence, which plays off the various differences in the characters» real selves and their unlikely avatars, as well as the clichés, mechanics, and details of video games.
The time for the big articles which outline the various systems and mechanics of the game is here.
None of the game's environmental puzzles require much brain power to solve but thanks to the various mechanics at play they remain interesting.
The game does a good job of introducing you to the various mechanics, like gathering and combining resources separately, and at a steady pace.
I saw the «war perfected» tv spot at least once a night through late february / early march on various channels later in the evening... it is definitely a matter of the playstation 3's current owner base... and a little less on advertising than a lot of people make it out to be... and its not just advertising; but largely word of mouth... something that killzone as a franchise simply doesn't have yet... but in the end I simply don't know why anyone would care... the game is still brilliant, easily the best looking game of this generation so far... with a multiplayer component that implemented new mechanics that will become standard across the board... and with plans of tons of future DLC, some free, some not... the game will only get better from here... damn it though I just want GG to get the server lobby right... nothing has been delivered yet on what that douche bag producer kyle guy told us would be there... playing with 2 or 3 friends is easy... playing with 8 non clan members in a full 32 player server is as easy as chewing on your own elbow...
Building on the success of the Assassin's Creed climbing mechanics, which unfortunately don't look as fluid and refined in I Am Alive, the game incorporates it heavily adding a stamina meter as well as various sliding and rolling mechanics too.
In the most recent issue of 360 Magazine, the lead designer of Spec Ops: The Line, Cory Davis, was interviewed, and amongst the various questions asked he had the opportunity to go into more depth about the game's execution mechanics:
Adventurers will engage in deadly and punishing combat with other - worldly enemy constructs, and discover a world filled with arcane lore as they unravel the intricacies of the game's various weapon, armor, inventory and level - up systems and mechanics.
I let a friend borrow my copy and while he played it nonstop for a week, when I asked his opinion on various mechanics he had no clue what I was talking about since he never encountered any mention of them in the game itself.
This mechanic actually works in the games favor, by keeping players moving in pursuit of various goals.
This time we'll take a look at the mechanics of various games and see how they function.
The stages themselves are much the same as you'd expect from a Dynasty Warriors game — as this is an expansion, the gameplay retains all of the same mechanics as before, crunching your way through thousands of enemy soldiers on large battlefields as you take down various officers to complete objectives and win the battle.
If you missed the previous two videos, «How to Play» and «Game Types», be sure to go back and check those out as they'll give you a great overview of Unit 13's core gameplay mechanics and the various operation types that you'll come across in the game's numerous missiGame Types», be sure to go back and check those out as they'll give you a great overview of Unit 13's core gameplay mechanics and the various operation types that you'll come across in the game's numerous missigame's numerous missions.
In our review of the game, our man Rory says: «None of the game's environmental puzzles require much brain power to solve but thanks to the various mechanics at play they remain interesting.
He goes on to say «None of the game's environmental puzzles require much brain power to solve but thanks to the various mechanics at play they remain interesting.
Personally, I'm tired of killing humans (or enemies akin to humans) in various ways being the overwhelmingly dominant mechanic of games with stories that are not about the act of murder.
I did not get to try the aerial combat, as the beginning portions of the single player campaign get you familiar with the new game mechanics like setting up various devices to aid you and your team.
Of course this is Modern Warfare 2, so even though it looks like the game is going to add various mechanics to the gameplay, the most important aspect is the shooting.
Lastly, there is also a training mode which is great to learn the gaming mechanics of the game plus each of the various manoeuvres for the Dead or Alive line - up of characters.
Those don't care about the story but want to explore the possibilities of the game's various mechanics can play the game in Creative Mode, where everything is unlocked from the very beginning.
We have seen various games change their mechanics for sequels, Fallout 1 and 2 were isometric top - down RPGs which become 1st person Action - RPGs, Resident evil went through many stages before becoming first - person in Resident Evil 7, Zelda went from top - down to side - scrolling then back to top - down before hitting 3d... Fear Effect was originally a 3d third - person stealth - action puzzle game yet Fear Effect Sedna has been presented as a fixed - angle top - down isometric twin - stick shooter style which focuses on stealth, action, puzzles and tactics — that is a lot of characteristics and quite ambitious for a small indie game studio.
For anyone who is willing to invest the time to understand the game's mechanics, there is a terrific amount of replay value available just against the CPU in the various game modes.
Fans of the game praise that ambition and can chat at great length about the game's various tech, mechanics, art, etc..
The game offers an accessible core gameplay with a deep layer of tactical planning and various risk reward mechanics on top.
The game expects you to learn all the various mechanics and benefits of game elements.
IGN has been handling the preview side of things, which reveals numerous details such as how the game begins, how various mechanics work, and also a little mention of the elusive multiplayer.
This innovate first - person puzzle game featured the novel gameplay mechanic of having to type in actual computer code in order to hack various objects — making it a sensible choice for this prize.
The game will also incorporate various battle mechanics to better bring the world of Berserk to life, such as Magic and Transformations.»
Speaking to GamingBolt's Leonid Melikhov, executive producer at Turn 10 Studios, Ryan Cooper talked about the various aspects of Forza Motorsport 6 at E3 2015 including the number of vehicles, overall improvements to the game's mechanics, the return of Drivatar and much more.
In terms of the actual fighting, Skullgirls borrows mechanics from various other games within the genre.
While we have a variety of categories to describe the various inherently different ways we use the written word, we don't have many categories to break up the inherently different ways we use game mechanics.
You can see also that many of these old games have influenced and even featured in Sega's newer electronic videogames that they've since become more known for, like their main company mascot — Sonic the Hedgehog, the gameplay of Sonic was originally designed to use pinball physics (momentum powered acceleration), many Sonic games also feature slot mechanics and fruit machines in various levels — like Casino Might Zone for Sonic 2 of the Mega Drive, Sonic 3 had a whole «carnival» themed zone — Carnival Night zone.
It sets aside the various systems we've come to expect of Civilization and other 4X experiences and replaces them with some luck - based dice roll mechanics and a choice based encounter system that feels reminiscent of adventure games.
According to a leaked description of the patch, it will contain various bug fixes, new items and cutscenes, adjustments to cutscenes, and deeper mechanics for combat, driving and other parts of the game.
The mechanics aren't always straightforward, but the game does a good job of introducing the methods gradually, as well as letting players join various factions to suit their online play - styles.
June, 2015: Playtester for Bedtime Digital Games regarding their game Dream Factory I gave feedback on one of the game worlds, the combat mechanics, as well as various suggestions about the overall game feel.
You're then drip - fed various game mechanics at a reasonable pace (some which you expect from previous games are playfully teased until you unlock them), until you get to around level 10 in time to unlock the «Grinder», one of Borderlands TPS's headline features.
So was the game's combat Even quick - time - events — a gameplay mechanic usually scorned by players and critics — were enjoyable, and typically involved slicing various pieces off gigantic creatures of legend.
When it comes to mechanics, the title is reminiscent of classic platform games, and during the gameplay we traverse vast areas, fighting or completing various main and side tasks.
World of Warcraft made hotbar - oriented, cooldown - based «just stand there and take it» combat the norm for MMOs and while other games have tried to mask that through various hooks (such as The Old Republic's strong narrative), there just isn't getting around the tried, true and tired combat mechanics.
Luckily the game does a decent enough job of relating the various mechanics at an adequate pace.
The above sections explained the basic science of gamification and detailed the various methods that may be used to maximize the benefits of the psychology behind the use of game mechanics.
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