Pattison's Free Traveller is inspired by
various narrative fictions that exist in time from the 1940's island narrative, The Invention of Morel, by Adolfo Bioy Cesares, reading this from a modern perspective to Visit Port Watson!
Not exact matches
Our plan is grounded in the following two premises: 1) When purposefully synchronized with one another across multiple forms of media («cross-media»), children's and adolescents» exposure to high quality youth - oriented social and ethical story content, i.e. stories of substance specifically about character development, compassion, and courage (CCC), is a powerful way to promote youth academic achievement and ethical values; 2) Especially if these stories, told and «read» across media, in their
various genres (human interest, biography, history and historical
fiction, civic engagement, coming of age, social change, spiritual awakening, moral issues, etc.), are «taught» by «educators» (broadly defined) using an «evidence - based» pedagogy that A) makes use of peer to peer, and adult facilitated group discussion and debate as a primary form of instruction, and B) takes advantage of access to the texts of the story that are made available cross-media (
narratives, scripts, videos, etc.) to foster students» critical thinking and ethical reflection skills.
Succumbing to the axiom that romance is the strongest
narrative in all
fiction, I read and write romance, and I've connected with many same - genre authors on
various social media platforms.
Sam's projects for the agency have been in
various categories, including memoir, literary and commercial
fiction,
narrative non-
fiction and graphic novels.
Doublefine's Broken Age and
various LucasArts remasters have stood side by side with the
narrative fiction subgenre, but no one has gone as far as Thimbleweed Park from Ron Gilbert, the creator of Monkey Island.
MPVAC investigates the emergence of digitally constructed identities, theoretical
fictions, Amerika composts
various art personas and classic 20th century artworks into a
narrative sequence of mobile phone video images that conjure up both the spirits of the past as well as hauntological actors of the present.
The
various narratives span between colonialism and its ramifications to a re-examination of the African body, landscape and culture — through utterances that shatter the usual distinction between truth and
fiction, between myth and science, between technology and spirituality.