Sentences with phrase «vast majority of players»

While some gamers certainly use low DPI settings this is still too little for vast majority of players out there, and even for general everyday usage if you've got a large screen running at a high - resolution.
But unlike you, me and the other realists, who are firmly in the minority, the vast majority of players are in it for cash first, silverware and medals a distant second.
Not only is the team really well - oiled as a whole, the vast majority of the players are showing really great individual performances.
He takes 465 three - point shots, more than the vast majority of players in the NBA, and makes 46 of them.
On the other hand, they're just 4 1/2 out of the second wild card, and while Cliff Lee returned to the Phillies and Aroldis Chapman returned to the Yankees after deadline deals, the vast majority of players traded don't return.
I am a fans of Arsene Wenger, the vast majority of players and the club.
I certainly don't see Bellerin wanting to sit on their bench, but if he has a realistic chance of being their number 1 then he would probably take the opportunity, as would the vast majority of players if Barca came knocking.
The governing body said: «While international transfers might be favourable to a young player's sporting career, they are likely to be contrary to the best interests of the vast majority of players as minors.
By playing abroad — he made 39 appearances for Israeli club teams before moving to Gent — Saief is different than the vast majority of players on the national team, who generally play in Israel or at least spend significant time there before moving to a foreign league.
This means that for the vast majority of players, their historic records or data provide surprisingly little information regarding their chances of making a positive return in the future.
While it does provide the player with something to look forward to, the game's lack of offer in terms of variety and sub-par visuals, along with a very shot lifespan, mean that High Strangeness will most likely not cause an impact with the vast majority of players, all due to its own flaws.
These villagers aren't entirely new for everyone as they come from previous games in the series, but some were never even released in an English version of Animal Crossing making them fresh for the vast majority of players.
The vast majority of players clearly preferred the retail version (about 95 %), with only 5.49 % getting the game via the Nintendo eShop.
The vast majority of players are in the middle and the vast majority of players end up failing.
Riot is doing everything it can to make it a pleasant experience for the vast majority of players.
These villagers aren't entirely new for everyone as they come from previous games in the series, but some were never even released in an English version of Animal Crossing making them fresh for the vast majority of players.
It's no secret that the launch of GTA V's online portion of the game was quite disastrous, with the vast majority of players being unable to log in and for those select few who...
It's no secret that the launch of GTA V's online portion of the game was quite disastrous, with the vast majority of players being unable to log in and for those select few who did manage to get into it, only found out later that all the progress they made was wasted as their characters and progression got deleted.
The game and its economy have been designed and balanced for the vast majority of players who will not buy extra cash.
Of course, these villagers will still be completely original for the vast majority of players, but it's worth a mention that they aren't entirely new for everyone.
This I suspect will not be a significant conceptual problem for the vast majority of players.
I don't know why, but the vast majority of players seem content to respawn from the default base over and over, with a tiresome slog back to the action.
So, do you really want to drop that kind of money on a puzzle game where a vast majority of players won't even reach the halfway point, a game where you can't learn or improve because of its randomized nature?
Thing is, the vast majority of those players aren't the kind of core gamers who will drop everything to pre-order the sequel of a game from 2010.
But the vast majority of players won't pay for an IAP while they remain unconvinced, and that isn't going to change until they see the core loop.
So, having Steam as our first target platform, we wanted something that really supports mouse and keyboard, since that's what the vast majority of our players would be using.
We have no trouble winning over the vast majority of players who actually play the game.
2015's Star Wars Battlefront was a title that had everything going for it prior to launch, sold by the bucket load but left the vast majority of players wanting a lot more from it, and not in a good way.
But they wanted to get out a chunk of story content as that was the most important thing to the vast majority of players.
The vast majority of players clearly preferred the retail version (about 95 %), with only 5.49 % getting the game via the Nintendo eShop.
As such, while Bungie truly wanted to include long sections of well written diaries for the player to read, the vast majority of players probably probably had no desire to read any of it.
It seemed so unnecessary when the vast majority of players purchased the game solely for its signature multiplayer.
The vast majority of players (93 %) recognise that story adds to their enjoyment of a game — and they should know!
While the vast majority of players will never attempt this, it is really quite cool that The Legend of Zelda: Breath of the Wild is programmed this way, as it empowers the player to an even greater degree to play the game their way - no doubt the Zelda speed run community will absolutely adore it.
Keeping in mind that the vast majority of players don't spend at all in free - to - play games, it's still the case that the likelihood of spending, and the likelihood of being a «VIP Spender» are higher when the player has significant disposable income (e.g. is wealthy).
The vast majority of players I have spoke to on Twitter and in our Infinity & Beyond Facebook group, have been playing on the console version but for PC gamers, this has been disappointing, just ahead of this weeks Marvel Battlegrounds play set release and last weeks Zootopia new figure releases.
Odds are the vast majority of those players are from the latter, of course, but it's an impressive achievement nonetheless.
This meant that a tiny percentage of the player base would spend ridiculous amounts of money on microtransactions, while the vast majority of players would never touch them.
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