Sentences with phrase «vast open environment»

The choice of Unreal Engine makes for vast open environments and sexily SFX - laden combat — fortunately, you can pause the latter to issue orders if the onslaught becomes overwhelming.

Not exact matches

The vast open world environment enhances the thrill and freedom of stealth.
The Phantom Pain will introduce new aspects to the game such as: A new open - world game design, Realtime weather, Realistic passage of time and A variety of ways to navigate the vast new environments within the game.
Split - screen co-operative multiplayer is always fun to play with a friend, especially as both players are able to independently explore the vast open - world environments, while the introduction of split - screen competitive multiplayer for 2 to 4 players in battle arenas is amazing fun.
Use Hiryu's deft acrobatic skills to explore open, vast, and interconnected «2.5 D' environments
The big difference here, however, is that LEGO City gives the player a gigantic open - world environment to explore — spanning urban locales, vast mountain ranges and dense forestry.
Hitman has been one of my favourite games of the year so far, with its episodic model proving to be perfect for exploration of the vast, open environments that Io have released.
With the vast open world environment we've come to expect from Farming Sim.
The original Far Cry was a first - person shooter that started off on a vast tropical island, and it offered a remarkable open - ended experience as you fought squadrons of soldiers in sprawling outdoor environments.
While we're told that the customisation will be more limited in the companion app, it's an interesting insight into how console games will sync with tablets in the future: Finally, we passed the controller to another player so we could record their exploratory run through Las Vegas, rekindling fond memories of exploring Test Drive: Unlimited's vast open world: We'll be giving our impressions from our playthrough soon, but it's safe to say that we were left very impressed by The Crew considering its relatively early stage of development - ii's not due out until early next year, but the sheer magnitute of the environment is awe - inspiring, and the potential for multiplayer in this expansive driving playground is enticing indeed.
Exploration alone looks to be incredibly engaging within the vast open world; the game lets you utilize suits to drift and fly seamlessly through the environment.
By delivering a solid campaign mode, an incredibly vast open world, destructible environments and addictive multiplayer modes, THQ and Volition brings you a high quality game that you can't miss.
Throughout their fight for freedom, players carve their own path, wreaking havoc across the vast, open - world environment of Mars, from the desolate mining outpost of Parker to the gleaming EDF capital city of Eos.
As the trailers have suggested, Exodus sees you leaving the titular metro, and while the surface environments don't constitute an open world in the traditional sense, the locations will be vast, non-linear levels that offer sandbox exploration alongside the directed story missions.
But there's an intriguing contrast here between the grim, confined tunnels and the vast, open environments seen in the trailer, and Exodus promises massive, non-linear levels to explore along with a blend of combat and stealth.
Players travel on foot, horseback, camel - back or boat to explore freely in a vast open world environment with plenty of side quests and chances to unlock new weapons and equipment.
The vast, light main area of the monumental old factory and the intimate «wool storage rooms» constitute a beautiful environment for the many works of art that De Pont has collected since opening to the public in September 1992.
The vast, light main area of the monumental former factory and the intimate «woolstorage rooms» constitute a beautiful environment for the many works of art that De Pont has collected since its opening to the public in September 1992.
You are Standing in an Open Field reveals the paradoxical consumption underlying our private environments for engagement, asking its audience to behold their spirit and surroundings as they gaze into the vacant and vast world of the screen before them.
a b c d e f g h i j k l m n o p q r s t u v w x y z