These
spaces aren't as
vast as the likes of any environment in The Legend of Zelda: Breath of the
Wild or upcoming Xenoblade Chronicles 2, but they're larger than the
spaces seen in previous Super Mario titles.
Interrupted, something falls from the hands of the foregrounded woman, the sketchy chair and the large windows serve to increase the feeling of
vast space emoted by the
wild sea that functions in opposition to the calm gaze of the women.