Sentences with phrase «vector game»

Atari Star Wars Vector game — found a good operating one about 10 hours away, had a friend test it, and then sent the money and went and got it a couple months later
Short of grabbing a couple of paddles and playing a game of Pong, you don't get much more «retro» than a vector game.
As Atari's first full colour vector game, Tempest not only broke new technical ground, reinforcing Atari's position at the top of the arcade development scene, but also threw something completely new at the playing public.
It is also the only four - player vector game ever made.
While the graphics are mostly understated (mimicking the vector games of old), the overall presentation (menus, etc.) is more impressive and I found the guitar music quite enjoyable.
I love the amazing scaling & rotation effects that vector games could pull off with such limited hardware.
I love that vector games looked like this in 1977, when the state of the art in raster graphics was, maybe, Space Invaders.

Not exact matches

If you have PSVR and are looking for a racing game that captures the playful spirit of the Mario Kart games but will also make you work for that sweet taste of victory, then definitely give Sprint Vector a look.
Easily one of the best PSVR games to date, Sprint Vector is just pure fun.
Sprint Vector is a ultimate competitive VR game: a multiplayer adrenaline platformer that merges the physical thrill of athletic competition with the unhinged energy of a nuts game show.
Sprint Vector is a game that needs to be experienced by every PlayStation VR headset owner.
A few other games worth checking out are Strike Vector, Octodad: Dadliest Catch and Rymdkapsel (say that 5 times fast).
Sprint Vector also ships with online multiplayer capabilities, but unfortunately we weren't able to matchmake into a game pre-release.
Although the setup blurb suggests you can play the game seated, Sprint Vector relies on full upper - body movement in order to work properly.
That's why, before I even get into how the game works, it's well worth pointing out that Sprint Vector is one of the most intensely physical PSVR games I've played to date.
Even before playing Riptide GP2, the mere mention of its developer, Vector Unit, immediately made me think of Hydro Thunder Hurricane (HTH), an Xbox Live Arcade game released in 2010.
Again though, I must reiterate that Sprint Vector is an extremely tiring game, with my first few sessions rarely extending beyond three or so races; with time, though, I found that I could easily go through double or even triple that without breaking a sweat, so score one for inadvertent physical improvement alongside the in - game abilities.
Sprint Vector definitely fulfils that desire, with the caveat that your mileage will vary depending on how physically fit you are; much like Sparc or Superhot VR, Sprint Vector is a fairly active game that requires constant movement of the arms in order to simulate running and gain momentum within the game.
But, removed from the vague comparisons to other games above, what exactly is Sprint Vector?
Once you master the fluid locomotion system and more advanced techniques, playing Sprint Vector is an exhilarating experience unlike anything else available on the VR format; indeed, a game like this could only truly work in virtual reality.
With an endearing mixture of the bubblegum pop aesthetic of Jet Set Radio and an intuitive first person parkour system that is reminiscent of Mirror's Edge, only with the welcome addition of Mario Kart-esque power - ups and boosts, Sprint Vector immediately ticks a lot of boxes for what I look for when choosing «Sport» games.
Summary: If you have PSVR and are looking for a racing game that captures the playful spirit of the Mario Kart games but will also make you work for that sweet taste of victory, then definitely give Sprint Vector a look.
Vector Unit is in development on a brand new game, which I believe is going to be announced next week.
Case in point: The Hollywood Reporter brings word that the actor is in talks to join the cast of Alita: Battle Angel as Vector, the villainous racketeer and fixer of Motorball games.
Outside of the hills, because the original game was just a flat vector graphic - based gaming experience, the initial point / shoot is the same as it always has been.
Between Raw Data and Sprint Vector, Survios is already one of the most established and successful VR game development studios around.
Ali should be playing the scheming Vector, who runs — and often fixes — the matches in a gladiator - like combat game called Motorball.
From Vector Unit, the makers of Hydro Thunder Hurricane, comes a port of the popular Steam and mobile rocket - powered hydro jet racing game, Rip Tide GP2.
Vector appears again in Mario & Sonic at the Rio 2016 Olympic Games as a playable Power type character in the Wii U and 3DS versions as well as in the Arcade Edition of the game.
We still don't advise you playing it with a full stomach, but for all but the most sensitive player Sprint Vector does represent a significant step forward in the kind of games that work in VR.
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The report links Ali to the role of Vector, «who runs and fixes matches in a gladiator - style combat game called Motorball.»
Fun whole class activity, plenary or review activity Based on «concentration» card game - find matching triples of diagram, word description and translation vector On each turn, select three numbers If a matching triple - well done!
Among them were Human Infectious Diseases, Chemical Pharmacology, Logic and Game Theory, and Vector Calculus.
The game has effectively changed the direction of the player's momentum vector, but not its magnitude.
Using a coordinate plane gameboard to visually demonstrate algebraic concepts, three simple game variations challenge students to move along vectors, add and subtract vectors, and create vector - like products.
-- Increase access to wireless — Improved PowerPoint capabilities — Scalable vector graphics — Learning objects — Educational games — Social media networks — eLearning Repositories — LMS — SCORM
The latter moves the game on by featuring a triple - motor 4WD system employing a single motor to drive the front wheels and a new Dual Motor Active Yaw Control (AYC) system that couples two rear motors through an electronically controlled torque - vectoring AYC unit, all integrated into MMC's unique Super All - Wheel Control (S - AWC) vehicle dynamic control system.
The Velocity Micro Vector Holiday Edition is a powerful multimedia machine, built to both game and chew through productivity applications.
This shows that the Vector Holiday Edition can play games smoothly, even at the higher resolutions with most of the eye candy turned on.
The Vector even beats dedicated gaming desktops like the Acer Predator and Cyberpower Gamer Dragon on most of the performance tests, including Crysis and Lost Planet 2.
these systems, including the vector gx campus edition, are capable of more strenuous and time - consuming tasks, such as photo and video editing, engineering, software programming, and more important, playing 3d computer games.
Vector Runner is a really awesome game that gives you a retro 1980s feel.
''... the Vector VX - W lets consumers from small - business owners to 3D gamers indulge their champagne tastes on a beer - and - pretzels budget.»
When used portably though, the game looks exceptional, and I doubt you'll find anything as gorgeous available through such a vector - unless you're playing Super Mario Odyssey.
Platforms: PC Reviewed On: PC Developer: Vector Games Publisher: Vector Games Singleplayer: Yes Multiplayer: Yes This game was tested using an AMD Radeon HD 7790 graphics card kindly supplied by AMD.
The game and its mechanics are typical of old - school arcade shooters, similar to that Tron tank game where you went around in those 3D vector maps shooting down the Recognizers.
Platforms: PC Reviewed On: PC Developer: Vector Games Publisher: Vector Games Singleplayer: Yes Multiplayer: Yes This game was tested using an AMD Radeon HD 7790 graphics card kindly supplied by A...
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to JGame Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
Null Vector, was a change of pace that I needed from a lot of the games that I normally do play.
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