Sentences with phrase «vehicle based combat»

The excellent gunplay has been retained and there's still a satisfying combination of on foot and vehicle based combat.
It shows first person and vehicle based combat offering a unique twist.
Probably the largest problem is the game relies of vehicle based combat if you ever want to get anywhere, or play any map besides Metro.

Not exact matches

All States may participate in and permit, provided that the Security Council decides in advance on a case - by - case basis to approve: the supply, sale or transfer directly or indirectly from or through their territories, or by their nationals or individuals subject to their jurisdiction, or using their flag vessels or aircraft, and whether or not originating in their territories, to Iran, or for the use in or benefit of Iran, of any battle tanks, armoured combat vehicles, large caliber artillery systems, combat aircraft, attack helicopters, warships, missiles or missile systems, as defined for the purpose of the United Nations Register of Conventional Arms, or related materiel, including spare parts, and the provision to Iran by their nationals or from or through their territories of technical training, financial resources or services, advice, other services or assistance related to the supply, sale, transfer, manufacture, maintenance, or use of arms and related materiel described in this subparagraph.
A logistic base used by members of the Boko Haram Terrorists (BHT) group has been destroyed by the Nigerian Air Force Unmanned Combat Aerial Vehicle (UAV)
Race brutal - cute aliens on exotic planets, using weapon powerups and physics - based vehicles to annihilate your competition in frantic round - based combat.
At best, it's a decent vehicle for Fire Emblem's characters, a chance to flex their muscles in a new venue without the limitations of turn - based combat holding their abilities back.
On a more positive note: The maps are huge and unique in geography, the vehicles are very much fun to use, all of them, except maybe the inflatable landing boats, and the combat roles the different classes play out is refreshing: The sniper can lay down claymores and sit back, plinking enemies from, in some maps, perhaps up to a quarter of a mile away, considering he / she is good, and has a good gaming rig, the combat medic can heal allies, and revive those who were fragged, saving them from having to respawn back at base, the support guy can lay down suppressing fire and resupply his allies with ammo, the spec ops guy can sabotage bridges, vehicles, and team assets (such as artillery and UAV trailers) with sticky C4 charges (pity the soldier who takes off in a jet only to have it explode in midflight from a hidden c4 charge stuck on it's body), The engineer repairs vehicles and lays down anti-tank mines, the anti-armour troop works on destroying said vehicles with wire - guided rockets (note that the armour guy in bf2 has his own gun ALONG with a pistol, not just a pistol like in 1942), and the assault guy....
The vehicles and weapons you send back to Mother Base assist in defending the base from outsiders while the enemy soldiers you send back to base can be assigned to different units including research, development, medical, and combat suppBase assist in defending the base from outsiders while the enemy soldiers you send back to base can be assigned to different units including research, development, medical, and combat suppbase from outsiders while the enemy soldiers you send back to base can be assigned to different units including research, development, medical, and combat suppbase can be assigned to different units including research, development, medical, and combat support.
Skylanders SuperChargers offers a rich story - driven gameplay experience filled with vehicle - based and on - foot adventures, combat, puzzles, mini games, activities and platforming, set within a variety of all - new compelling environments.
Codemasters is taking a gamble: vehicle - based stunts and combat; a grim, apocalyptic free - roaming world; and explosive enemy encounters.
* cough * The basis of the combat is the light and heavy attacks that can be strung together, and at the end of combos you can quickly tap RB to transform into vehicle mode and smash the enemy hard provided you manage to time it correctly.
Physics - Based Combat: Physics - based fighting turns vehicles, streetlights and other players into weapons, resulting in dynamic combat scenarios that are different every Based Combat: Physics - based fighting turns vehicles, streetlights and other players into weapons, resulting in dynamic combat scenarios that are different everyCombat: Physics - based fighting turns vehicles, streetlights and other players into weapons, resulting in dynamic combat scenarios that are different every based fighting turns vehicles, streetlights and other players into weapons, resulting in dynamic combat scenarios that are different everycombat scenarios that are different every time.
I think that the combat mechanics based on vehicles will be more 1:1, but how a player interacts with (a vehicle) and the amount of control they have over the vehicles will be more refined just due to the fact that you have the analog sticks and triggers; it's not always 100 % or 0 %.
Foxhole offers a bit more than the usual troop combat options, with players being granted the ability to build bases, operate tanks, and run supply vehicles.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
As some of our veteran readers may recognize, this new game builds upon the legacy of a PS2 title, «Hardware: Online Arena», a vehicle - based combat game that was one of the very first online gaming experiences for PlayStation back in 2002.
«As some of our veteran readers may recognise, this new title builds upon the legacy of a PlayStation 2 title, Hardware: Online Arena, a vehicle - based online combat game that was one of PlayStation's very first online gaming experiences back in 2002.
The previous title in the series, Star Wars Battlefront II was released on October 31st, 2005 and featured class based infantry and vehicle combat across the many worlds of the Star Wars universe.
Experience Rogue Trooper's timeless blend of stealth - action gameplay, cover - based combat and epic set - pieces as you cut your way through a swathe of Norts and vehicles with Lazookas, explosives, turrets and more.
As the first turn based tactical Battletech game on the PC in more than 20 years players will be whisked to the year 3025 and a universe where militarised noble houses use mechanised combat vehicles called BattleMechs to wage war against each other.
West versus East in a near - future squabble over oil, role - based combat specialties, working in foot squads or flinging vehicle fi re — sound kinda like the same - ol» thing?
Developer of War Thunder, Gaijin Entertainment along with Targem Games Studio has announced a new team based multiplayer game focused around vehicle combat called Crossout.
The battles are in land, air and sea, complete with intense water - based vehicle combat.
Sadly the map type was Domination, so none of that genre - defining Battlefield branded vehicle combat was there to try out, especially disappointing considering the newly introduced sea based combat.
In addition to traditional ground - based shooting matches, Infinite Warfare will put players in the cockpit of a single - man space combat vehicle, with all the juking, blasting and comm chatter you'd expect from a Star Wars film.
World of Tanks is a freemium multiplayer online tank combat came from Wargaming.net that focuses on team based player vs player combat where players control tanks or armored vehicles from the 20th century onwards.
Leverage fully - dynamic physics - based destruction to improvise on the fly: blow holes in a wall or floor to set an ambush or escape, take out a staircase to stop your pursuers, or drive vehicles through blown out walls.; Evolving & Emergent Gameplay - Carve your path through an ever changing landscape as you improvise your combat tactics - mixing gameplay styles, vehicles, weapons and explosives to defeat the EDF.; Epic Sci - Fi Setting - Explore the huge, unforgiving Martian landscape, from the desolate mining outpost of Parker to the gleaming EDF capital city of Eos; then tear through the fully destructible open - world environments swarming with EDF forces, Red Faction resistance fighters, and the downtrodden settlers caught in the cross-fire.; Multiplayer Combat - There is no place to hide when you put your guerrilla warfare skills to the test in a variety of highly destructive multiplayer combat combat tactics - mixing gameplay styles, vehicles, weapons and explosives to defeat the EDF.; Epic Sci - Fi Setting - Explore the huge, unforgiving Martian landscape, from the desolate mining outpost of Parker to the gleaming EDF capital city of Eos; then tear through the fully destructible open - world environments swarming with EDF forces, Red Faction resistance fighters, and the downtrodden settlers caught in the cross-fire.; Multiplayer Combat - There is no place to hide when you put your guerrilla warfare skills to the test in a variety of highly destructive multiplayer combat Combat - There is no place to hide when you put your guerrilla warfare skills to the test in a variety of highly destructive multiplayer combat combat modes.
The trailer began with the recurring phrase: «This is a fantasy based on reality» and demonstrated new gameplay footage such as combat scenes with swords and guns, controlling a tank - like vehicle, climbing aboard a bipedal robot, and battling a huge creature (presumably from the TGS trailer), and Noctis facing off against a group of armed soldiers.
Built with the latest Frostbite 3 engine which was initially developed DICE, the game would be aimed towards closed corridors gameplay however the addition of vehicles as suggested from the leaked details suggest otherwise and Battlefield Hardline seems to become a hit for the audience if it maintains the balance of infantry based combat.
Base building, co-op play and vehicle combat are just some of the new features being touted.
Combining tactical combat with card - based strategy, your deck is your army in Blitz as you build collections of powerful Halo vehicles and troops and command those units in fast - action matches online or solo against waves of enemies
The programs include: Boeing Commercial Airplanes (BCA), US Army Ground - based Midcourse Defense (GMD), US Army Future Combat System, US Air Force (USAF) unmanned vehicles, US Army Brilliant Anti-tank weapons, USAF Advanced Tactical Fighter (FY - 23), US Army S...
Professional Duties & Responsibilities Oversaw security operations in the United States and during three tours of duty in Iraq Served in a 6 man scout sniper team which successfully completed 50 missions in theater Determined range, windage, and elevation for active insurgent targets Built strong rapport with indigenous people to attain information on High Priority targets Operated deep in hostile territory without support units for extended periods of time Trained and led a 12 marine security patrol team in combat and high pressure situations Provided fire support and communications with artillery, jets, and other support units Responsible for base security operations including checkpoints in hostile territory Searched vehicles and individuals for weapons and other contraband prior to base entry Highly trained in weapons, hand to hand combat, and field first aid Proficient in operation and maintenance of military communications technology Oversaw police operations including investigations, law enforcement, and administration Maintain the highest level of physical fitness and health Performed various humanitarian relief efforts throughout Africa and the surrounding area Handled high pressure situations in a calm, professional, and effective manner
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