Sentences with phrase «vehicle combat mechanics»

In any event PS3 gamers should mark their calendars for September 29th when we'll all get a shot to test out Battlefield 3's FPS and vehicle combat mechanics.
It has fun melee and vehicle combat mechanics, and it has an engaging upgrade and customization system in place.

Not exact matches

The exceptional depiction of the Wasteland, the chaotic nature of the post-apocalyptic society, the excellent technical qualities and thrilling vehicle fights are held back by the mundane melee combat mechanics, the loose story, the repetitive nature of secondary objectives and the overall low - level challenge.
There are also «Mech Combat» mechanics to the game, and by this I mean that the ninjas for Ninjago have their own massive vehicles (think Power Rangers Megazord) to combat the forces ofCombat» mechanics to the game, and by this I mean that the ninjas for Ninjago have their own massive vehicles (think Power Rangers Megazord) to combat the forces ofcombat the forces of evil.
I think that the combat mechanics based on vehicles will be more 1:1, but how a player interacts with (a vehicle) and the amount of control they have over the vehicles will be more refined just due to the fact that you have the analog sticks and triggers; it's not always 100 % or 0 %.
The games certainly do affect this — Halo: Combat Evolved significantly altered the practices of the FPS (dropping the inventory for two weapons, adding vehicles), as did Call of Duty: Modern Warfare (putting RPG - like advancement mechanics into multiplayer).
Uncharted 4 have drivable vehicles, dynamic combat in huge diverse locales, new traversal mechanics like the rope & piton, that new Uncharted / TLOU mix multiplayer beta, new melee system build upon TLOU combat, New stealth gameplay, that gloriously rendered mud & fire, and now branching dialogue options.
Vehicle combat involves jockeying for position and ramming your opponent, firing your shotgun to try and blow a tire, grinding into their sides using razor spike rims, or having your master mechanic Chumbucket, who rides in the open hatch at the back of your vehicle, fire a harpoon weapon to kill attackers or disable their veVehicle combat involves jockeying for position and ramming your opponent, firing your shotgun to try and blow a tire, grinding into their sides using razor spike rims, or having your master mechanic Chumbucket, who rides in the open hatch at the back of your vehicle, fire a harpoon weapon to kill attackers or disable their vevehicle, fire a harpoon weapon to kill attackers or disable their vehicles.
This is primarily used as a vehicle for introducing you to the game's Nemesis system, which is a gameplay mechanic aimed at bringing a more strategic angle to your average moment - to - moment combat.
The combat mechanics are pretty simple, resembling the way you control a vehicle in the Halo series.
I have to admit that we're still working mostly on the physics part, and the character part is still not ready - but we hope that we will start working on character representation in vehicles soon (probably right after movement and combat mechanics).
Interacted with 78 + Mechanics in Afghanistan, ensuring reliable and speedy delivery of armored military combat vehicles to all US Forces, and Allies.
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