Each SUV manufacturer is required to have sticker in each vehicle that warns the driver about using caution in making turns and that
the vehicle handles differently from ordinary passenger vehicles.
The game plays as you would expect it, like a retro top down racing game,
each vehicle handles differently for instance the sports car will throw it's rear end out and drift at any possible chance whereas the motorbike accelerates faster than anything else and can whip around corners with ease, this all adds to the difficulty increment when working your way through the championship cups, I found the Sports Car to be the most difficult to manage and the Formula wasn't too easy either!
Each class of
vehicle handles differently with specialties in speed, acceleration, grip and more.
Not exact matches
The presence of other
vehicles on the track can also cause the car to
handle differently.
It doesn't ride and
handle differently, because it's essentially the same
vehicle underneath.
The suspension is firm, and because the
vehicle has a short wheelbase, it steers and
handles differently than a small car.
Each of the
vehicles and modes
handle a little
differently, but I was able to place in first or second in all of them.
Vehicle handling will act and feel much
differently depending on whether players are on smooth, paved surfaces or offroading on rough terrain.
Now when it comes to gameplay, developers Playground Games should be commended on how these cars controls because every
vehicle handles slightly
differently and you can actually feel the difference between on - road and off - road
vehicles.
Furthermore,
vehicles play a key component to this game that even allow you to fly the Millennium Falcon or even hijack an AT - ST to roam around Endor... it's quite a flawless experience because each
vehicle handles slightly
differently and multiplayer is a blaster.