Dark Void introduces a
unique vertical combat system that allows players to dangle from thousand foot drops as they take cover and hurl enemies to their doom.
When Tower Defense games were all the rage on the iPhone, it approached the genre with its own spin on things, which
included vertical combat, designated build areas, upgradable heroes, and a whole host of additional game modes.
Spheroids (Eclipse Games, $ 7.99)-- If Pang's
classic vertical combat system, Mutant Mudds» innovative use of 3D layering, and Umihara Kawase's finicky physics engine were thrown together in a blender, the thick, pulpy remnants would undoubtedly resemble something eerily similar to Spheroids.
Dark Void is a run - of - the - mill third - person shooter that tries to shake things up by
bringing vertical combat into the mix.
Chad George: The implementation
of vertical combat looks interesting, as are the thoughts behind the process.
When Tower Defense games were all the rage on the iPhone, it approached the genre with its own spin on things, which
included vertical combat, designated build areas, upgradable heroes, and a whole host of additional game modes.
Spheroids (Eclipse Games, $ 7.99)-- If Pang's
classic vertical combat system, Mutant Mudds» innovative use of 3D layering, and Umihara Kawase's finicky physics engine were thrown together in a blender, the thick, pulpy remnants would undoubtedly resemble something eerily similar to Spheroids.
The story is bad, the shooter elements are lackluster, enemies are repetitive, level design is confining, and
vertical combat is a gimmick.
Though
the vertical combat is unique at first, it quickly gets stale.
The third mechanic is the most unique portion of gameplay:
vertical combat.
Mark my words,
vertical combat is going to be the next big thing, a» la Gears of War «s cover system.
It's like going back and seeing where things really started to change with first - person shooters, and it also underscores just how far removed the current games have become with the introduction of so many superhuman elements (exo - suits,
vertical combat, cloaking, speed boosts, etc.).
The DLC features three new maps, which are a mixture of close quarters and
vertical combat and all take place during the Locust invasion of Halvo Bay.