Sentences with phrase «very accessible design»

this appears to be a very accessible design for people with disabilities and / or chronic pain.

Not exact matches

This promotion was specifically designed to attract price - conscious guests with a very accessible $ 14.99 price point and do so at a margin that contributes to profit growth in absolute and percent terms with appropriate guest count growth.
The open and easily accessible machine design provides for a very fast line clearance.
Pros: Very precise, unique design, good for active babies / toddlers Cons: Measurement switch not easily accessible
In addition, we publish a wide variety of very short articles that are designed to inform and provoke thought in a lively and widely - accessible manner.
These city chic and very easy - to - wear pieces are fantastically fashion forward in design and innovation and as an awesome compliment to this very trendy vibe, are set at ACCESSIBLE prices!
Layers of Fear Legacy features a simple and accessible gameplay mechanic that puts the player in a horror - themed adventure that includes a very detailed and well - designed visual environment, as well as some interesting puzzles.
Still, it's very kind to people who aren't familiar with online RPGs, and the whole thing's designed to make it as fun and accessible as possible to work with other players and go off on adventures.»
Designed to take the stress out of organising a school trip, Toolkit from Travelopia is a personal online trip portal that can be used to change a quote from participating operators and into a school's very own interactive tour website, accessible by staff and parents at the click of the button and from any device.
It is very easy to learn and use (great usability), includes features for making content accessible, and offers the flexibility we needed to tell our story in a way that models Universal Design for Learning principles.
It is very easy to learn and use (great usability), includes features for making content accessible, and offers the flexibility we needed to tell our story in a way that models Universal Design for Learning (UDL) principles.
What I like so much about the Soneva — and how they discriminate themselves from their high - end competitors — is their pursuit for excellence, the unique design of their resorts, their commitment to inspired living, their very smart take on barefoot luxury, their breathtaking «remote but accessible» natural locations, and their creation of authentic experiences (unlike any other).
Mango Tree Place - Townhouse 1934 is an award - winning accommodation located in the quiet residential area of George Town.Easily accessible, it is a 40 - minute taxi ride from Penang International Airport and 15 - minute bus ride from Georgetown main bus terminal.For the convenience of its guests, Mango Tree Place - Townhouse 1934 also provides pickup services for a minimal charge.Mango Tree Place - Townhouse 1934â $ ™ s interior design is very reminiscent of a European country home: light grey walls and dark wooden floors are beautifully complemented with wooden furniture, which results in a warm and cosy ambience.
It's a problem, because Capcom has made it very clear that SFV is designed to be a much more accessible game, designed to grow the community and grab a chunk of that lucrative eSports market.
Fighting games can be very accessible if designed right.
The game is designed to be very accessible to players of all ages and ability, but if you spend some time with it, its complexities will come out.
From its bright aesthetic design through to its stripped - back first - person shooter toolset, Overwatch offers an accessible, addictive and very welcoming experience.
From the media released so far by developers Naughty Dog, it's clear to see the game world has been very well designed and is so intricate that it makes me believe that every building is accessible and has an elaborate interior of crumbling brick, usable tools and all the basics needed to survive just that little bit longer.
I don't buy this because this has been a problem in every Zelda game since Link to the Past — very early in the game you just have way more money than you'll ever need, making it pointless to money to began with... I believe it's a deliberate design decision for the purpose of making the game more accessible or something... but so much of current Zelda games don't seem to be well thought out, anyway, so this is just another bullet point on the list.
I don't think that very many will ever be made, but as a new «halo» car for the company, I think it's probably showing us lots of technologies and design cues that will trickle down to more accessible vehicles (and possibly be copied by other brands).
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