Sentences with phrase «very big inspiration»

Seeing calisthenics legends like Hannibal The King back in the early youtube days, perform movements that defy gravity, was a very big inspiration for my training.

Not exact matches

I do nt eat milk and very rarly meet so your recepies are a big inspiration.
Charlie's big brother and sisters have also used it as inspiration for making up stories, which has been very funny for me to listen to and entertaining for Charlie, who has giggled away as the astronaut and rocket ship have adventured on the Moon and Mars.
Coming back from 2 serious chronic illnesses, one of which was Lyme, has been part of my journey, and a very big part of my determination and inspiration to help others reclaim vibrant, exuberant, unstoppable HEALTH!
-LSB-...] Linked up with: The Chicken Chick Nifty Thrifty Sunday It's So Very Cheri Flamingo Toes Inspiration Monday Claire Justine oxox This Mamas Ramblings Treasure Box Tuesday Feeding Big Project Inspire (d) Twirl & Take A Bow Monday Musings The Makers Wine'd Down Wednesday Moonlight Mason Jars Ginger Snap Crafts Lamberts Lately Katherines Corner Over 50 Feeling 40 Sweet Bella Roos The Weekend Retreat Gator Mommy Reviews Serenity Now Strut Your Stuff VGM Sunday Showcase JolynnShane Sassy Moms in the City Endlessly Inspired I Heart Naptime Denise Designed Carrie This Home -LSB-...]
-LSB-...] Linked up with: The Chicken Chick Nifty Thrifty Sunday It's So Very Cheri Flamingo Toes Inspiration Monday Claire Justine oxox This Mamas Ramblings Treasure Box Tuesday Feeding Big Project Inspire (d) Twirl & Take A Bow Monday Musings The Makers Wine'd Down Wednesday Moonlight Mason Jars Ginger Snap Crafts Lamberts Lately Katherines Corner Over 50 Feeling 40 Sweet Bella Roos The Weekend Retreat Gator Mommy Reviews Serenity Now Strut Your Stuff VGM Sunday Showcase JolynnShane Sassy Moms in the City Endlessly Inspired I Heart Naptime Denise Designed Smart Party Planning -LSB-...]
One truly can compare the watching of how big studios and their hired bigwigs operate as the equivalent of watching how sausage gets made, as many of us to very much enjoy the end product, but we would be less pleased if we were to know how a kernel of inspiration from the mind of a writer can be second - guessed and repackaged due to executive decisions made by relatively visionless empty suits who are in the creation process solely to make money, squeezing out all trace of artistic merit where it interferes with bottom - line profit.
From the stage, Darnielle mentioned that their 1993 album An English Ladymasswas a big inspiration for him — and when they sang together, first in the folk tunes «Wayfaring Stranger» and «Parting Friends,» the result was stunning from the very start.
Simon & Erin have been our big inspiration and we are very excited to talk with Erin about her new guide to packing light.
Your story is very encouraging and the existence of BoDVII and CSTW is one of the biggest inspirations for finally getting together a small team to make my own game.
- Link doesn't have much of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really happy
However, while there are changes to the gameplay in Tiny Metal to distinguish itself from its biggest inspiration, a lot of it can feel redundant and stretched out at times with very little payoff.
I have come out of this big soupy not - very - designed world of videogames, and entered into a world of highly abstract, usually grid - based, procedurally generated systems, with designer boardgames as an inspiration, but always with the great gods Chess and Go looking down on all of it.
I'd love it and would be very grateful if you made both: an e-book with past design consultaions and an e-book with how - to's for the presto - change - os with tips, tricks, and inspiration — or a big e-book with all of the above!
My goals are very much the same as yours and I have found the inspiration from foodgawker.com to be a big help in the meal part of it!!
Thank you for your inspiration and simple decorating tips — they go a long way on a small budget... very helpful to make small changes with big impact.
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