There's certainly a large amount of value here and
some very challenging gameplay which makes Yoshi's Woolly World one of the must have titles for the Nintendo Wii U and one that I can not recommend enough.
Not exact matches
The Amazing Spider - Man tries
very hard to emulate Batman Arkham City, but despite solid controls, especially the well - designed Web Rush, and a good amount of single - player
gameplay, the open - world concept doesn't offer much else in the form of any kind of really
challenging gameplay and engaging side - mission variety as its obvious inspiration, the award - winning Batman Arkham City.
It's a
very challenging game, but the
gameplay is so well crafted that it becomes more and more natural while you master it.
It could be harder on the investigation -
gameplay side of it, making it far from perfect but it's still a
very insteresting game to play to have a nice, quiet time, just not as a hardcore
challenge of any sorts..
Tough racetracks and quick losses lend themselves
very well to short bursts of
gameplay, but in a world where Jet Car Stunts 2 exists, alongside other, more polished
challenging games, it simply doesn't hold up.
Its great aesthetic as well as its deep,
challenging yet rewarding
gameplay will
very easily make you spend countless hours without even realizing the passing of time.
It had that bad - translation charm and
very accesible
gameplay, yet it was also
very challenging for even the best gamers.
Unleashing a variety of magic spells and attacks in order to thin out the horde of enemies is super-satisfying as the
gameplay is tight, intuitive, and gets
very challenging.
The
gameplay is
very challenging but enjoyable, and while there are some limits to character movement and firing angles, it's not something that will ruin the game for you.
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Gameplay can be
very challenging, due in large part to the control scheme.
In the meantime the normal
gameplay offers a pretty big
challenge in a
very fun simple format, so check out Knife Hit and its new armaments today on the App store.
So judging Pac - Man on writing would be irrelevant and similarly judging Walking Dead Season 1 & 2 on anything not related to writing / presentation is not really relevant, even if that means the game has
very basic
gameplay fun /
challenge if any at all.
All in all Spheroids has some
very tried and tested
gameplay that when it works holds up extremely well, however a few minor technical issues and lack of
challenge stop this from fully embracing the arcade roots that this game could benefit from.
In a preview of Super Mario Bros. 3 Nintendo Power gave it
very high marks in the following categories: graphics, audio,
gameplay,
challenge and enjoyability.
It's
very entertaining, once its intuitive controls and simple game mechanics give rise to a
challenging and memorable
gameplay.
It takes a
very simple set of mechanics and adds in a series of levels that all introduce new, tricky ideas into the
gameplay, creating a
challenging game that seems easy to play from the outside but incredibly difficult to master.
The
gameplay is
very intuitive and
challenging.
I won't deny that the
gameplay is relatively simple and repetitive, but that's part of what I loved about it: missions were
very similar with just enough differences that using what you knew in a new set of circumstances became a fun
challenge.
The
challenging but fair
gameplay and the excellent course designer are coming back, but what is exciting is the
very extensive list of improvements and new features that will be include.
The
gameplay itself is
very reminiscent of games like Pilot Wings and the multitude of games which included a flying
challenge.
The
gameplay style didn't really mesh with the Kirby that I know and love, and the game wasn't
very challenging.
After a few levels, you will encounter a boss that makes for a refreshing change to the
gameplay, you have to use tactics and strategy on some bosses but most are engaging if not a slightly repetitive but still, the
challenge makes the boss fights
very enjoyable indeed.
One of the releases is going to be initially an iPad 2 only release with some
very cool fancy 3D shader graphics coupled with an awesome
gameplay mechanic, lots of fun
challenging levels and some of the most atmospheric audio I think we've had on the iOS device so far.
Conceptually it did test
very well with kids, but like anyone that has played Sports Champions through all of the cups could tell you we tried to make sure that the
gameplay was not only
very accessible for casuals and kids, but rewards more advanced players with a real
challenge on harder settings.
It is a
very hard game to master but once you get a hold on it the
challenging gameplay is really fun.
Plus, the
gameplay is tight and
challenging, the graphics are
very pleasing, and the music is fantastic, there is nothing to complain about.
The
gameplay challenge can be tough but also
very vast and diverse when it comes to exploration.
The graphics may take getting used to if you missed the whole Mode - 7 era, but the
gameplay is
very fast and
challenging, with smooth controls that work well on both Classic and GameCube controllers.
10 Second Ninja X is the quintessential indie platform game, featuring a
challenging yet fair
gameplay experience that's
very easy to learn but much harder to master.
Throw in a a bunch of enemy types (the meteor showers being my favorite), lots of power - ups, several different
gameplay modes, various
challenges, and leaderboards galore and you have a
very intelligent and fun reworking of one of gaming's less popular old classics.
Again, these will be
very handy for combat and investigation purposes, especially the larger list of Riddler
challenges which adds a considerable amount of extra
gameplay for the completionists.
It's a
very simple
gameplay concept, but most puzzles are creative, varied well, mildly
challenging, and fun to solve.
While working with Razer Hydra and DK2 was certainly better than having no VR hardware at all, the limited tracking area of DK2, and the
very imprecise tracking of Razer Hydra made developing and playtesting the actual
gameplay quite a
challenge.
The combination of permanently jumping chicks, line drawing on the whole arena and the timing factor was resulting in a
very dynamic
gameplay, generating new situations and
challenges every time you play.
This interesting system creates some
very unique puzzle and
gameplay challenges.
Its deep track editor and sharer manages to continuously provide new
challenges, while its extremely precise
gameplay makes it a
very competitive game, both for local and online play.
The
gameplay is
very challenging, but fun as you battle to win the advantage in the grapple positions.
The
gameplay mechanics in Do Not Fall are simple to understand and the difficulty is constantly increasing and
very challenging to master.
Slithering along using an intuitive control scheme, mixed with the game's unique physics, creates a
very satisfying
gameplay experience as you maneuver your way through tough and
challenging obstacles (like a real snake would!).
The
gameplay in SYZYGY is
very simple, but
very challenging, with you attempting to time spacebar presses as... Read More
The
gameplay focuses solely on searching for the colossi and fighting them in epic,
very challenging duels.
Sure, Dark Souls 3 isn't that different from previous entries in the series and maybe not even all that
challenging, but when a tried
gameplay formula is executed to these levels of excellence, there's
very little to complain.
Known for its deceptively
challenging gameplay, DuckTales is a considered to be a cult - classic title among the gaming community, and as the announcement trailer states, a
very influential one among several developers.
The
gameplay features stealth
challenges and timed based puzzles as you explore the world through the viewpoint of
very small, little girl.
It has more complexity than the previous 2 games, it has that good old arcade feel to it (it looks and sounds
very similar like the original arcade version of the game), the
gameplay is fun and
challenging, the framerate is also good, the enemies are finally designed in a way they should have been done even in the 2600 version, and Mario finally has the appropriate and familiar look.
The
gameplay is
very straightforward, but it is also utterly addictive and satisfyingly
challenging.
The good: incredibly detailed ships, damage models, and
challenging gameplay modes,
very competent AI, and a low flat price with no «in game purchases».