In my opinion, some games benefit from being more cinematic (most console games like Uncharted, which is
a very cinematic game).
Not exact matches
This is also something that really would work with RDR2, as the original
game was
very cinematic and story based.
Debuting in 1996 with the
very first Tomb Raider
game for PC, Playstation and the now forgotten Sega Saturn, Lara Croft, though shakily animated in early 3 - D rendering, has long stood the female equivalent to the predominantly male adventurer / archeologist figure throughout the video
game and
cinematic world.
I just loved the real
cinematic effects that the
game had on the PSP, accentuated with a
very crisp set of environments and characters.
The initial character stories are nice, offering an opportunity to adjust to new characters with a bit of light - hearted backstory in preparation for the
cinematic story experience launching in June — though the stories in the
game are actually
very short, lasting between three to five fights each.
As really one of the first
cinematic game makers that we had, someone that really understood in a
very «Sergio Leone» kind of spaghetti western way of making film, in a
game.
Baker also touched on series creator Hideo Kojima: «I don't know what's going on at Konami, but I love Kojima, and I love him as a dude, I respect him as a
game maker, as really one of the first
cinematic game makers that we had, someone that really understood in a
very Sergio Leone spaghetti western way of making film in a
game, and for giving us one of the greatest video
game characters ever in the multiple iterations of Snake.»
Luckily for them, what does come before these scenes is well done, such that the entertainment value is sufficiently met to make Slevin a
very worthwhile thriller for those that love the stylish
cinematic maneuverings of a well - orchestrated confidence
game.
He thought that juxtaposing the all - American iconography of Mickey Mouse with a dark scripted tale would be
cinematic gold, or at least deeply weird.So with the help of an extremely small Canon camera and some
very game actors and crew, the director began shooting a movie guerrilla - style.»
Even when no one cared about stories in their
games, even when the standards for a good narrative in this industry were ridiculously low, the Metal Gear
games were doing things with their
cinematic cutscenes and their elaborate narratives that
very few other
games were.
Many people claim the Order is a
cinematic game, if im not mistaken, Ryse is
very similar to the Order is it not?
A Metal Gear
game is always
very heavy on the
cinematics.
But Uncharted changed my opinion with a
very direct
cinematic approach and brilliant set pieces that set a standard of quality for the
games that followed in the trilogy.
Quantum Break is a
very cinematic experience that will be intertwined with a Television program — not much is known just yet beyond that the
game will be an Xbox One title.
I'm sure that Death Stranding is meant to be psychological horror, but even after a good seven minute
cinematic trailer from The
Game Awards last night, it just looks like
very well produced incomprehensible nonsense.
Here is the catch, watching the video below,
game play looks
very similar to Call of Duty (Modern Warfare Series) in mechanics of weapons, graphics (even though this is a next - gen
game),
cinematics and combat.
But, short of a
very cinematic trailer, we didn't really see much relevant in -
game scenery.
From a screenwriting prospective the
game offers little dramatic structure that could be transferred to a film, compared to a
game like Uncharted for example, which offers a
very cinematic narrative within the actual
game.
The story unfolds over a series of
very Call of Duty - reminiscent briefings, a few in -
game cinematics and through in -
game events as well.
Back before we had wide screen deluxe
cinematic experiences in the palm of our hand, mobile
games used to involve
very simple ideas delivered in a
very simple format.
The initial character stories are nice, offering an opportunity to adjust to new characters with a bit of light - hearted backstory in preparation for the
cinematic story experience launching in June — though the stories in the
game are actually
very short, lasting between three to five fights each.
In fact, with
very little experience you can pull off some of the most
cinematic and deadly moves in the
game, with many of the super moves of the
game being tied to a handful of simple inputs.
Beautifully presented by both pre-rendered and in -
game cinematics, the story of Bayonetta is
very well presented and dare I say one of the best looking
games on the Nintendo Wii - U at the moment.
The original
game featured
very cinematic, unique attacks per character — Sonic would transform into Super Sonic and blaze his way up the track, AiAi would leap into his Monkey Ball, joined by his monkey friends, and Beat would abandon his car to skate up the track in style.
Hit the jump for more details on SWTOR character companions, the MMO aspects of the
game, as well as a
very special
cinematic trailer released during E3 that will blow your socks off!
Major props need to go to Yoshiaki Kusuda, who directed the
cinematic action sequences and choreographed fight scenes in the
game, which are
very intense and fun to watch.
Each of the
game's areas has a distinctive visual theme to it, and the transitions between gameplay and story
cinematics are
very smooth.
New for this edition are Director's Commentaries for the in -
game cinematics, a photo mode similar to the one in inFamous: Second Son, and an excellent Making Of documentary, although the latter is also available on YouTube for free and is embedded above this
very paragraph.
I was
very pleased with the entire story and the elements of
game where
cinematics melded with gameplay without changing anything between.
The semi-gloss coat is
very effective at reducing glare, so in -
game cinematics are never interrupted by a mirror reflection of your own mug.