Furthermore, not only will you get them for your computer, but it will enable them to exist on one of
the very console platforms that has neglected local multiplayer this past generation.
Not exact matches
The launch of Splatoon had a pretty positive impact on Wii U sales, allowing the
console to become the best - selling
platform in Japan... something that didn't happen
very often since launch!
Unlike Sony, Microsoft has been
very clear about its stance on Cross-Network play and that it wasn't only keen to support PC but extend it to other
console platforms as well
JR: In a way it has played a role in our first choice, thinking in all the PS3 owners waiting for a good RPG, but the main reason of our effort in developing a great PS3 game first is because the PS3 is a
very complicated
platform that is most of the time not used to its best, and we know that if we concentrate now on all the difficulties and strong points of this
console and if we can go over them, the other
platforms should be more simple to approach.
What are the challenges when developing for two
consoles that have
very different hardware specs and ecosystems, and how much do the
platforms affect elements of the game?
I was
very impressed with the 3 - minute trailer that showed off a cool - looking home
console / handheld hybrid
platform, as well as a handful of great - looking new games.
He adds, «But there's still
very good business to be done on the less glamorous
platforms — look at PlayStation 2, it's still selling bucket - loads of
consoles and bucket - loads of games, though they've got to be the right games for the right
platform.»
this was the one thing with move that seemed to stand on its own... I don't mind the idea of HD wii sports either, as long as it really is 1:1... that was my only real complaint with the wii when it released... there was motion control, but it was gimmicky and registered «wiggles» into canned animations... not to mention the gamecube visuals... still not sold on Move though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be
very special for core gamers and motion controls if they are done right... if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters on a
console... developers are saying the Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a
console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only
platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can yet...
Many claim the
console version just simply isn't as entertaining, which is objectively false given the popularity, but it does suffer issues in compatibility — some heroes are
very poor options on
console compared to PC, generating a skill - gap that pushes the two
platforms apart.
This has created
very real concerns over how the mobile
platform will affect traditional
console gaming as a whole.
Just as in the same way that between PC and current
console versions there are some compromises that need to be made in certain places and we strive to get the
very best performance that we can from any
platform we release on.
XBLA is not a free - for - all, nor is it a totally closed
platform, but has been an outlet for creativity and innovation that was
very hard to find on main stream devices, certainly
console.
In the future, Epic are intending to prioritise cross
platform play, and also the act of bringing
console quality experiences to mobile devices, something that he says is
very possible for current generation mobile hardware.
It has just been announced this morning that «Night Trap» will indeed finally get released on a Nintendo
console for the
very first time, as it will be getting published on the Switch
platform.
It's no secret that CryENGINE2 can run on multiple
platforms and Crytek's CEO Cevat Yerli has already stated that Crysis coming to
consoles could
very well happen, just not in the form it was released on PC.
Of note are the Atari Flashback
consoles, which run on
very similar hardware to the original machine and include practically all interesting games for the
platform.
On the whole the graphical experience in Wolfenstein is
very similar across all three
platforms, with the
consoles coming close to matching the PC game running at maximum settings, although shadow quality and post-processing appear to operate at a notch below.
Famitsu expect a formal announcement this
very week, with a
console platform release in mind.
I haven't used Beam, now called Mixer, their proprietary streaming
platform, but I've heard good things, and it's
very smart to build a service around a
console.
Also «Expandable» and also allegedly taking advantage of Microsoft's E-Sports
platform tools they gave to developers) Megaman (both
consoles, PC and done by «A
very good US developer who you won't expect but would be
very happy to hear is doing it») New IP from Capcom Vancouver New IP from Ninja Theory»»»
This is mainly because of the move to next generation
consoles, but the increase in graphical quality is
very noticeable, and shows that this title was designed for the new
platforms.
While not as technologically advanced as Sony and Microsoft's latest
platforms, it is by no means a slouch, and may
very well be a perfect choice for those who are hesitant about those high - tech home
consoles.
When Nintendo launched the «Virtual Console»
platform back in 2006, it was a
very nice alternative for those that wanted to play games that they had memories of playing during their youth, without the need for the gamer to have multiple legacy
consoles and cartridges taking up space in their game room.
I said it at the
very outset of this
console generation but just because the processing power is there to create a vast open - world and the social
platform is there to festoon a game in leaderboards or online features does not mean you should.
Though PC and
consoles are playing nice and we're seeing an increasing number of titles such as Rocket League and Minecraft become playable across different
platforms, it's a
very different story with
consoles.
Compare with the DS / 3DS, which has
very strong 3rd - party support; nobody who owns a 3DS owns only Nintendo - made games, and the
console is a haven for unusual titles and genres that struggle on other
platforms.
The only proof that we have that the PlayStation Neo exists is from an interview article from the Financial Times which while being
very credible, the general public may not know much about the existence of it and E3 2016 would have been the perfect
platform to re-confirm the announcement of the
console to the public.
Due to the lack of PS Vita focus, the handheld
console players did not enjoy Sony's appearance at the recent E3 show
very much, and they were left wondering what the
platform holder really has in store for this $ 200 handheld video game
console.
«We're
very proud of the game and feel that is has the same high quality of a
console or handheld
platform title.»
It's hard to believe but it's been 13 years since the
very first Nintendo DS
console was released, making it a
platform with a game library many have carried from their childhoods through to their early adult years.