Sentences with phrase «very core mechanics»

«Every so often, there comes a game that reminds us of the very core mechanics that make a game work, while being an amazing action experience.
The very core mechanics and level design lend themselves to be played competitively online.

Not exact matches

The core mechanics of the Nova Covert Ops pack are very similar to those of core Starcraft 2, but the developers surely have some surprises up their sleeve for the coming two downloadable content packages that will round up the story.
Game & Wario, the latest entry in the very strange yet comparatively successful WarioWare series, aims to dethrone Nintendo Land as the Wii U party game of choice, but due to sloppy execution in both presentation and core gameplay mechanics across almost all of its 16 digitized vignettes, the end result is a pixelated manifestation of an opportunity ignored.
I feel like there's a core mashup of mechanics that could very well stand the test of time — that kids have been playing with toys forever, and kids have been interested in video games forever, and that we had found this very powerful way to bring them both together.
For the most part, the core mechanics of Rules of Survival and Knives Out (and even their sibling, Survivor Royale) are very similar.
Furthermore, Ubisoft have used the game's core mechanics to craft a compelling singleplayer campaign filled with a variety of very well paced missions.
Core mechanics at the very LEAST ate expected to be familiar.
It was very plain to me that the team has put a great deal of work into the core combat mechanics of Battletech.
For one, it's really just based on player positioning, while the other has more to do with the core mechanics of the game; Dead or Alive is a series that's supposed to look fluid and feel like there's a true 3D environment in a fashion that's very similar to Soul Calibur.
Which brings us to this year, and Brendon's biggest, most ambitious project yet: Quadrilateral Cowboy, a game very much in the vein of the Gravity Bone / 30 Flights series, but centered on a crunchy core mechanic of 80s hacking via a command line interface.
Ratchet & Clank is a very pure game, a platformer with plenty of combat that is unafraid to offer a very clear set of core mechanics and to then give the player limited space for experimentation, relying on locations and pace to keep him engaged.
The Banner Saga 2 is a very solid combination of role - playing game and tactical turn - based combat, a title that manages to focus on the essence of both the core mechanics while emphasizing the effects that each player choice and move have.
While the core mechanics remain the same, including the brutal difficulty, Evo is still very highly recommended for it's fun gameplay, tight controls, and sheer amount of things you're given to do.
At its core, the game is a relatively simple side - scrolling puzzle game, but a highly uncommon aesthetic style, deceptively rich story and some very clever use of mechanics helps to keep it engaging from beginning to end.
Like the previous games in the series, Final Fantasy XV is a very flashy Japanese RPG experience with larger than life characters, memorable villains, an interesting yet sometimes convoluted story, sturdy combat that when matched with the core gaming mechanics creates something very entertaining on the PlayStation 4.
Our core motivation for creating TO THE TOP was to create a movement mechanic that is simple to use, takes advantages of VR input, and feels very comfortable to play.
The core gameplay and mechanics of moving, jumping and shooting are very fluid and smooth, and even though the rigid difficulty can be frustrating at times, I always found myself jumping back in for more.
A core mechanic will be the use of «Mirror Worlds», a very similar yet different copy of the real world.
At its core is a really deep fighter with some very complicated mechanics that demand high execution and precision.
A Dark Room: This year saw quite a few watch - the - number - go - up games achieve popularity, but A Dark Room stood out for us because of the emotional core it brought to this very frivolous mechanic.
The game has very strong mechanics at its core, carefully balanced, that make it a ton of fun.
The core gameplay mechanic is puzzle platforming, a very simple one at that, with only a couple of mechanics for variety.
The very nature of a sandbox game is about empowering a player to explore and exploit, at their own pace, every aspect of the core crafting mechanics.
I highly doubt we will see faster speed of movement in the campaign, as that very much seems like a core mechanic integrated into how the DOOM beta plays.
Still, it looks to be a very interesting Mario RPG, even if the new core gameplay mechanic is gaining a few detractors here and there.
Being considered the new «raid» activity of the expansion, The Prison of Elders offers something very fresh and fun — since, as its core, Destiny has awesome shooting mechanics.
Any rise or major fluctuation in interior gradient could have profound and disruptive effects on processes whose very properties are government by convective heat emanating from the planet's outer core: magnetic field propagation, tectonic plate movements, sea - floor spreading mechanics, and mantle plume activity.
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