While early Assassin's Creed titles dedicated most of its controls on movement and parkour stunts, Assassin's Creed: Origins contains
a very deep combat system that includes several kinds of attacks, dodging, and blocking.
Not exact matches
This roguelike action games has a
deep combat system and a
very well designed structure.
I personally thought Soul Calibur IV had a really good fluidness to it that made it accessible to everyone but still retained a
very deep combat / combo
system.
As a result, the games flight
system feels
very deep, and
combat engagements feel like a matter of trying to outsmart your enemy with your chosen setup.
The
system is
very simple, but yet satisfying and makes the crafting and
combat gameplay
deeper and a lot more intriguing than the previous Souls games.