Sentences with phrase «very end boss»

I got to the very end boss, only to find out that by not upgrading the ability to craft a Corrupt Ruin earlier in the game, I'm pretty much stuffed.

Not exact matches

It's difficult to blame Ozil for the difficulties he's faced at Arsenal without looking at the big picture... like the fans, he too was lied to by Wenger... there is no doubt in my mind that he was told by Wenger that he was trying desperately to recreate our earlier success by acquiring players that fit the system he ran when Henry was in his prime... as we know this hasn't happened... in order for Ozl to flourish he needs some speed up front, forwards that can make intelligent runs, a boss in the midfield to compensate for his obvious defensive liabilities and defenders who can transition from defence to offence quickly and efficiently... much like he had in Real and with the German National squad... unfortunately he ended up on a squad that has a striker who plays with his back to goal, very few intelligent runs into the box, minus Sanchez, no one to take pressure off him in the midfield, once Cazorla was injured, average defensive midfielders around him, which simply highlighted his lacking defensive qualities and defenders who lack the necessary cutting edge when it comes to transitional passing... instead of blaming Ozil, which is simply too easy, especially considering his mopey disposition, we should be asking ownership and / or Wenger why they brought him in if they didn't intend on doing what was necessary to get the best from him... can you imagine Ozil playing with the likes of Henry, Viera, Petit and Pires, it would be incredibly to watch and even more difficult to stop... so the only thing different between his experiences in Real and with the German team versus his time at Arsenal are the players around him and we all know who is in charge of making those decisions, the Grinch who stole soccer
It was a very nervous finish to the game after Olivier Giroud saw red for a headbutt and QPR got one back from the penalty spot, but the Arsenal boss took a lot of pride in the resilience we showed to hold firm under pressure towards the end.
Aaron Ramsey clearly has a very good relationship with Arsene Wenger, as the Arsenal boss has played a huge part in the Welshman's development and especially helped him on the long road to recovery after that potentially career ending challenge from the Stoke City player Ryan Shawcross.
This is an incredibly difficult question to answer for a variety of reasons, most importantly because over the years our once vaunted «beautiful» style of play has become a shadow of it's former self, only to be replaced by a less than stellar «plug and play» mentality where players play out of position and adjustments / substitutions are rarely forthcoming before the 75th minute... if you look at our current players, very few would make sense in the traditional Wengerian system... at present, we don't have the personnel to move the ball quickly from deep - lying position, efficient one touch midfielders that can make the necessary through balls or the disciplined and pacey forwards to stretch defences into wide positions, without the aid of the backs coming up into the final 3rd, so that we can attack the defensive lanes in the same clinical fashion we did years ago... on this current squad, we have only 1 central defender on staf, Mustafi, who seems to have any prowess in the offensive zone or who can even pass two zones through so that we can advance play quickly out of our own end (I have seen some inklings that suggest Holding might have some offensive qualities but too early to tell)... unfortunately Mustafi has a tendency to get himself in trouble when he gets overly aggressive on the ball... from our backs out wide, we've seen pace from the likes of Bellerin and Gibbs and the spirited albeit offensively stunted play of Monreal, but none of these players possess the skill - set required in the offensive zone for the new Wenger scheme which requires deft touches, timely runs to the baseline and consistent crossing, especially when Giroud was playing and his ratio of scored goals per clear chances was relatively low (better last year though)... obviously I like Bellerin's future prospects, as you can't teach pace, but I do worry that he regressed last season, which was obvious to Wenger because there was no way he would have used Ox as the right side wing - back so often knowing that Barcelona could come calling in the off - season, if he thought otherwise... as for our midfielders, not a single one, minus the more confident Xhaka I watched played for the Swiss national team a couple years ago, who truly makes sense under the traditional Wenger model... Ramsey holds onto the ball too long, gives the ball away cheaply far too often and abandons his defensive responsibilities on a regular basis (doesn't score enough recently to justify): that being said, I've always thought he does possess a little something special, unfortunately he thinks so too... Xhaka is a little too slow to ever boss the midfield and he tends to telegraph his one true strength, his long ball play: although I must admit he did get a bit better during some points in the latter part of last season... it always made me wonder why whenever he played with Coq Wenger always seemed to play Francis in a more advanced role on the pitch... as for Coq, he is way too reckless at the wrong times and has exhibited little offensive prowess yet finds himself in and around the box far too often... let's face it Wenger was ready to throw him in the trash heap when injuries forced him to use Francis and then he had the nerve to act like this was all part of a bigger Wenger constructed plan... he like Ramsey, Xhaka and Elneny don't offer the skills necessary to satisfy the quick transitory nature of our old offensive scheme or the stout defensive mindset needed to protect the defensive zone so that our offensive players can remain aggressive in the final third... on the front end, we have Ozil, a player of immense skill but stunted by his physical demeanor that tends to offend, the fact that he's been played out of position far too many times since arriving and that the players in front of him, minus Sanchez, make little to no sense considering what he has to offer (especially Giroud); just think about the quick counter-attack offence in Real or the space and protection he receives in the German National team's midfield, where teams couldn't afford to focus too heavily on one individual... this player was a passing «specialist» long before he arrived in North London, so only an arrogant or ignorant individual would try to reinvent the wheel and / or not surround such a talent with the necessary components... in regards to Ox, Walcott and Welbeck, although they all possess serious talents I see them in large part as headless chickens who are on the injury table too much, lack the necessary first - touch and / or lack the finishing flair to warrant their inclusion in a regular starting eleven; I would say that, of the 3, Ox showed the most upside once we went to a back 3, but even he became a bit too consumed by his pending contract talks before the season ended and that concerned me a bit... if I had to choose one of those 3 players to stay on it would be Ox due to his potential as a plausible alternative to Bellerin in that wing - back position should we continue to use that formation... in Sanchez, we get one of the most committed skill players we've seen on this squad for some years but that could all change soon, if it hasn't already of course... strangely enough, even he doesn't make sense given the constructs of the original Wenger offensive model because he holds onto the ball too long and he will give the ball up a little too often in the offensive zone... a fact that is largely forgotten due to his infectious energy and the fact that the numbers he has achieved seem to justify the means... finally, and in many ways most crucially, Giroud, there is nothing about this team or the offensive system that Wenger has traditionally employed that would even suggest such a player would make sense as a starter... too slow, too inefficient and way too easily dispossessed... once again, I think he has some special skills and, at times, has showed some world - class qualities but he's lack of mobility is an albatross around the necks of our offence... so when you ask who would be our best starting 11, I don't have a clue because of the 5 or 6 players that truly deserve a place in this side, 1 just arrived, 3 aren't under contract beyond 2018 and the other was just sold to Juve... man, this is theraputic because following this team is like an addiction to heroin without the benefits
Arsenal boss Wenger is optimistic that the new rules surrounding the transfer window will go a long way to helping prevent what he described a «very hectic» end to the window.
Amidst numerous rumors linking Arsenal with a summer move for a goalkeeper, the Gunners boss Arsene Wenger has come out to clarify that he is very happy with his goalkeepers at the moment and will not be in the market for another when the transfer window opens at the end of the season, effectively laying to rest rumors of Arsenal's interest in veteran custodians like Chelsea's Petr Cech and Real Madrid's Iker Casillas.
Wenger lost the plot when he brought in Giroud... what about the beautiful game involves having a lumbering striker who's main attribute is holding up play... our success with Wenger, and even before, came with pace and clinical striking up front, having a boss in the midfield and having physically imposing CBs... what about Wright, Bergkamp, Anelka, Henry or RVP remind anyone of Giroud (minus the left foot of course)... the formula was broken, which didn't have to be the end of our success, but when you adopt half - measures you can't expect things just to work themselves out on their own... at the very least Wenger should have brought in some wingers that can consistently cross the ball and then spend significantly more time addressing our lack of success with set pieces... ultimately this is why we continued to struggle with consistency and continued to constantly play people in the wrong positions
Should the current Spurs boss end up signing a new deal with the club, it'll be very interesting to see just how high Pochettino can take his side.
According to the Daily Mail, Arsenal could be a considering what would undoubtedly be a very popular decision to appoint club legend Patrick Vieira as Wenger's successor, with his old boss said to potentially be set to step down rather than be sacked at the end of the season.
The Frenchman was unusually forthcoming about his transfer plans and after being able to give a very positive update on the Arsenal injury situation the boss declared that the quality of players and the number of options available to him meant that the Gunners have no need of any more transfer business before the end of the season.
He is very unlikely to be ready for the next round at the end of January either but hopefully the Gunners will still be in the draw for the 5th round near the end of February and then, with Coquelin bossing the midfield again, will Arsenal be set for more than one trophy this season?
Professional until the very end, Pulis is a manager who underestimates no - one and the Stoke boss is expecting his players to follow suit on Saturday in a match they're hotly tipped to win, something you don't see all that often wherever the Potters are concerned.
Even with ending the waiver and its new prominence following the Smith arrest, Wilson - Pakula is still very much inside baseball for politicos as the governor is essentially picking a fight with minor party bosses that could have broader implications down the road.
My boss is very supportive, but that's about where the support ends
Been a very bad boy since my x left me to much for her in the end, need to punish and control to be trained to be domanted and shown who is the boss
But I find that it is anything but, Flores fought right until the very end to get to the cartel boss and make him pay for costing him his two co-workers» lives, but he was outnumbered and outgunned.
Its gameplay mechanics are certainly enjoyable and the boss fights well designed but this ends up losing ground to a generic and bland plot, rather dull missions and cutscenes that contribute with very little to the overall experience.
Also, the game's ending and final boss are great, albeit not very difficult, the encounter offered more challenge than anything I previously faced.
Toward the very end of the game, players need to climb Ganondorf's tower in order to reach the final boss fight.
Yes, minigames now are not after the end of the turns, but activating them do happen very frequently, because almost every space does so, the vs. the 1vs 3, the B.Junior, the blue one (alot of the times it has one inside) the battle one, and the bowser one (which sometimes can bring a heartpumping one), plus the obligatory boss matches which are 2 per stage, all having a very critical contribution to the success of one particular match!
Not only does the footage show the final boss battle, Samus doing some day saving, but in the credits, there is a scene, in which we clearly see the arm of Sylux, the very same Sylux who in Metroid Prime: Hunters, chased after Samus at the end of the game (provided you finished the game with a 100 % completion rate.)
The core gameplay of Shovel Knight is very reminiscent of early Castlevania games (albeit sans whip); you explore fairly linear 2D levels defeating enemies, ultimately squaring off against fiendish end of stage bosses.
And I tried my first chalice dungeon, which is very cool, but when I saw that fire doggy boss at the end, I realised my fire weapons and molotovs just make him laugh... I love this game..!
Speaking of which, the stages all look unique and the bosses at the end of each are very memorable and rewarding to beat.
I have to admit that the actor of the leading part was very good you good really see the difference between the scared arab in the beggining and the fearless clever mafia boss at the end.
I got to the very last dungeon, failed once or twice at the end boss and then was ready to move on to DS and leave GBA behind.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
Some of these boss battles ended up being a bit of a spam fest, as once you had found a particular attack combination that worked all you would have to do is repeat the same combination over and over again which made a couple of the boss fights feel very repetitive.
The very end of the game then decides to strip you of all your weapons yet again and throw you against the final boss, some random army dude, in a hand - to - hand combat section that really pissed me off since I hadn't figured out how to actually do hand - to - hand combat in the game because I had spent too much time with knives and swords and guns and crap since, I don't know, THAT WAS WHAT THE GAME WANTED ME TO DO IN THE FIRST PLACE.
Other highlights are the two Kameks (who literally bicker right up the very end, even during their supposedly «heart - warming» death scene), Big Bob - omb (who goes from a forgettable first boss to a stern and serious leader on Mt Brr) and King Boo, who's just as nasty and selfish in this game as he was in Dark Moon (he actually holds Paper Mario in a hostage situation and threatens to beat him up if Mario and Luigi attack him).
The cruelty in Japanese game design is fully explored in this game: if you die at the end of a level you often have to start again from the beginning of it, boss fights are very difficult on even the easiest setting and will require many hours of trial and error, you also can not save the game whenever you want to.
At early parts of the game, always get yourself the most upgraded one but when you are in the middle and nearing the end, take the time to explore as you will be able to find rare equipment, near to legendary quality, that will be very useful if you are into fighting extra bosses that are way more powerful.
You'll find yourself grinding very little in the overall game, save for the ending where the rude awakening happens and the final boss reams you mercilessly.
That said, the enemies (especially bosses) look very good and end up being the game's visual highlight.
Link wakes up, throws a couple of bushes around, and then start menu's himself into the very fabric of the game before descending through unseen layers past the final boss fight against Ganon into the end of the game.
While Skullgirls is not the first game to throw an absurd boss battle at the player (and it probably won't be the last), the Skullgirl battle at the end of the arcade or story modes is very cheap even on the lower difficulties.
The worst of this is found at the very end of the game, where the player must needlessly grow crops just to gain access to the final boss.
Some of these bosses have chain attacks, and if you get and if you end up being hit by them its very likely that you'll die.
Soulblight seems to have a very deep narrative (though I only got the bare bones playing the demo), some intense combat (the first boss rolled me), and a boatload of items and weapons to use, so you'll be able to play this game for hours on end as a variety of different characters.
The end of level bosses that occur can be very powerful, especially if you are not at the recommended rank, so you need to make sure your aware of the rank specified in each level name.
In fact, players can go right to the end boss battle from the very start, but it would most likely end badly.
Basted is a very short and mostly dopey one - town nightmare that rarely lets you make use of its interesting battle system, as those kobolds at the beginning, some knights at the end, and sporadic «bosses» comprise the entire enemy «legion.»
a b c d e f g h i j k l m n o p q r s t u v w x y z