Sentences with phrase «very good level design»

It has nice graphics, very good level design and is pretty fun, there are only a few problems but it is still a great game.
I have to admit, a very good level design with highly detailed textures.
Super Mario Bros. 3 showcases some of the very best level design in all of gaming.

Not exact matches

Considering how hard of a time even Nintendo's had making that genre work in recent years, our expectations aren't sky - high for «Yooka - Laylee» — but some clever level design and an evolution of the genre could very well be in the cards.
It is unliveable at the level of society: hence, in Britain we have a government that lauds the freedom of the individual (and it should be noted in passing, but noted very well, that our present generation of politicians rarely talk of the «human person» or just of the «person», but usually of the «individual») but which has brought in some of the most draconian legislation in Europe designed to control what people say and do on certain issues so that society can proceed in its life as a unity and not just as a mere collection of individuals.
«Colgate strives to provide new moms with the very best quality crib mattresses made in the USA through the highest level of design, technology and safety standards.»
This is a very well - designed guitar that offers pro-level construction at an entry - level price.
Designed to give dieters better energy levels and enhanced mental acuity, this diet also contributes to sleep that is deep, healing and very beneficial to good health.
The SMART system and the well done visuals are very attractive, but the level design imbalances and small map variety don't offer much in the way of longevity.
Syndicate has the potential of a masterpiece but some level design problems and an abbreviated development turn the last Starbreeze production into only a very good shooter.
A wonderful level design and nice graphics will offer a very good Wii shooter.
Thanks to its very well implemented gameplay mechanics and good puzzle design, this will be a treat for fans of creative puzzle solving, even if its atmosphere is lacking and its difficulty level is not as consistent as one would expect.
The level design is the best in the entire genre and the AI is very intelligent.
Unsurprisingly excellent.Great level design, visuals, sound and powers.Enemies are tougher with decent A.I.There are a lot of nooks and crannies to explore, expanding the game if you wish.If anything could have been better, it would have been a mission that only Corvo could play, and that only Emily could play inserted around mission 5 or 6 to make the game just a bit more of a compelling replay experience besides a low / high chaos run.Changing the voice of the Outsider was very jarring and a mistake.Overall it's a great addition to the franchise, albeit with several huge errors on the part of the devs.
With exceptional platforming and level design, more levels than you thought possible and stunning art and music the game is up there with the very best.
It has a fantastic specification that has been well thought out that makes the vehicle look very much like a GTS model and is listed below; Air suspension with self - levelling, ride - height control and Porsche Active Suspension Management (PASM) Automatically dimming interior and exterior mirrorsBi - Xenon main headlights in black with Porsche Dynamic Light System (PDLS) BOSE Surround Sound SystemComfort memory package (14 - way) Deletion of model designation - Steering NumberHeadlight cleaning systemMonochrome black exterior package (high - gloss) Panoramic roof systemParkAssist (front and rear) with reversing cameraPorsche Doppelkupplung (PDK) Privacy glassRoof rails painted in blackSeat heating (front) Sport Chrono PackageSportDesign exterior mirrorsSportDesign side skirtsSports exhaust system in black20 - inch RS Spyder Design wheelsFor more information please give us a call on 02920 350911 or to ask for a personalised video presentation of this stunning vehicle.
Released in 2003 the angular design of the Gallardo and the impressive driving experience quickly made this «entry level» Lamborghini very popular, the subsequent evolutions like the Superleggera and the restyle and increased performance of the LP560 - 4 and LP570 - 4 editions only made the overall package even better.
You can get cover design very cheaply — and while a cheap cover won't ever be comparable to a professional - level one, it's still likely to be better than anything you could do yourself.
The Vaio Z Canvas is currently the third best Windows 10 tablet on the market after Surface Pro 4 and Surface Book, and it was designed very much for designers and people with the need to draw on the tablet, since the Vaio Z Canvas has 1024 levels of pressure sensitivity.
On the whole, the BlackBerry Leap is a very well built handset that packs a design language that speaks mid level manager more than aspiring fashion model but as we'll find out further in the review, this is perhaps exactly what the company aimed for.
In our recent experience, 99Designs» cheapest level at $ 299 will bring designs from a number of newbie artists who don't understand design concepts very well, as well as a few veterans.
The trading platform will automatically open up the functions that your account level entitles you to and also lets you access the very well designed learning materials that Tradorax supplies to its investors.
New this year is the ATM Global Stage, a 200 + capacity seminar theatre designed to showcase the very best speakers covering high - level strategic topics.
Maybe I just don't remember NSMBW very well, but I always thought it was very bland in its level design.
Avatar Glide — 80 msp If you've played Super Monkey Ball you'll find this game a nostalgic classic fly your avatar through the hoops in some very nicely designed level, a very relaxing game and good fun to play aswell as being one of the few good avatar games out.
The track / level design doesn't stray too far from the standard race game formula of roads surrounded by grass and trees, but it does it very well.
This looks to be more inspired by Colors» level design which wasn't very good often imo, so I don't think it'll surpass Generations gameplay-wise.
Very good music and level designs, not to mention the excellent replay value from finding all the DK Medals and Kremcoins.
The variety is limited by the level designers imagination, so expect some very well designed levels which are great fun to play and replay, to some pretty poor ones which feel like a waste of time.
The level design and pacing are a thing of beauty and the graphics of the Source engine still hold up very well in this age of Unreal Engine 3.
Set pieces, some of the character designs, level design, use of colour, and depth of field are all very well done.
Gameplay and level design: The game is a space rail shooter and let me tell you as soon as you start playing it you will fall in love with how addicting the gameplay is and the levels are very well designed.
When it gets down to it, I think what allows the Mario series to endure amongst this currently crowded field is it's mastery of snappy action in level design, as well as it's utilisation of power - ups, which very few other platformers dabble in.
Outside of the narrative, the game offers a number of reasons to return, with worldwide and friends rankings for time getting through each level and a very simple, but well - designed level editor that seems to have a lot of potential for some interesting levels created by those more talented budding designers.
It is a very well - known fact that Dark Souls has some of, if not the, best level design seen in any video game.
Not only are the characters all very well designed and animated, but the level design and environments are awesome.
My high level goal was to change as little as possible because the original game is very well - designed and fun.
Level design if very very good with lots of freedom.
Speaking of the world — the level design is very good.
Level designs are varied and follow the themes very well, from Wild West inspired designs to marshland and surreal dream sequences.
Can't decide between DS and U. U has the best level design and obviously looks the best, but the DS one was very memorable and it really did feel new.
It has some good puzzles and almost maze - like level design already, but the demo is very limiting, as it's only the first part of the game with very few ability unlocks.
Sporting some very low - fi, almost Minecraft-esque graphics, Eldritch still manages to generate superb atmosphere via some excellent audio and good creepy level & enemy design.
Alas, Immortal: Unchained tries so very hard to not just be like, but outright be Dark Souls with guns and a coat of sci - fi paint, down to the typical strafe and dodge based gameplay, the save system, the lack of pause, the RPG elements, the opaque delivery of the «story» and the level design that there simply isn't any better way to convey what this game is like.
The level designs and variety were wonderful, despite me not being very good at the game.
The framerate is solid, the draw distance is very good, and the level design rocks.
But at the same time, it has a poorly thought out battle system, some very questionable level design and a distinct lack of character variety holding it back as well.
It also didn't help that the level design in the first Crash Bandicoot isn't very good.
There's also a varied selection of enemies and some very well designed bosses as well as collectables to find in each level, which all means that the single player is well worth a play.
It suffered a bit from «hold right to win» syndrome, focusing far more on speed than the clever level design of the past, but it had a lot of things that drew me in: a slick aesthetic, wacky music, very functional controls and, well, a great sense of crazy speed.
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