Greatswords are very much the flagship weapon for the Monster Hunter series: they have great range, great physical power, can have good elemental power, are almost equally good at both breaking horns and cutting tails, and though they are only moderately difficult to pick up for the first time, they allow for
very high skill ceiling play.
Not exact matches
It is
very competitive, has a
skill ceiling higher than the sun and is, of course, fun.
The
high skill ceiling for this game makes it
very entertaining to watch an expert play it.
The
skill ceiling is
high, but the barrier to entry is also
very low, and it is this allowance for a breadth
skill that I really appreciate.
Sure, you're clearly trying hard to be edgy in a
very»90s sort of way, but isn't it fitting that a game trying to recapture the brisk pace and
high skill ceiling of classic arena shooters should feel a little bit like it's stuck in a different era?