Technically speaking the game is pretty solid and I ran into
very little glitches.
Not exact matches
A
very little consumers found
glitches with this crib changer combination and the problems are like:
If CI can make the levels a bit less cramped and awkward (dodgy camera issues were the main problem I had with the game), and tidy up some of the technical
glitches, Lords of the Fallen has all the makings of a
very decent
little series.
There were
little glitches but they were
very good at taking care of any problems that I didn't have to so the cost and everything else was worth it.
Machinarium runs great on the Vita with
very little loading between screens and no instances of slowdowns or
glitches in my playthrough, although there were a couple of things with the implementation on the Vita that I wasn't a big fan of.
When you have a flawed methodology in the first place it is
very hard to pick up these
little glitches.
But
very little of what I tried felt substantive and polished the way that Chronos or EVE: Valkyrie do, whether the issue was underdeveloped gameplay, awkward
glitches, a confusing interface, rough art design, or simple brevity.