«I see
very much a dialogue with Manet, the Olympia, with the white nude with the black maid.
Not exact matches
Much of the value of this
dialogue for process philosophers lies in following along precisely the sorts of things that Hausman and I said, for these are the sorts of things nearly all process philosophers say about Bergson, even those such as Hausman and I, who are
very sympathetic to Bergson and try to study him closely (although admittedly, Hausman is really more a Peircean and I am more a Whiteheadian, and Gunter is really Bergson's true apologist).
I have invested quite a bit of
dialogue in this thread
very much on subject and you just keep sticking your fingers in your ears like a school girl saying I can't hear you.
«Mere ethical / social
dialogue is useful, and is
very much needed.
Schleiermacher has always been a theological model not so
much in the content of his thought as in his basic approach to faith, which is a
very rational, historically oriented approach within a tradition, with the understanding that one can not simply swallow the tradition but has to enter into a reasonable
dialogue with it.
It's not that Elon Musk has said
very many inappropriate things, it's that so
much of the
dialogue about colonizing Mars — inspired, initiated and often influenced by Musk — uses language and frameworks that are a little problematic (and I'm being -LSB-...]
Since there's
very little
dialogue in the movie, the physicality of our characters became that
much more important.»
This may seem like a knock on Rowan Joffe's screenplay (adapted from Martin Booth's novel A
Very Private Gentleman), but it could say as
much or more about the director's decision to shoot in a moody, meditative manner — and cast characterful Euro faces who deliver
dialogue as if it were carved in stone.
There is so
much bad
dialogue, boring character moments, and the whole army setting makes it feel
very distant from the series.
Very worthy - but it could have been so
much better - the characters are too black and white, some of the situations they find themselves in are too twee, all of the stereotypes are levered in there somewhere and the
dialogue is not clever.
It doesn't try to show some drastic change, but it does attempt to convince others that change can indeed happen, it also never puts blame on one person, because obviously with marriage it is a joint effort, there will be trials and on other occasions it simply won't work, but time and commitment can change that, rarely can a simple film like this address so
much in such limited issues, but sharp, often improvisational
dialogue and strong performances create a
very real and insightful piece that underplays everything for maximum effect, which works.
In the end, this is a
very interesting true story that should have had
much more
dialogue to explain some of the actions of the characters.
Everything about «American Ultra,» from it's dumb
dialogue, to it's ridiculous story, to it's
very unfunny cast, there really is not
much to enjoy about this film.
Similar to Drive, one of my favorite films of Cannes 2012, the power of The Rover is in its silence, and it uses that silence (and minimal
dialogue)
very effectively to convey so
much, to speak loudly without being loud.
Generally my style would be
very much out there in terms of
dialogue.
This is
very much in the mould of Pulp Fiction, where we are treated to a plethora of memorable characters and priority is given to
dialogue over action.
Audio: Again, what's on offer here is
very subtle; you aren't going to hear
much in the way of sound effects (or
dialogue, or anything else, for that matter).
, contains
very little
dialogue that isn't reminiscent of other, similar Hollywood blockbusters; and the acting is pretty
much of the same, lowest - common - denominator variety, although Ishirara uses his boyish, cherubic face effectively to convey conflicting emotions.
So the onus must fall on the material adapted, Robert Harris's follow - up to his
much - lauded Fatherland, which promised a Ken Follett romantic espionage page - burner while delivering a staid and occasionally incomprehensible period bodice - ripper crushed under the dual gorgons of the sophomore jinx and the Tom Clancy «guess I'm not
very good at
dialogue» bogey.
Largely set within Packer's high - tech iLimo, there's a
very stagey feel to proceedings;
dialogue is adeptly scripted but highly self - aware, and
much of the film feels like a play imperfectly adapted.
WHY: «Sausage Party» isn't a
very subtle movie (the
dialogue is laced with so
much profanity that it feels like it was written by a bunch of prepubescent boys who just learned about swear words), but what the comedy lacks in maturity it makes up for with some clever commentary on faith, sexual temptation and the Palestine / Israel conflict.
Most of the scripts chosen for live reads are oriented
very much around character and
dialogue; the event is just a bunch of people sitting on stage, after all.
Very violent yet hilariously funny, superb acting from all corners - Waltz and Jackson steal the show while Leo shows up in an awesome turn as a plantation owner and superb visuals... and then there are the Tarantino trademarks - sharp
dialogue, humor mixed easily with fear and so
much more...
The Dolby 2.0 stereo track lacks
much punch in the directional department with some
very minor atmospheric noise during its first rally scene and a few moments in its second half;
dialogue is well modulated in the centre channel.
The Shallows shows how
much can be accomplished with
very little
dialogue.
predilection for dick and fart jokes is
very much in evidence (though, thankfully, there's nothing here approaching the scatological nadir of Dogma's Golgothan), yet while he may have gained a fair amount of notoriety for that lowbrow brand of humor, his greatest strength has always been the rapier wit of his
dialogue, whenever raunchy or not.
The attendant 5.1 DTS - HD MA track is a 360 ° wall of sound whenever the offices of Stratton Oakmont erupt in mayhem, although
dialogue is always
very clear above the fray, including
much throwaway ADR.
Line after line of
dialogue rolls by and almost nothing strikes the funny bone, and in between the attempts at wit come some
very tired gags, like Steven's girlfriend, played by Callista Flockhart («Ally McBeal»), taking a Pomeranian hostage for barking too
much.
It was nice to see the
dialogue choices introduced in this game, and I
very much welcome innovation in this regard.
Cannes 2018: Without
much dialogue, director Matteo Garrone lets his story play out in the confrontations between two
very different criminals
Given the nature of the movie, this could have
very easily been a three - act play, as we get
much more
dialogue than action.
Dialogue showed a little edge at times, but not
much, and the speech appeared
very good for the age of the material.
Samantha, voiced by the lovely Scarlett Johansson never appears physically but in her perfectly written
dialogue, she feels
very much a part of this world.
In that case, you'll
very much appreciate the script and
dialogue in Three Billboards.
There are
very few formal side quests with
dialogue and objectives, and while there's quite a bit you could do on the map there's not
much incentive to strive for 100 % unless you're committed to finishing it on Hard.
Very much in the vein of The Hangover, only this time it's a makeshift family as opposed to a group of four guys, this rude and crude comedy has some real snap to the
dialogue and a real chemistry emerging slowly between the fake fam.
Nonetheless, Weaver and the rest of the stellar cast — which also includes Julianne Moore, David Strathairn, Arliss Howard, and Chloë Sevigny — do their best, even while saddled with some
very «movie»
dialogue (e.g., a sobbing Moore laments, «It's amazing how
much a person can cry!»).
The script, which while akin to his masterpiece, Pan's Labyrinth fails to engage or entertain us anywhere near as
much as that movie did, and the
dialogue, particularly some of Hiddleston's lines, are
very clichéd and corny, and you can also almost guess where proceedings are going to lead to next.
I
very much look forward to continuing to learn about Singapore's remarkable achievements in education reform, and to a rich
dialogue with leaders of thought and practice, as well as students, in that beautiful country».
I am excited to participate in and to contribute to the
very much - needed
dialogue concerning assessment literacy for all educators from Pre-K through higher education.
The story itself is
very interesting... but the author has her fingerprint all over which I find it distracting and rather annoying...
Much of the
dialogues, especially between the young Saaed and Sara are not believable.
Annoying
dialogue and poor characters are
very much an issue in the manga adaptation of Reki Kawahara's The Isolator.Title: The Isolator: Realization of Absolute Solitude Genre: Sci - Fi, Action Publisher: Kadokawa (JP), Yen Press (US) Story / Artist:...
The game has no spoken
dialogue, and
very rarely displays text, so it is
very much up to the player and their interpretation of the events on screen to fill in the blanks of the story.
The option to skip
dialogue is there, but this is one of the
very few times in a game with so
much recorded chatting that I've never wanted to use it.
The
dialogue here — what little of it there is — flows far more naturally, while the over-the-top nature has been toned down quite a bit, although long - time fans shouldn't feel worried as this is still
very much a Metal Gear Solid game and thus some weirdness still exists.
«There's a
very different vibe between the two sessions, and Telltale is so story and
dialogue heavy and so
much of what we've done so far in Injustice is combat heavy.
I'm
very close to wearing out my A button due to my countless attempts to skip through these moments,
much like skipping through the Nurse Joy
dialogue in any Pokémon game.
This is a small addition, but one that's
very much welcome, even if it does open the door to a lot of «Captain Obvious»
dialogue.
This game is a unique as far as puzzles go, a lot of I haven't come across before, and I enjoyed them
very much... some took me quite a while to solve The game opened in widescreen... a definite plus, hate having to change things There are 3 modes of play: Easy - Expert - Pro... Expert players will love this game as there is no hand holding at all... no sparkles, no hints and no skips I played the Easy mode where hints charged in about 15 seconds and not
much longer for skips I quite like the HOS as well... lists, silhouettes and find one thing to open or find another object but done differently than the norm There are no voice overs, which I didn't mind for a change, not an overly lot of
dialogue to read either Graphics were good without being spectacular.
It wasn't shoved into your face that
much, being limited to
very brief cutscenes, but the main problem with them was the insane amount of
dialogue present in each speech bubble, being a visual hindrance to anyone reading it.