Sentences with phrase «very much an exploration»

In addition - and for better and for worse - his career also remained very much an exploration, an outline of problems and possibilities more than a series of clear - cut, bona fide solutions.
Personal style and feminism are very much an exploration of your identity and how that relates to the world around you.

Not exact matches

I've been over winter though before it even started though, so as happy as I am to have a snow day to catch up on life, I'm also very much ready for warmer weather so I can start my outdoor explorations again.
I bring with me a deep respect for the value of heritage, provenance and craftsmanship to discerning drinkers around the world from my time at Pernod Ricard Winemakers, and I very much look forward to helping The Glenlivet continue to push the boundaries of flavour exploration and set the standard for the quality and style of Scotch whiskies from the iconic Speyside region.»
This exploration of strengths and identity is all very much a work in progress, Roe says, but the teachers have eagerly embraced the challenge.
I enjoyed Religious Education very much in lower school, however I felt the curriculum was very limited in its exploration of non-religious viewpoints.
Noble as human exploration may be, we would know very little about anything in the cosmos much more distant than the moon were it not for robotic explorers.
«The daily practice of going to the lab and indulging in scientific research absorbs you so much that there is very little left for other explorations, especially if you're ambitious» in science, he says.
2nd Runner is very much a linear game in this aspect, with no real exploration to be had.
The only real complaint here is that the various areas to be found in Fragile Dreams are all very linear, with not much exploration possible.
The thing is this is already a slow game with heaps of time - consuming exploration across a quite large world, so having to stop every now and then to fix the sub as well feels like overkill, especially since it doesn't add very much to the game.
While the demo shown at PAX featured a relatively restricted area, Hob will feel very much like an open world, and exploration will be emphasized as a means of improving your character and progressing in the game.
If you're a fan of Metroidvania titles, you know, games like Castlevania: Symphony of the Night for example, UnEpic is a wonderful exploration title you'll probably enjoy very much!
Whether you pay much attention to challenges or not, their very existence promotes map exploration for all because those who do care about them will gravitate to certain areas to fulfil certain challenges.
- Link doesn't have much of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really happy
Today it's perhaps one of the most universally loved in the series alongside Ocarina of Time and Link to the Past due to the well crafted world its expressive characters inhabited, its multiple islands all bearing exploration and discovering much like the very first game's caves.
On one hand, I am very glad that Ninja Theory didn't feel discouraged by making this game strictly linear, but then again, the setting was so gorgeous and I felt the game restricted exploration maybe too much, especially when there are collectables throughout the game.
The levels are very linear and there's not much exploration or secrets.
The world map itself also features a number of unique discoveries waiting to be made, and very much rewards player exploration.
While the story in Mafia II was very much on rails, taking players along a tight storyline leaving exploration around Empire Bay almost non-existent, Hangar 13 have change things up a little in Mafia III with more of an open - world experience while filling more of the map up with side quests and optional activities.
Platforming rarely requires much in the way of skill and isn't as precise or doesn't look as fancy as the likes of Prince of Persia and Assassin's Creed manage, though it still very much adds a welcome new dimension to the dungeon exploration.
It wasn't so much that the idea of exploration or picking up collectibles along the way didn't fit in the grand scheme of things, as it very well could if done right.
That means exploration around a hostile alien landscape is very much the order of the day.
The open world is very much the biggest talking point here; exploration via the horse is the best option though if you are venturing through woodland areas then trees can be a big problem.
Much of this relates to Richter's exploration of the relationships between painting and photography, and only a very small proportion of the work features brush on canvas.
«This exhibition is very much inspired by Shonibare's exploration of how historical and contemporary forces affect people's concept of love,» Van Dyke states.
«Austin,» which opens to the public this month, is very much the culmination of Kelly's oeuvre, not just a summation of his work's themes but his masterpiece, the grandest exploration of pure color and form in a seven - decade career spent testing the boundaries of both.
In gallery news: David Zwirner now represents the Joan Mitchell Foundation, with an exhibition planned for next year in the gallery's New York space — «The gallery is proud to be entrusted to help with the extraordinary legacy of Joan Mitchell, one of the most important and original American painters to emerge in the second half of the twentieth century», Zwirner commented; Lehmann Maupin have announced representation of the Estate of Heidi Bucher — «Her exploration of spaces — often designated as feminine, particularly domestic environments and objects — is very much in line with Lehmann Maupin's programming and closely ties into the work of artists such as Do Ho Suh and Liza Lou,» director Anna Stothart said; New York's James Cohan Gallery represents Matthew Ritchie; LA's Kayne Griffin Corcoran now represents painter Mary Obering (her work is on show at their booth at Frieze New York); London's White Cube have opened an office on New York's Upper East Side; and Mexico City gallery kurimanzutto also opened a space in New York's Upper East Side yesterday, inaugurated with new work by Abraham Cruzvillegas.
«The book is an richly textured exploration of how design responds differently and very much regionally in achieving sustainability.
But chances are that if lithium becomes very expensive, new sources will be found via exploration (at least for a while) and recycling will become more efficient (how much lithium could we extract just from our landfills?).
The exploration of new working models is very much en vogue in the post-recession working world, and Dan believes that changing the minds and mindsets of those resistant to change is fundamental to prosperity in the current climate.
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