In addition - and for better and for worse - his career also remained
very much an exploration, an outline of problems and possibilities more than a series of clear - cut, bona fide solutions.
Personal style and feminism are
very much an exploration of your identity and how that relates to the world around you.
Not exact matches
I've been over winter though before it even started though, so as happy as I am to have a snow day to catch up on life, I'm also
very much ready for warmer weather so I can start my outdoor
explorations again.
I bring with me a deep respect for the value of heritage, provenance and craftsmanship to discerning drinkers around the world from my time at Pernod Ricard Winemakers, and I
very much look forward to helping The Glenlivet continue to push the boundaries of flavour
exploration and set the standard for the quality and style of Scotch whiskies from the iconic Speyside region.»
This
exploration of strengths and identity is all
very much a work in progress, Roe says, but the teachers have eagerly embraced the challenge.
I enjoyed Religious Education
very much in lower school, however I felt the curriculum was
very limited in its
exploration of non-religious viewpoints.
Noble as human
exploration may be, we would know
very little about anything in the cosmos
much more distant than the moon were it not for robotic explorers.
«The daily practice of going to the lab and indulging in scientific research absorbs you so
much that there is
very little left for other
explorations, especially if you're ambitious» in science, he says.
2nd Runner is
very much a linear game in this aspect, with no real
exploration to be had.
The only real complaint here is that the various areas to be found in Fragile Dreams are all
very linear, with not
much exploration possible.
The thing is this is already a slow game with heaps of time - consuming
exploration across a quite large world, so having to stop every now and then to fix the sub as well feels like overkill, especially since it doesn't add
very much to the game.
While the demo shown at PAX featured a relatively restricted area, Hob will feel
very much like an open world, and
exploration will be emphasized as a means of improving your character and progressing in the game.
If you're a fan of Metroidvania titles, you know, games like Castlevania: Symphony of the Night for example, UnEpic is a wonderful
exploration title you'll probably enjoy
very much!
Whether you pay
much attention to challenges or not, their
very existence promotes map
exploration for all because those who do care about them will gravitate to certain areas to fulfil certain challenges.
- Link doesn't have
much of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have
much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides,
exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is
very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold
much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really happy
Today it's perhaps one of the most universally loved in the series alongside Ocarina of Time and Link to the Past due to the well crafted world its expressive characters inhabited, its multiple islands all bearing
exploration and discovering
much like the
very first game's caves.
On one hand, I am
very glad that Ninja Theory didn't feel discouraged by making this game strictly linear, but then again, the setting was so gorgeous and I felt the game restricted
exploration maybe too
much, especially when there are collectables throughout the game.
The levels are
very linear and there's not
much exploration or secrets.
The world map itself also features a number of unique discoveries waiting to be made, and
very much rewards player
exploration.
While the story in Mafia II was
very much on rails, taking players along a tight storyline leaving
exploration around Empire Bay almost non-existent, Hangar 13 have change things up a little in Mafia III with more of an open - world experience while filling more of the map up with side quests and optional activities.
Platforming rarely requires
much in the way of skill and isn't as precise or doesn't look as fancy as the likes of Prince of Persia and Assassin's Creed manage, though it still
very much adds a welcome new dimension to the dungeon
exploration.
It wasn't so
much that the idea of
exploration or picking up collectibles along the way didn't fit in the grand scheme of things, as it
very well could if done right.
That means
exploration around a hostile alien landscape is
very much the order of the day.
The open world is
very much the biggest talking point here;
exploration via the horse is the best option though if you are venturing through woodland areas then trees can be a big problem.
Much of this relates to Richter's
exploration of the relationships between painting and photography, and only a
very small proportion of the work features brush on canvas.
«This exhibition is
very much inspired by Shonibare's
exploration of how historical and contemporary forces affect people's concept of love,» Van Dyke states.
«Austin,» which opens to the public this month, is
very much the culmination of Kelly's oeuvre, not just a summation of his work's themes but his masterpiece, the grandest
exploration of pure color and form in a seven - decade career spent testing the boundaries of both.
In gallery news: David Zwirner now represents the Joan Mitchell Foundation, with an exhibition planned for next year in the gallery's New York space — «The gallery is proud to be entrusted to help with the extraordinary legacy of Joan Mitchell, one of the most important and original American painters to emerge in the second half of the twentieth century», Zwirner commented; Lehmann Maupin have announced representation of the Estate of Heidi Bucher — «Her
exploration of spaces — often designated as feminine, particularly domestic environments and objects — is
very much in line with Lehmann Maupin's programming and closely ties into the work of artists such as Do Ho Suh and Liza Lou,» director Anna Stothart said; New York's James Cohan Gallery represents Matthew Ritchie; LA's Kayne Griffin Corcoran now represents painter Mary Obering (her work is on show at their booth at Frieze New York); London's White Cube have opened an office on New York's Upper East Side; and Mexico City gallery kurimanzutto also opened a space in New York's Upper East Side yesterday, inaugurated with new work by Abraham Cruzvillegas.
«The book is an richly textured
exploration of how design responds differently and
very much regionally in achieving sustainability.
But chances are that if lithium becomes
very expensive, new sources will be found via
exploration (at least for a while) and recycling will become more efficient (how
much lithium could we extract just from our landfills?).
The
exploration of new working models is
very much en vogue in the post-recession working world, and Dan believes that changing the minds and mindsets of those resistant to change is fundamental to prosperity in the current climate.