Sentences with phrase «very narrative driven»

Most everything in this game is very narrative driven and I think that's what makes it stand apart from Layers of Fear and even many other horror games.

Not exact matches

The most expensive and technically ambitious film ever made, James Cameron's long - gestating epic pitting Earthly despoilers against a forest - dwelling alien race delivers unique spectacle, breathtaking sights, narrative excitement and an overarching anti-imperialist, back - to - nature theme that will play very well around the world, and yet is rather ironic coming from such a technology - driven picture.
Still, the demo today went between story driven narrative sections and very combat focused encounters.
By moderating the driving force within the core narrative and littering the film with sexual metaphors in its place, leaves the film with very little in the way of plot development and it has simply nowhere to go.
Despite the violent murders that they plan, their complete devotion to each other proves to be the very driving force, and emotional anchor, to the narrative.
During the story - driven scenes, everything is presented with a very clean and anime - based style and the narrative which — whilst spoken in Japanese — is subtitled in English.
I have also seen firsthand how difficult being a child in America can be, and how abstract policies affect my kids in very real, sometimes painful, ways: how food insecurity can drive families to our school's monthly food shelf, how incarceration inequity has many of my students writing personal narratives about visiting fathers and uncles in prison, how immigration laws left one of my students trying to hide his tears over his mother's possible deportation.
It's a game that remains very nostalgic to me, as somebody who grew up playing point and click games, an experience I associate with my mother and probably my earliest exposure to narrative - driven games of any kind.
It's clear that Bioware is to treating the single player, narrative driven aspect of the game very seriously.
With the world said to be 20x the size of Skyrim, it's amazing to find that the side missions appear very focused and strongly narrative - driven unlike a chunk of the content found in Dragon Age Inquisition.
It didn't for Witcher 3, and that game could span hundreds of hours, and was still very narrative - driven.
So as a plot device which drives elements of the game's narrative, she's very significant.
However, I am willing to put that aside because Uncharted is very clearly a narrative - driven, set - piece focused game.
Similar to Heavy Rain (A title I very much loved, review can be found here), Quantic Dream followed up their acclaimed breakthrough success with creating another story driven, action - adventure but delved into new water with their narrative by dipping into several genres, from sci - fi to horror to create something unique in style and tone.
Night in the Woods is a narrative - driven exploration game that tells a coming - of - age story of 20 - year - old, Mae Borowski, who makes a very sudden return to her hometown in Possum Springs as a college dropout.
This makes the game feel very narrative - driven, as opposed to a pure management game.
But the artist suffered something of a conversion in 2008, emerging with a wholly new body of work driven by a narrative specifically (sometimes very specifically) about sex.
Not so Louise Bourgeois, who transmuted a family story of paternal infidelity into a narrative of mythological dimension that she always insisted was the primary driving force of her work, and for whom that self - mythologized personal narrative served as an undying battery to produce great art works until the end of her very long life, her late stuffed cloth figural sculptures as raw, uncompromising, and young as her early objects and drawings.
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