Mobile games in 2016 are usually free to play and those that are paid are usually
very niche titles with extremely dedicated fanbases or are a ridiculously huge IP like Minecraft which has 40m paid DL.
I wouldn't want this sort of approach for all or most releases, just
very niche titles or reprints.
I can't really recommend this game to everyone as it is
a very niche title, however what I can say is that it provides a level of realism that means you could potentially run a farm on Farming Simulator 17, and get an idea of what you may expect in reality.
Not exact matches
Sadly enough it is
very well possible that this
title might be relegated to a
niche existence because of its originality.
Depending on how you view it, Dad by the Sword is either a
very niche game or a broadly appealing
title.
Those people will stop buying ALL books from Amazon — and that will cost Amazon much more than whatever they'll earn from sales of one indie
title with (hopefully) a
very small
niche audience.
I do believe we will see more
very focused games and attending to the
niche market in the future even if there will always be a couple of big players with massive
titles.
With Indie
titles on the rise, engines like Unity 5 serve a
very important
niche.
Equally unsurprising is that the bulk of these
titles seem designed for a market that does not exist, or at the
very least is decidedly
niche: players young enough to appreciate the source material but old enough not to become easily frustrated by the
title's unforgiving gameplay.
It was a
niche title released on a
niche system so it had a
very constrained audience.
There are some portions where the writing gets to be a little eccentric, but the good thing about Akiba's Beat, much like Trip before it, is that the game is self aware in what it's doing, and considering Akiba's Trip was
very much a fan service
title, and this one continues on the Japanese
niche theme, I think the developers and localization team understand that they can get away with a lot of goofiness and that the game itself shouldn't be taken too seriously - certainly not when it doesn't take itself as such.
For the first time in a long time I am really looking forward to the release of a
title of this
very niche genre.
On one hand, I'm
very glad
niche titles like this are becoming available in North America, but on the other, I don't think fan service should take precedent over good gameplay.
Like many critically acclaimed
niche titles, however, it didn't sell
very well, and moved around 130,000 copies, 80,000 of those North American.
There are
niche titles that are made for a
very specific audience and sometimes you have to consider that when reviewing a game.
Catherine was a important
title for Atlus in the PlayStation 3 era, I remember it was one of their first
titles that I actually saw being sold in a store like Walmart and was a massive hit even tho the game was
very niche in gameplay.