As striking as RUINER is with its bold visuals and violent gameplay, the effect initially wears off pretty quickly thanks to
some very repetitive level design.
Not exact matches
I know you worked hard on this and had to use this system in order to finish the
level design, and respect to all that but i have to say this: all i remember about skyrim dungeons is that they were
very boring and
repetitive..
The procedurally generated
levels offer different floor
designs, but still come across as generic and
repetitive much like the witches who, at the
very least, provide a few legitimate scares along the way.
It has aged
very poorly, however, with some of the ugliest palettes possible on the NES, the unrealized potential of the totally random weather patterns featured therein, and some extremely boring and
repetitive levels and
level designs (it's insane how many times you have to fight Bowser in the final world with so little variation each time).