Like all of the few good games made for the Kinect, Fruit Ninja Kinect uses
a very simple motion control scheme: Slash your arm in the direction that you want to slice the fruit, and you'll be successful.
Not exact matches
«My amendment 4 is based on a
simple point of principle, namely that a
motion can be passed by a
simple majority of one, as has been the case from time immemorial — from the
very inception of our parliamentary process in what is sometimes described as the «mother of Parliaments».
Today's
motion is
very simple.
The
motion of the planets and of atoms can be
very complex, but the basic patterns underneath are
simple.
In this gentle supine yoga practice, we focus on lengthening the spine, creating more range of
motion in the hips and practicing a
simple,
very gentle backbend.
With almost no
motion control, and
very simple challenges,
With almost no
motion control, and
very simple challenges, this game should have been advertised to younger children.
Targeting is as
simple as touching the party member or monster you want to select, and overall the battle system works well although like most games with random battles, can get
very tedious, especially when backtracking and potentially fighting much lower level enemies that you can kill in one hit but still have to go through all the
motions of attacking and targeting.
this was the one thing with move that seemed to stand on its own... I don't mind the idea of HD wii sports either, as long as it really is 1:1... that was my only real complaint with the wii when it released... there was
motion control, but it was gimmicky and registered «wiggles» into canned animations... not to mention the gamecube visuals... still not sold on Move though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be
very special for core gamers and
motion controls if they are done right... if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters on a console... developers are saying the Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that
simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can yet...
The mechanic is
very simple to use, incredibly satisfying to kill in
motion, or avoid fire, and definitely contributed to the level design to accommodate such free movement.
This is
very simple — the Kinect will «scan» your body and place you in the game, before asking you to complete a number of
motions to correctly calibrate the unit.
The rules for breaking are
very simple; If the opponent is doing a Punch move, break with your character's Combo Breaker
motion + Kick, if the opponent is doing a Kick move, break with your character's Combo Breaker
motion + Punch.
The controls are
very simple without any complex
motions.
All shot with a fixed video camera, the subjects of these early works are, in fact,
very simple: one video, for example, shows the head of a large doll beaten by the windshield wiper of a car (Mia testa, mio cuore [My head, my heart], 1993), while the same doll is again shot in Soap (1993), this time in circular
motion inside a washing machine.
Near the equator the heating is dominant and the reduced system that describes the fluid
motion is
very simple.
* [«stretchy» does enter into the mass + spring bouncy harmonic
motion, but electrical tape stretchiness is a
very nonlinear and dissipative spring — I did warn you about deceptively
simple yet devilishly complex &; >)-RSB-.