LIG is based on
the very simple physics of thermal expansion.
So you fall back on
a very simple physics model and say, it explains it all.
At this point,
very simple physics takes over, and you are pretty much doomed, by what scientists refer to as the «radiative» properties of carbon dioxide molecules (which trap infrared heat radiation that would otherwise escape to space), to have a warming planet.
We set up
a very simple physics or chemistry experiment.
Not exact matches
Quantum
Physics / Mechanics is based on the Quantum Theory, which, in
very simple terms, the discernment of matter existing in discrete quantities.
Mathematicians have developed many mathematical models with
very simple rules (analogous to laws of
physics).
«Our paper demonstrates that a
very small energy scale can at least be naturally generated within the context of a
very simple extension of the standard model of particle
physics.»
Thus, the
very efficient,
simple and precise mechanisms of charge manipulation well established in semiconductor electronics can be transferred to the world of spintronic and thereby combine semiconductor
physics with magnetism.
Alexander Kusenko, a UCLA professor of
physics, and Eric Cotner, a UCLA graduate student, developed a compellingly
simple new theory suggesting that black holes could have formed
very shortly after the Big Bang, long before stars began to shine.
At the 3DO Company in the early and mid 90s, he was
very involved in the generational video game transition from games built on
simple algorithms with 2D sprite graphics to games with real - time 3D photorealistic graphics and
physics engines.
Yes, the situation would be
very simple if a car were an ideal solid block from a
physics textbook (i.e. a spherical chicken).
according to dice they both look equally crappy (run at pc lowest settings) at 1280x704 with no v - sync, no texture filtering and smaller maps and player count the ps3 uses spu based differed rendering while 360 uses tile based differed rendering they are both the same thing but the ps3 version is simoly called spu based differed rendering because the differed rendering is done on SPU and NOT the gpu the 360s gpu is much more advanced than the ps3s gpu (which is why the gpu can handle the differed rendering while with ps3 it must be done on spus) while the ps3s cpu is better at graphics calculations and
simple physics than the 360s cpu but the 360 cpu does win in branch intensive operations ust so you know the 360s cpu can also help out with graphics operations and post processing effects just not as much as the cell because MS focused on putting more power into the gpu even IBM stated that the cell is better for more things than xenon but that the 360s gpu is «
very sophisticated» compared to the ps3s rsx.
Basketball Shoot is an
simple but
very addictive game which base on realistic
physics.
A
very outdated game engine that can't handle
simple physics, a list longer than Santa Claus» naughty and nice list of game play frailties and a bizarre controversial decision make Aliens: Colonial Marines one of the let downs of 2013 and doesn't come close to justifying years of development.
iO is the latter — a
simple physics - based puzzle platformer that, thanks to its large selection of puzzles and
very basic control scheme, manages to keep your attention for a lot longer than you think it might.
The basic
physics is illustrated
very nicely in a
simple «toy model» developed by Thomas Stocker and Sigfus Johnsen.
Ray's answer makes it obvious (for me) that reality is
very complex and far from being explainable by
simple, hand - made arguments for the general audience; that's why I think that trying to explain «simply» the
very complex phenomena involved in radiation transfer is just lost time - and in my opinion the REAL issues associated with social impacts of GW are not primarily associated with the detailed
physics of the phenomenon.
By the way, my arguments assume that tokamak
physics and technology works well and is reasonably
simple, meaning that not many more components will have to be added to the system to allow it to operate on a steady basis for
very long periods of time between the long shutdowns needed to change out radiation - damaged, radioactive materials.
I have to admit that this is exactly the kind of
physics I enjoy, good
simple theory joined at the hip with real world observation, and I find it
very convincing.
there is a
simple but
very solid explanation (with deference to SM) of the Marcott fraud here http://theinconvenientskeptic.com/2013/03/introducing-the-marcott-9/ maybe stick * (pun intended) to Gleick type investigations you are
very good at that but Atmospheric
physics zero refer to Lindzen maybe
It's really
very well understood
physics with ample direct empirical confirmation, and actually one of the
simplest and best solved problems in climate.
It literally can do nothing else that does not violate one of these
very,
very,
simple laws — where physical laws, recall, are the parts of
physics that pretty much always work and are enormously well understood and validated by experiment after experiment.
Anyway, I
very much appreciate your approach of using
simple models to illustrate the pure
physics that most people can accept.
So, the
physics should condense to a
very simple relationship, if you put the intensive factor f * -LRB-(570-80/490) into equation 4 the fraction becomes dimensionless, where f is Fractional part of ice / water in system, f = 1 assuming all water is converted to ice in the ascending wall, it would place a break to maximum wind speed but also slow down the hurricane rate of formation.
Although Minecraft looks
very simple thanks to the minimalist leanings of the graphics and user - interface, under the surface the game is rather sophisticated and the procedural generation of the world, as well as in - game
physics, require beefier hardware than you'd expect.