Not exact matches
I first heard the term «hire
slow,
fire fast» from Chuck Sekeres, the founder of a
very successful company, Physicians Weight Loss Centers.
«A low frequency cell will tolerate a
slow input and still be able to
fire — but a high frequency cell requires a
very rapid input and rejects
slow input,» says Burger.
In the past, people had known that individual neurons go through phases of being more or less active, but with this probe they saw for the first time that all the neurons in a given column cycled together between
firing very rapidly then
firing at a much
slower rate, similar to coordinated cycles in sleep.
A Kapha person has a
very slow metabolism and is made of water while pita is
fire and digestive juices are high.
Clocking in at a good 2 1/2 hours, Catching
Fire takes its time catching fire, but it is rather a slow burn, building to a very stressful fin
Fire takes its time catching
fire, but it is rather a slow burn, building to a very stressful fin
fire, but it is rather a
slow burn, building to a
very stressful finale.
Very busy sites also throw the
Fire into a bit of tizzy, with pinch - to - zoom
slowing or hanging momentarily.
Now before you trip over yourself to buy one, know that the
Fire has a
very slow quad - core processor, just 8 GB of memory, a monophonic speaker, a VGA - quality front - facing camera, a 2 - megapixel rear - facing camera that records 720p video, and a single - band 802.11 b / g / n Wi - Fi adapter that can connect only to crowded 2.4 GHz networks.
Amazon's colour tablet, which has been out for a year and selling
very well in the US, has been
slow to arrive in the UK, though we are now getting the
Fire HD.
Now, I'm not entirely sure whether this is to the benefit of the community, because it's all
very confusing stuff, but the gist of it is that suppressing
fire will
slow lethal grenade resupplying when within range of a crate, and nullify them totally when not, but lethal grenades will resupply more rapidly, provided you're within range of a crate.
The weapons in the game are also a bit different that what you see in most shooters, ranging from a
very slow moving blaster to a disruptor (a quick
firing rail gun).
Bug fixes are still update worthy (hopefully none exist) 5 Types of towers: - Arrow: Single target, attacks ground and air units - Cannon: Single target splash damage, attacks ground units only - Splash: Area of Effect (AoE) attack in radius around tower, attacks ground units only - Air: Single target shot that splits into two new projectiles, attacks air units only - Wall: Cheap tower for creating a path for creeps 3 Tower Elements: - Ice:
Slow attack, long range, costly, applies slow to enemies - Fire: Fast attack, short range, expensive, applies burn to enemies - Normal: Average stats across the board, cheap 6 Types of Towers: - Normal: Basic creep that progresses slowly ahead with an average health - Armored: High health point creep that can take a beating, but is also very slow - Speed: Fastest creep in the game, but also one of the weakest - Flying: This creep will bypass your ground defenses and walls by flying from start to finish - Dividing: This creep will separate and split into smaller creeps until it is killed a total of 7 times - Parachute: You thought the Flying creep was
Slow attack, long range, costly, applies
slow to enemies - Fire: Fast attack, short range, expensive, applies burn to enemies - Normal: Average stats across the board, cheap 6 Types of Towers: - Normal: Basic creep that progresses slowly ahead with an average health - Armored: High health point creep that can take a beating, but is also very slow - Speed: Fastest creep in the game, but also one of the weakest - Flying: This creep will bypass your ground defenses and walls by flying from start to finish - Dividing: This creep will separate and split into smaller creeps until it is killed a total of 7 times - Parachute: You thought the Flying creep was
slow to enemies -
Fire: Fast attack, short range, expensive, applies burn to enemies - Normal: Average stats across the board, cheap 6 Types of Towers: - Normal: Basic creep that progresses slowly ahead with an average health - Armored: High health point creep that can take a beating, but is also
very slow - Speed: Fastest creep in the game, but also one of the weakest - Flying: This creep will bypass your ground defenses and walls by flying from start to finish - Dividing: This creep will separate and split into smaller creeps until it is killed a total of 7 times - Parachute: You thought the Flying creep was
slow - Speed: Fastest creep in the game, but also one of the weakest - Flying: This creep will bypass your ground defenses and walls by flying from start to finish - Dividing: This creep will separate and split into smaller creeps until it is killed a total of 7 times - Parachute: You thought the Flying creep was bad?
Now please don't get excited, this is a Sniper Rifle that sits in your primary slot but it is
very slot to
fire, and
very slow to reload.
The main reason why
very few new nuclear power stations opened around the world after the mid-1980s was cheap natural gas (plus double - digit interest rates, which favoured quick - to - build gas -
fired power stations against
slower - to - build nuclear and coal), not Three Mile Island and Chernobyl.
IoPhic alarms are
very effective at detecting fast flaming
fires and also respond
very quickly to
slow smoldering
fires — up to 87 percent faster * than the maximum allowable alarm limit.
Should something go wrong, flame resistant decorations will at the
very least
slow the spread of
fire.