Sentences with phrase «very small map»

Very small map designed for 2 — 4 players.
It could be a very small map, simply to prepare you more for BR.»

Not exact matches

DNA sequencing and genome mapping can thus be compared to dividing a very long text into lots of small pieces that are read separately — letter by letter, or more exactly: nucleobase per nucleobase.
The rapid genetic drift between isolated breeds (pairwise FST of 25 % — 30 % among any given set of breeds with very few pairs of breeds having significantly smaller FST) enables efficient mapping of the genomic regions underlying variation, even in some cases with un-genotyped collections such as museum specimens.
The team also mapped out all the positions of the brightest nearby cluster stars and was able to detect very small motions as the stars slowly revolved around each other.
The SMART system and the well done visuals are very attractive, but the level design imbalances and small map variety don't offer much in the way of longevity.
There is no significant storyline like the classic Most Wanted and Carbon games, and there is a very limited selection of cars / small map.
The map is too small, so everything can be found VERY easily.
The map is very small, nothing to the game at all except basic psychics on a game engine.
Many of the maps are simply too tight and too small for my taste, they feel cramped, every time you step into the open there is a pretty good chance that it will be your last step which gets to be very frustrating, the best mode is probably the Mission mode, the capture the flag mode which I like in ither games is ridiculous, the base's, flags are so close that it is more like a frag fest than anything else.
As a side note, it was very refreshing to have smaller, self - contained open world maps than the vast maps we have come to expect.
Now, there is a very good chance that the map of RDR2 will be bigger than that of GTA 5, because the industry mentality today dictates that a smaller map is equal to inadequacy (not that we agree — quality matters more).
The teacher is soft spoken and attentive, which suits the situation: There are six other children in the very small classroom with cluttered bookshelves, maps, crayon drawings, and colorful decorations hanging from the ceiling.
The pockets on the side of the front seats are also very handy for maps, magazines, or small umbrellas.
(see my tips for Getting Around Bangkok) To walk to the hotel, you have to cross a major street with Bangkok's crazy traffic and walk up a small alley to the hotel — less convenient than hotels connected to BTS and requiring more time than I thought based on the map, but still very good.
And there is a, further, very small pool & hot tub in front of Building 1 (marked by the letter «H» on the resort map).
Bedraggled from the plane as I landed in Dublin, I was very pleasantly surprised there was a TBEX stand ready to give you a small welcome pack containing a map of Dublin and a 72 hour bus ticket to be used anywhere across the city.
according to dice they both look equally crappy (run at pc lowest settings) at 1280x704 with no v - sync, no texture filtering and smaller maps and player count the ps3 uses spu based differed rendering while 360 uses tile based differed rendering they are both the same thing but the ps3 version is simoly called spu based differed rendering because the differed rendering is done on SPU and NOT the gpu the 360s gpu is much more advanced than the ps3s gpu (which is why the gpu can handle the differed rendering while with ps3 it must be done on spus) while the ps3s cpu is better at graphics calculations and simple physics than the 360s cpu but the 360 cpu does win in branch intensive operations ust so you know the 360s cpu can also help out with graphics operations and post processing effects just not as much as the cell because MS focused on putting more power into the gpu even IBM stated that the cell is better for more things than xenon but that the 360s gpu is «very sophisticated» compared to the ps3s rsx.
While the mechanics and weapons all play nicely, the maps for horde were very small and restricting.
- starts you off in a small town - in town you can visit shops, talk to people and accept a quest - the quest puts you in the middle of a volcano - your end goal is defeating the gigantic fire beast Ifrit - team up with a Goblin and Chocobo - fight multiple enemies, including some unfriendly Chocobo - enemies leave behind loot like recovery items and materials for crafting - by pressing L or R, you get access to four attacks - attack names include Plunder Slash, Mercurial Thrust and Trinity - charge a power meter and then hit L+R at the same time for special movies - one special lets you change into Cloud with very powerful attacks - run with the B - button - camera switching is handled by the D - Pad - info on the upper screen that gives you constant battle updates - bottom screen shows the status of all the characters, plus a map
The maps are designed on the small side, have very few choke points, and you only play until 15 respawns are used.
With small maps Domination is a very close - quarters game mode.
The maps range from very small to large and they are all very fun and easy to adapt to.
However reaching them is a must should you wish to uncover the entire map as it removes the black shrouding covering large areas around it, therefore giving a very small clue as to what you can hope to find next.
However, while such modes provide fleeting enjoyment, the missions are let down by the fact that the small maps and only one life a match lead to very short rounds, with only the classic Deathmatch and Domination having any real legs.
Used strategically, these elements make the battles feel very fluid, and as monsters try to run away, or eat smaller creatures to gain back health, you truly get a sense for how open and alive the map is.
Total War: Rome II — Emperor Edition does not introduce any sort of major update when it comes to the look of the title, but even more than one year after launch, the experience created by The Creative Assembly looks very good, both when gamers are planning thier moves on the strategic map and when they are directly commanding armies in the tactical battles, a game that creates a very immersive take on the Ancient World complete with plenty of small details.
This may not seem like a lot, but each map has five variations, from huge 16 on 16 battles that very easily will take you 10 minutes to get across, to the smaller and more intimate maps where you are respawning almost on top of each other.
This amounted only to being ripped out of the map screen and placed in a very small area for a combat encounter.
Like the rest of the Battle Royale world this game features maps that close down to a very small area.
The first one is that each map is a lot smaller than your average Scribblenauts map, with very little to explore and not many puzzles to solve.
On view is a selection of drawings that depict animal imagery from very small black stipple pen of individual animals to full - color watercolors and from animals as tiny elements in the costumes of his miniatures to animals as maps, such as his well - known whale as the map of Manhattan that was commissioned by the MTA for buses and subways.The focus is one wall of illustrations from the artist / author's own books and his commissioned works for premier publications and organizations, including the New York Times, Harper's magazine, and New York City's Metropolitan Transit Authority.
In the sense of map scales, we're talking about going a very small scale (global; say maybe 1:100,000,000) to a larger scale ratio (regional — maybe 1:10,000,000 or 1:1,000,000)... which process might better have been called upscaling.
Nor «go under the street lamp and use a very small scale map and you'll find you're on the right continent» rightish.
When G is very small, the map is extremely precise, the approximate length L (G) accounts for a wealth of high - frequency details that are surely outside the realm of geography.
My mom bought my daughter some adorable clothes online that ran very small (kids clothes sizes are ALL OVER THE MAP) and we couldn't return them.
Now, there is a very good chance that the map of RDR2 will be bigger than that of GTA 5, because the industry mentality today dictates that a smaller map is equal to inadequacy (not that we agree — quality matters more).
Some of these licenses I think are over very small areas - they are what is called in the game «polygons» simply the tenement are that the explorer or miner wishes to deal with - and they appear in many instances as small geometrical patches on the map.
But now we're all over the map from very large ones to fairly small ones.
There's usually only a small handful of them on the market at any given time, and list prices tend to be all over the map, as there's very few MFR comps in any given 6 - 12 month time period, so a lot of sellers and even agents seem to have an especially hard time valuing them correctly.
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