We're
a very small studio of about 50 people, so a lot smaller than most.
Bohemia Interactive is
a very small studio that just focuses on the PC, and trying to break gamers PC's with their demanding titles.
Not exact matches
«We are making
very good progress now with
small, medium, and even large - scale
studios,» he said.
I'm a guy from the Lubbock TX area, I run a
small YouTube
studio on the side of my job, I am shy at first but once I get to know you I can be
very energetic ^ ^, I do enjoy going out to see new things or go new places just as much as I like just staying in aging games or watching a good anime, or...
It's true that it's a relatively
small indie
studio, that it's a project with a
very specific vision and that has really new features that are also great, but the final result has more the look of an unfinished beta than a totally finished game.
Lionsgate's average Metascore — not
very good to begin with — dropped by over 10 points last year, making it the only major
studio to finish with a red score (and putting it well behind the other majors, as well as almost all of the
smaller studios).
Transitioning from
smaller films to major
studio projects over the past several years, Belanger says this major rise in recognition is
very simple to understand.
I have a friend who now has his own a
very successful independent film
studio [he, his family, and his
small staff eat regularly and drive cars made in this decade].
However, I can safely say that a cat can be
very happy and comfortable in a
small studio apartment.
I went to undergrad at Allegheny College in Meadville, PA (a
very small liberal arts school) and graduated with a BScience (major in biology, minor in
studio art) in 2009.
As soon as we entered, the
studio room, although
small, it was
very beautifully decorated.
If the Valve / EA thing was fake,
very likely (although consideration doesn't mean even reached talks), then maybe they could pick up some
smaller publisher and their
studios if they don't want to invest on a heavier or start from scratch.
An ambitious open world product for the
small studio, Mafia III offered a rich plot covering issues that do not show up
very often in the video game space.
Sony would have ponied up a fair portion of that, and thusly big
studios only have a certain amount of budget to throw at a
very small amount of projects per console life cycle.
I think a
very small amount of credit should also go to 989
studios for making that great train scene in SF2 lol.
While we're still keeping a tight lid on what the actual lineup will entail, the conference will present games from
studios both
small and large, and will showcase new looks at and details about some games you may have already heard of, as well as brand new games from some of your favorite developers, and
very possibly some super secret new surprises that will be entirely unexpected.
What Mad Fellows have created is something really special, and when you realise they've done it with such a
small team it marks them as a
studio to keep a
very close eye on.
Enter PolyKnight Games — a
very small independent
studio that was founded in 2014 — and their open - world exploration flying game, Innerspace (Not to be confused with the totally rad 1987 Martin Short / Dennis Quaid movie of the same name), as they attempt to make their mark on the exploration - puzzler genre.
Large
studios need more powerful toolchains with more professional development environments, and
small teams need each and every member to be
very technically capable.
Making these adjustments has pushed the earliest Playstation 4 launch date towards the holiday season which is
very problematic for a
small indie
studio.
Like a lot of games made by
smaller studios, Clustertruck employs a minimalist graphical style, but it does so
very well.
«Funding for indies is an issue here where there is
very little government recognition or business support for
small studios,» says Williams.
Most game
studios in Denmark are about our size or
smaller, and if you work for a company like that, you better be able to do some actual work on the game — if you can code, model, animate, or at the
very least draw, you're in a pretty good position.
A
very small team, the
studio only consists of four people currently.
Even at a glance, it's obvious that School of Talent is
very much a passion project by a
small, unknown indie
studio sailing on a hope and a prayer.
I'm
very impressed with the level of production and polish such a
small studio is able to achieve.
Garble Games are a
very small, newly started, indie
studio founded by people who want to try something new and take a sneak peak at a path outside the established industry.
Michel Ancel has revealed that Beyond Good & Evil 2 is still in development with a
very small team at Ubisoft's Montpellier
studio.
Boilerplate Crunching Koalas is a
small, but
very ambitious independent game development
studio, based in Warsaw, Poland.
Ultimately every developer that made it into this 50 is here because we judge them overall to be among the
very best, most consistent and most exciting game - makers on the planet, from
small indie
studios to large, triple - A blockbuster - creators.
Being at a mobile
studio meant making
smaller games which, in turn, meant that I was able to go through three production cycles
very quickly,
very early in my career.
When put side - by - side with AAA development
studios with massive art teams, I am
very proud of what our team was able to put together for the trailer with a
small group of people and a
very short deadline.
I'm
very fortunate and satisfied to do a job I enjoy, but I do still have to do some monotonous work that comes with running a
small studio.
I went to the shop and realised that there were hundreds of brushes and so the painting would have been
very big — in fact, it wouldn't have fitted in my
studio — so then a pragmatic decision was to try to distil the number of brushes I was using to a
smaller number.
I like to keep it
small because I think we have a
very strong style, and if the
studio grows maybe we would lose that style.
Quite a few works are
very small, some mounted to linen, but one of the revelations of these
smaller works are Hammersley's frames which he made by hand in his
studio.
It was
very quiet, there, too, so I returned to writing for a bit, but reverted to speech with the arrival of Simon Draper, a champion of living
small through his Habitat for Artists project (six - by - six - foot freestanding
studios).
Many of the people I interviewed either proved their ability to live in a
very small space at some point in the past — by living in a trailer, or a
small studio apartment — or got comfortable with it by experimenting on themselves.
So, we work
very closely with educational institutions, film
studios, content creators, both big and
small.
I have a
very small space at home that I dream of making into a lovely creative
studio.