A handful of
very tight maps, a limited number of game modes, and a good roster of characters.
Not exact matches
Many of the
maps are simply too
tight and too small for my taste, they feel cramped, every time you step into the open there is a pretty good chance that it will be your last step which gets to be
very frustrating, the best mode is probably the Mission mode, the capture the flag mode which I like in ither games is ridiculous, the base's, flags are so close that it is more like a frag fest than anything else.
They are
very efficient weapons due to the
tight layout of most of the
maps in Team Deathmatch, Domination and Hardpoint.
Fan favourite multiplayer
map Carentan from the
very first Call of Duty has been re-imagined for Call of Duty: WWII; featuring all - new graphics which compliment the vast exteriors, sniper lanes for long range combat and interior areas designed to also incorporate
tight close quarters combat.
While the story in Mafia II was
very much on rails, taking players along a
tight storyline leaving exploration around Empire Bay almost non-existent, Hangar 13 have change things up a little in Mafia III with more of an open - world experience while filling more of the
map up with side quests and optional activities.
So, Ross, if Brampton is just over 100 sq miles, top to bottom, side to side, that being 10 mi sq'd (no superscript on iPhone QWERTY keyboard)... Then hypothetically dividing the city in half (not quite half is east of Hwy 410, my most prolific work area could be set at 50 Sq mi or 5 mi x 10 mi, and that would sound about
map - right, except that I confined my general work area even
tighter, into specific «pockets» (ideally no condo apts, and
very few TH, or semi's), to about 5 mi x 4 mi, working therefore only about 20 sq mi to produce about 90 % of my annual volume.