Rather than delivering lore and characters
via cinematic cutscenes, the stories are instead told through world - building, minor conversations and myriad things that you have to read, all culminating in the player having to piece together a puzzle.
Not exact matches
In a medium like gaming, which affords so many other possibilities
via cutscenes or
cinematics outside of the game, not taking advantage of that means we've loved characters despite the storytelling and not because of it.
The primary story, then, is told
via your choices, and the ways in which the game records them, as much as
via the meandering
cinematic cutscenes for which the series is well known.