Deus Ex: Mankind Divided is another outstanding entry in the series containing many
viable gameplay options, framed around a fascinating — if not thoroughly conclusive — narrative.
One of the trees laughably allows you to increase your stealth skills, which would be fine if stealth was actually
a viable gameplay option, which it's not.
One Joy - Con per player is a refreshingly
viable gameplay option, rather than just a backup for when you're out of other controllers.
Not exact matches
Deus Ex (usually pounced «day of sex») was an ugly but profoundly deep cyberpunk RPG, not just in terms of plot but also the
gameplay options and mechanics giving the player space to play the game as they so desired, although taking the stealthier
option was generally much more
viable.
No matter where a game appears on this spectrum, it still needs offer many
viable options during
gameplay to be balanced.
Games that let players start with different sets of
options are inherently harder to balance because they must make those sets of
options fair against each other in addition to offering the players many
viable options during
gameplay.
The requirement that we present many
viable options to the player during
gameplay is what Sid Meier meant when he said that a game is a series of interesting decisions (a multiplayer competitive game, at least).