Not exact matches
A late equaliser from the «Controversy Man» Gerard Pique gave Barca a much valued draw;
which actually tasted like a
victory considering the backdrop to the game and the
conditions the team have to encounter.
The game's story missions are mostly typical of many «Musou» titles, with each giving out a set of
conditions for the
victory or defeat of your army
which may include ones such as defeating specific named enemies for the former or having one of your allies retreat for the latter.
In Civilization, I should probably look up
which of the six
victory conditions is the most consistently easy to win and with
which nationality, and then just pick that nationality every single time and do nothing else, ever.
Players who prefer more of a free - form game will enjoy the random map games,
which allow players to choose a starting and ending age, the number of computer opponents, and the
victory conditions, to name just a few of the parameters.
Best to have a chosen
victory condition in mind,
which squares well with your empire's unique abilities; it's more possible to change strategy on the fly in Civ 6 than before, but not so much that you can afford to squander settlers by building redundant cities.
For instance, here is Playfun's epic fail at the original Legend of Zelda, where the
victory conditions are not as easily expressed in numbers as in Gradius,
which has a score counter.