Sentences with phrase «victory point cards»

I'm just confident that if I can see what's in their caravan I can work out my chances of procuring a particular victory point card before they can.

Not exact matches

The possibilities of Arsenal still finish 2nd in table with possibly falling 6 points (2 victories) behind Leicester is still on the cards.
KEY FACT: In Liverpool's only previous PL visit to London Stadium they won 4 - 0 to record their biggest away league victory at West Ham MATCH ODDS: West Ham 4/1 Draw 3/1 Liverpool 8/13 bet365 Pick: Under 4.5 cards 8/13 ANDY SAYS: Easy win for Liverpool here, don't say how West Ham will compete... 0 - 3 GRAEME SAYS: West Ham need to get something I think they might claim a point... 1 - 1 SILKY SAYS: Hard one but I believe that Liverpool will land the win... 1 - 2 FOOTBALLIndex — One to follow: Just under # 2, Mo Salah is a great deal
The goal of the game is to get to 10 victory points by developing your land using resource cards.
There's even a Final Showdown stage which plays out like this; going around the table, starting with the personal who dealt the final blow, everybody adds up the total recruit points and attack strength in their hand, and whoever has the highest total claims the Mastermind card itself and adds it to their victory pile.
These often includes locations which will give you a boost in victory points based on how many of a certain icon you already have in your state, but can also include cards that let you store goods so that they don't get discarded at the end of the round.
This also denies anyone else the chance to grab the card, making a nice tactical choice; do you spend workers early in the turn to grab one of the cards despite knowing that workers are needed for almost everyone card that converts resources to victory points, or do you ignore them for now?
All Townsfolk cards have a second ability that only activates when they are part of a crew, including giving bonus victory points when raiding certain locations, being able to leap back to your hand instead of dying, providing more supplies when visiting the Mill and much more.
That card will then produce the listed good / victory point / resource every turn, and best of all it can't be razed.
This can also trigger the district's ability, including drawing an extra card or some victory points.
Development cards aren't too expensive to buy (One sheep, one wheat and one metal) and range in their abilities, from simply giving you an extra victory point to allowing you to construct new roads or a settlement for free.
By time you've played your first game of 51st State you'll have run into countless cards that say «spend 1 worker and X goods to produce X victory points» and countless more than produce one resource of any given type.
The tradeoff is that deal cards don't count as a bonus victory point at the end of a game like regular locations do.
The over-sized largest army card is worth two victory points, but can be stolen away by any player who has a more knights are their disposal.
Right now everybody just sits around the table doing their own little thing, leading to anti-climatic victories where somebody wins because of one card that scored two points.
Finally the director's stars, the Oscar tokens and the Oscar's on Event cards are all tallied up and the director with the most wins, earning the player a few Victory Points in the process.
Cards do a few different things, but almost of all them give you one or two victory points simply for being built.
Once everyone has run out of Event cards the game enters its final phase of the year, the Academy Awards, the primary method of earning Victory Points.
All you really need to know is that the first one to score enough victory points by building up their colony of cards wins.
There is however a lot of indirect competition for trading cards and victory points.
Each card also boosts two optional side - quests that earn you extra victory points, and so I headed to Brokilon to ask Dryads for support, and then spent two purple tokens to explain the political benefits of an alliance to the elves.
And yet despite the fact that you are in competition with the other players there's an intriguing element of cooperation included as you can complete the Support quests listed on other player's quest cards provided you're in the same location as them, netting that player three victory points and six for yourself.
The game doesn't end until all the Event cards are used or a player has 15 Victory Points.
Send your posses out to claim Victory Points from story cards that seem hopeless without an ace (or two) in the hole.
What you build are resources, military outposts, scientific studies, various leisure rooms and, in the final round, cards that are worth victory points for whatever else you've managed to build.
Some card - based games began to borrow the deck - building mechanic and victory - point win condition from
Participating in these events will see players receiving victory points after each battle, with certain points milestone relating to rewards, including ice, gold, character cards and more.
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