Cards do a few different things, but almost of all them give you one or two
victory points simply for being built.
Not exact matches
Suppose a man wills the Good
simply in order that he may score the
victory, then he wills the Good for the sake of the reward, and his double - mindedness is obvious, as the previous section of the talk has sought to
point out.
Melanie Philips, in The Daily Mail,
pointed to the way in which «as so often, [the BBC] has given undue airtime to extremists, thus lending credence to the false impression of the Pope's remarks», and she criticised the way the BBC had claimed that the Pope had «apologised», rather than
simply expressing regret for the misinterpretation of his comments, «thus helping Islamic extremists believe that the forces of intimidation had cowed the Pontiff and scored a notable
victory in the war against Western civilisation».
The
point of our present consideration is
simply that the preacher must not, in his longing for unity in his messages and in his, whole modus operandi accept the easy
victory that comes with either / or.
At Camp Nou in last Sunday night, Barcelona
simply destroyed Deportivo La Coruna by 4 — 0 goals and through the
victory they have secured their top position on the
point table.
The six
points earned gained against Burnley and Hull are a relief but the nature of the
victories suggest that this might
simply be a temporary respite; the underlying problems that afflict the team continue to exist.
Owen Coyle will have no doubt hand - picked plenty of positives from a festive period which didn't exactly reap may rewards in terms of
points, though even the potential manager of the season will have his fair share of concerns regarding his team's current frame of mind following ta three - match sequence without registering a win in the league, a run that probably wasn't remedied by a 2 - 0 FA Cup third - round
victory over Conference side York City
simply because it was scruffy and very fortuitous, not to mention required Coyle to draft in his big boys in the dyeing embers of the game.
Singleplayer throws you into Invasion matches, which is a case of
simply charging across the map and trying to capture every
point in order to claim
victory.
Development cards aren't too expensive to buy (One sheep, one wheat and one metal) and range in their abilities, from
simply giving you an extra
victory point to allowing you to construct new roads or a settlement for free.
We might consider a set number of turns in which the intent is to maximise a shared score, or
simply working on the basis of the economic engine part without a major
victory point component.
You are instructed to
simply get from
Point A to
Point B. Any of the branching paths will lead you to
victory, but you want to find the one that will get you there unscathed.
Another
point is that you can't
simply button mash your way to
victory.