Sentences with phrase «video arcade market»

Namco, a major developer of mechanical arcade games, had been a well - established company in Japan since they started up in 1955, and by the end of the»70s were already major players in the video arcade market thanks to their first game, Gee Bee (an elaborate take on Breakout) and their first space shooter Galaxian (inspired by Space Invaders)

Not exact matches

For Hyperbole and its rivals the problem is how to market a product that lies somewhere between a film and a game — at home neither in cinemas and video stores nor in the arcades.
Daikon Set (Batafurai, Free)-- Daikon set is marketed as a collection of three minigames influenced by first generation video game consoles and retro coin - operated arcade machines.
New Era Interactive Media marketing director Sakchia Chotikachinda responded, «We are sending out requests today to outlets and shops to pull the games off their shelves and we will replace them with other games,» adding, «We are also urging video game arcades to pull the games from service.»
This early video game inspired the first mass - market arcade video game, Atari founder Nolan Bushnell's Computer Space, and helped to launch the multi-billion-dollar video game industry.
Miyamoto was hired by Hiroshi Yamauchi himself back in 1977 and was instrumental in Nintendo's efforts to enter the video game market, developing the hugely popular arcade game Donkey Kong and writing history one cartridge at a time ever since.
EDISON, NJ --(MARKET WIRE)-- 09/06/11 — Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, announced today that its highly anticipated side - scrolling BloodRayne: Betrayal, launches today for PlayStation ® Network followed by a release tomorrow on Xbox LIVE ® Arcade for the Xbox 360 ® video game and entertainment system from MicrMARKET WIRE)-- 09/06/11 — Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, announced today that its highly anticipated side - scrolling BloodRayne: Betrayal, launches today for PlayStation ® Network followed by a release tomorrow on Xbox LIVE ® Arcade for the Xbox 360 ® video game and entertainment system from Micrmarket, announced today that its highly anticipated side - scrolling BloodRayne: Betrayal, launches today for PlayStation ® Network followed by a release tomorrow on Xbox LIVE ® Arcade for the Xbox 360 ® video game and entertainment system from Microsoft.
EDISON, NJ --(Marketwire)-- 09/12/12 — Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, announced today its highly anticipated side - scrolling beat»em up, Double Dragon: Neon, is available now on PlayStation ® Network and Xbox LIVE ® Arcade for the Xbox 360 ® video game and entertainment system from Microsoft.
Majesco and WayForward Re-Imagine the Classic 2D Brawler; Available Now on PlayStation ® Network and Xbox LIVE Arcade EDISON, NJ --(Marketwire)-- 09/12/12 — Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, announced today its highly anticipated side - scrolling beat»em up, Double Dragon: Neon, is available now on PlayStation ® Network and Xbox LIVE ® Arcade for the Xbox -LSB-...]
The past couple of weeks we've been obsessing over the new arcade games coverage coming from the IAAPA trade show as that shows us new arcade video games coming to market for pretty much
Video arcades, with a vast array of different arcade games offered in one place, began to appear, and businesses such as Chuck E. Cheese's (founded 1978) and Dave & Buster's (founded 1982) sprang up to cater to different age groups within the video game market, while also offering other forms of entertainVideo arcades, with a vast array of different arcade games offered in one place, began to appear, and businesses such as Chuck E. Cheese's (founded 1978) and Dave & Buster's (founded 1982) sprang up to cater to different age groups within the video game market, while also offering other forms of entertainvideo game market, while also offering other forms of entertainment.
The aim was to conquer both amusement centres and the home market, and to achieve the first of those goals SNK created its own arcade standard, known as MVS, or Multi Video System.
Namco continued to release arcade titles while shifting their focus to the video console market.
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