Sentences with phrase «video game audiences»

ConcernedApe is just the sort of singular creative figure video game audiences are hungry for.
As always the eyes are on the big companies to deliver compelling games to the video game audience.

Not exact matches

Facebook is stepping up its efforts to compete with Twitch and YouTube for video game streaming: The company is now offering select video gamers a chance to monetize their gameplay live streams on Facebook by giving their audience a way to tip them as part of a test of new monetization options.
These are people who stream themselves engaging in some sort of activity, typically a video game, to an online audience.
Whether you're creating something that already has an audience — a new version of a popular video game, an upgrade to a current product — or developing something new that targets a niche crowd, you'll want to uncover and tap into specific communities before you launch your business campaign.
The head of Microsoft's interactive entertainment division seems right at home onstage in front of a large audience of journalists and video - game developers at the Galen Center arena in Los Angeles, where thousands of insiders are gathered for the annual Electronic Entertainment Expo, or E3.
If somebody can succeed being a professional video game player or a professional vlogger, then that allows the gatekeepers to see new options for audience and offers us more of what humanity is.
The same can be said of the Xbox One — the two video game consoles were announced and launched in 2013 with similar specs and target audiences.
Original content has proven a big draw for video - streaming platforms such as Netflix, Amazon, Hulu and HBO GO: HBO's Game of Thrones alone scored the network its largest audience ever, while Netflix's original series of Marvel's Daredevil grabbed nearly 4.4 million viewers in its first 11 days.
We introduced our audience to Amazon's Mayday video chat customer support to reminded them they were late to the game.
Moment initially pitched the idea of having video games on the screens, but the airport rejected them as too diverting for an audience that, after all, is trying to get somewhere else.
What this means to marketers is simple: You can boost brand awareness and consumer affinity with apps, but you must have a thorough understanding of your audience so you can provide them with an app that's functional (such as a calculator) or entertaining (like a video, game, or music), or provide some sort of social connectedness (such as an app for a user community).
The ALPLM was designed in full awareness of the fact that «today's audiences» have been «weaned on TV and sozzled by video games» and left «subverbal.»
The animated games, quizzes, and video as well as text and stills allowed the audience to explore the wildlife of the oceans in their own way, in their own time, and as deeply as they wished.
The proposed exhibit will be developed for a general public audience, but will also include educational materials (videos, activities, games, etc.) that can be disseminated online.
Police Auctions, Online Auctions, Government Auctions, Auto Auctions Los Angeles, Vehicle Auctions to a national audience for seized, recovered, and Learn how to speak French with audio, video and games, including the alphabet, phrases, vocabulary, pronunciation, grammar, activities and tests.
I suspect kids, who are well - versed in video - game speak, won't mind the incoherence or the hyperventilating pace — and, after all, they are the audience Rodriguez made the movie for.
A lot of attention has gone into the film's video games, computer imagery and costumes, to the point where simply watching these artifacts is half the fun... But eventually Hackers turns tedious, perhaps not realizing that an audience can get tired of the same old equations floating in cyberspace.
Stay Alive spends a lot of time inside the video game system, and what will terrify the audience very early on is the realization that there's better acting in the video game than on the big screen.
Wisely, director Guillermo del Toro (Pan's Labyrinth, Crimson Peak, and currently collaborating with celebrated video game director Hideo Kojima on the hotly anticipated game Death Stranding) never gets too gratuitous with these acts, allowing the juxtaposition to breathe, but most importantly, further investing audiences into what will go down as one of the most magical fairy - tales of its generation.
Michael Fassbender may be able to fly and bend metal as Magneto in the X-Men movies, but he stands to pull off an even more impressive feat in his last film of the year, Assassin's Creed: convincing audiences that a video game movie can actually be good.
Okay, perhaps we're being a bit unfair — Warcraft definitely had its moments, even if it was kind of a mess overall, and The Angry Birds Movie was a bonafide box office hit — but the fact remains that on the whole, audiences have had very good reason to be skeptical about video game movies for a very long time.
Audiences will feel the pressure and pain right along with these designers as they struggle with their creativity and the more practical side of independent video game creation.
Western audiences will likely be most familiar with the property via the PC and X-Box 360 video game adaptation from 2010.
Not much as changed with the idea that video game to film adaptations are never a good idea, «Silent Hill: Revelation 3D» ensures that trend, and while it's dazzling at times, it will leave an audience hungry for a better movie and experience.
The rivalry between Nintendo and Sega resulted in what has been described as one of the most notable console wars in video game history, [32] in which Sega positioned the Genesis as the «cool» console, with games aimed at older audiences, and edgy advertisements that occasionally attacked the competition.
The second movie in an evolving franchise lifts the plots from the three Indiana Jones pictures and recycles them into a two - hour, dumbed - down video game plot that will leave audience members asking «Why bother?»
It's an approach not really open to other video game adaptations — the various and largely abominable Street Fighter films couldn't really engage their audience in some supernatural fisticuffs, and Tomb Raider couldn't really replicate the game's thrill of exploration, opting instead for the cheaper thrill of ogling Angelina Jolie in a catsuit.
As the audience for video games as a whole continues to grow, more and more of those people are not generalists, but specialists: people who play maybe one or two games predominantly, but might spend hundreds of hours on them nonetheless.
It marked the beginning of an early - 1990's era where movies based on video games would be slung out at audiences, who'd just sling them right on back.
Third Editions Books, a French company publishing video game books is currently running a Kickstarter campaign with the goal of bringing translated versions to an international audience.
A day after unveiling the first trailer for the Seth Rogen - exec produced Future Man, Hulu screened the first episode for a New York Comic - Con audience, displaying the sci - fi comedy's tone - and time - shifting mix of raucous and raunchy laughs and video game violence brought to live - action.
It was also good for an audience that didn't know anything about the video games.
Wright didn't reveal any deep, festering secrets about his adaptation of Bryan Lee O'Malley's beloved slacker / video game comedy (outside of the not - wholly surprising revelation, also discussed on the film's commentary track, that test audiences were super torn on the movie's end).
The movie currently boasts the highest Rotten Tomatoes critical score for a video game adaptation with 50 %, but US audiences haven't embraced it as widely as international markets.
Any hope that «Warcraft» would be the first great video game adaptation is promptly squashed within the opening 30 minutes, and it only gets worse from there as the audience is forced to suffer through the convoluted plot (including an unearned romance between Lothar and Garona), a clunky finale that's more interested in setting up future sequels than providing a satisfying conclusion, and a handful of unmemorable action sequences.
Based off the popular video game, the second installment released 6 years after the successful (financially — $ 46.9 million domestically) first go around — which was slammed by both the lovely critics and audiences.
The Mortal Kombat: Legacy web series reintroduced the characters of the hit video game, and two prior movies, to a huge audience (60 million views).
Scott Pilgrim Vs. the World works primarily due to its kinetic visual style and unique cross-hobby genre blending that is bound to be seen as an instant cult classic among the hipster comic / video game / punk rock / anime audience it aims squarely at.
Sure, it is popular and famous among those of us who care about video games and play more than just the annual CoD and FIFA, but outside of this relatively small audience, it has next to zero brand recognition.
In «The Lego Movie,» the toy brand's first theatrical feature (there have been previous straight - to - DVD movies and also video games), audiences are encouraged to wave off routine.
Action movies grew more violent and intense, making them less palatable to general adult audiences and of greater interest to young males, a demographic being simultaneously courted by graphic shooter video games.
His approach to the story was to make sure the audience could understand the world through the character and go with her on the journey similar to how they would in a video game.
The first mistake seemingly always made by studios looking to make the Great American Video Game Movie is choosing a game to adapt by the financially safe arithmetic of «biggest built - in audience plus largest potential explosions equals box office gold.&raGame Movie is choosing a game to adapt by the financially safe arithmetic of «biggest built - in audience plus largest potential explosions equals box office gold.&ragame to adapt by the financially safe arithmetic of «biggest built - in audience plus largest potential explosions equals box office gold.»
Unfortunately for us, writer - director Wayne Kramer (The Cooler) must think that what makes for a popular video game naturally would be attractive to audiences seeking similar entertainment.
Based on the video game of the same name, Warcraft introduces audiences to the fantasy world of Azeroth.
The episodic nature of the film, the various physical environments in which Babydoll and her fellow warrior - inmates find themselves, as well as the sexualized nature of these characters, bear all the earmarks of a videogame, but the real world filled with real danger that intrudes at crucial moments raises the stakes, engaging the audience in a way that the female - centric, video - game - turned - film Aeon Flux (2005), which I also like, never quite achieves.
Considering the rich, barbaric, but — most importantly — popular franchise that has become an influential cult classic, you would expect to see more video games carrying the Conan banner.2008's Age of Conan was the last time we delved into this world, a literal decade ago, so Conan Exiles has the freedom to not only expand on its predecessor but bring the franchise to new places and a new audience.
This black comedy plays like a boys - only video game where male audience members encouraged to kick over the machine that ate their quarters.
Any hope that «Warcraft» would be the first great video game adaptation is promptly squashed within the opening 30 minutes, and it only gets worse from there as the audience is forced to suffer through the incredibly convoluted and disjointed plot.
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