Sentences with phrase «video game concepts do»

«In a series of experiments, with more than 3,000 participants, the team demonstrated that video game concepts do not «prime» players to behave in certain ways and that increasing the realism of violent video games does not necessarily increase aggression in game players.»
In a series of experiments, with more than 3,000 participants, the team demonstrated that video game concepts do not «prime» players to behave in certain ways and that increasing the realism of violent video games does not necessarily increase aggression in game players.

Not exact matches

We're not sure what it has to do with that, since it's not like virtual reality or video games are new concepts that the world has never seen before, but whatever.
You can make «video game» work as a structure concept, like the way Jumanji and Scott Pilgrim vs. the World use the structure of video game play to frame their plots, but actual video games do not work as movies.
I'm doing my masters on the concepts and gameplay of video games, I stay in contact with some developers and like any good gamer, I maintain a intellectual opinion and have considered and put forward many critiques of the games I play.
It sounded like a cool concept for a game, with a character named Travis Touchdown wanting to become the best assassin in the world after he wins a light saber in a contest, but I was reluctant to play the game after most everyone in the industry said that if I didn't buy the game, then I must not really like supporting video games.
We don't have many games like this on Xbox, I love playing RPG games and the concept behind the video game really speaks to me.
For anyone who wants to contribute above and beyond the call, we have a selection of premium rewards ranging from a download of the full documentary series in splendid 1080p HD video with bonus footage, to unique posters, original concept art, and even a mini painting of yourself done by the game's artist!
It's a clever concept you don't often see adapted for video games, though the bargain bin price pretty much assures there won't be a whole lot of depth to the experience.
Not only does to the game disappoint on executing this cool concept, but it also manages to make Raccoon City one of the most unimaginative locations in video games this year.
Therefore, do not submit any unsolicited creative works or ideas, including, but not limited to, games, films, television shows, videos, audio recordings, music, scores, images, drawings, artwork, sketches, written materials, novels, stories, scripts, storyboards, treatments, comics, plotlines, dialogue, characters, settings, scenes, textures, designs, code, inventions, concepts, plans, marketing concepts, or any other works, ideas, or intellectual property (collectively «Material») to Square Enix.
Psychonauts does create a fun world and a few fun story concepts, but if I'm honest, it's mostly good because it's a video game.
Like Geist, the concept seems like it should lend itself well to a video game, but there's not a whole lot you can do with it.
Ben McCool: The original «Warp & Warp» game didn't really offer up too much of a concept; being released way back in 1981, substantial storylines weren't yet a feature of video games.
Horror - survival - shooting game One Life recently joined the roster of games looking to make it big on Steam Greenlight and its concept will no doubt be one of the most polarizing ideas in video game history: die once and you are done.
This is a concept that doesn't translate when you are watching a YouTube video or playing a Steam game.
Can you use the concepts and language of video games to understand and communicate with them, or are you sitting in your play therapy sessions, feeling as though they are speaking in a foreign language, thinking in unknown concepts, doing things you have no possibility of understanding?
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