Following the North American
video game crash of 1983 many retailers had lost confidence in the video game market.
Even at this late point, the home market was still suffering from the fallout caused by the North
American video game crash of 1983.
Let's face it, if it wasn't for them, the
infamous video game crash of 1983 would have killed off the entire industry sooner or later.
Even though it was released in the time period when the North American
video game crash of 1983 was happening, this game didn't suffer any bad consequences because of this fact.
Indie games are having a tough time now (some experts suggest that we are on the threshold of the
new video game crash).
The creation and marketing of R.O.B. as a «Trojan Horse» after the North American
video game crash of 1983 was placed fifth in GameSpy's twenty - five smartest moves in gaming history.
Also, could this be the precursor to another «
video game crash of 1983» if we don't start doing some quality control on video game content?
No matter — the point is that after
the video game crash of 1983 (non-nerds: this really did happen), we didn't have much to live for.
It was later released on Friday, October 18, 1985 * in North America and it also proved to be huge seller there — for the Nintendo Entertainment System — saving the gaming industry from the 1983
video game crash.
The Hollywood Reporter's Frank Scheck was less diplomatic, declaring, «Yet
another video game crashes and burns upon its translation to the big screen with this cinematic rendition of the venerable franchise.»
I generally don't count what they predicted about the NES because let's face it, that's to be expected after
the video game crash, I don't think anyone at the time would have thought that the NES would do as well as it did, let alone single - handedly save the industry.
It gives a clear perspective of
the video game crash of Atari and the Colecovision and the rise of modern gaming.
It begs the question: are we perched on the edge of
another video game crash?
As you can see in
the video the game crashed on me a fair bit, even in play sessions where other games had no issues
Add to that the high cost of actual licensing of the E.T. character from Steven Spielberg, and you've got another major factor in
the video game crash had occurred.
After going through what is known as
the video game crash of 1983, Nintendo... Read More
When people talk about 1983 they almost always refer to it as the year of
the video game crash.
E.T. wasn't a cause of
the video game crash, it was a symptom of the problems that caused it.
Hell, my birth alone in 1983 is actually the cataclysmic event that caused
the video game crash of the»80s.
While I don't have time to talk about
the video game crash here, the previous Atari - led console generation lead to a complete failure of the U.S. game market thanks to a flood of poor - quality junk video games.
The video game crash 0f 1983 brought down many prominent video game companies as the bulk of the industry seemingly disappeared.
Were licensed games the root cause of
the video game crash of 1983?
With its first home console the NES, Nintendo practically reinvented the term «home gaming» after Atari's catastrophic mismanagement caused
the video game crash in 1983.
It recognized the single most damaging flaw of XBLIG, which was the loss of consumer confidence in the platform (similar to
the video game crash of 1983 as mentioned before), and addressed it.
The 7800 faced the severe software drought that would become the mark of all Atari consoles sold after
the video game crash.
However, once you pour hot water into it, the image changes and reveals that the logo isn't for the arcade version of Pac - Man, but rather the Atari 2600 version which was famously terrible and helped contribute to
the video game crash of 1983.
Though its famed Atari 2600 entertainment system (1977) is often considered to have shaped the standards of home consoles, the company has been in a steady decline since
the video game crash of 1983.
In 1985, Nintendo begun marketing the Famicom overseas under the name the Nintendo Entertainment System to monopolise on
the video games crash that devastated the Atari.
The best - selling gaming console of its time, the NES helped revitalize the US video game industry following
the video game crash of 1983, and set the standard for subsequent consoles of its generation.
Were I to venture in making a quick response to this topic, I'd say the most influential effect of
the video game crash was the fearfulness in releasing games / consoles in a post crash world.
Mention
the video game crash of the early eighties to a British thirty - something and you're...
The most successful gaming console of its time in Asia and North America (Nintendo claims to have sold over 60 million NES units worldwide), it helped revitalize the video game industry following
the video game crash of 1983, and set the standard for subsequent consoles in areas like game design (the breakthrough platform game, Super Mario Bros., was the system's first major success).