Lumo is steeped in the nerdish romance of the British 1980s
video game development scene.
Not exact matches
The announcement comes alongside a new behind the
scenes video that sheds some light on the
game's
development and how the developers hope to expand on the critically acclaimed first
game.
Takes readers on an odyssey behind the
scenes of
video -
game development, exploring the artistic challenges, technical impossibilities, marketplace demands and more behind such
games as Halo Wars, Stardew Valley, Diablo 3, Destiny, Uncharted 4 and more.
As part of the London
Games festival, indie developer The Chinese Room took part in a talk on the art of
video games, giving an insightful glimpse into the behind the
scenes development of their...
- E3 2014
video was running in real time and in - engine - the
scene shown was made especially for the trailer - the
scene with Link shooting arrows at the Guardian on his horse, jumping off, and firing off one last arrow in mid-air at the enemy in slow motion, was a gameplay element that hadn't yet been implemented - Aonuma «really wanted to put that in the
game» and made this happen as
development went on - the team expanded on the
game's story as well, which was brought about from the E3 2014 trailer
Investigating the
development of the Mega Man series alongside the rise of
video game emulation, the YouTube retrogaming
scene, and the soaring price of NES carts, novelist Salvatore Pane takes a close and compelling look at the lost power - ups of our youth that we collect in our attempts to become complete again.
The event first of its kind is created to award companies and students working on
video games development in the Tunisian
scene.
The Indie Fund is quite frankly the most exciting
development in the
video game scene in recent times.
LightBox have released a new
video inviting
gamers to go behind the
scenes and take a sneak peek at the final days of
development on Starhawk.
The Collector's Edition will include a limited edition art book containing premium illustrations of characters and environments from the
game, a mini-strategy guidebook, behind - the -
scenes videos from the
development studio detailing various stages of
game concept, design and building, and the
game's soundtrack for digital download.
Jon Hare: «It takes you back to that moment in time when
video games really were the new rock»n' roll and the British
development scene was on top of the world...»