Yeah but wasn't Sega created in 1940 on Honolulu Hawaii and yes it wasn't a video game company yet but they did create jukeboxes, pachinko's, slot machines in the US at that time, they're video game division didn't start up until the 1970s and they did have a video game system that came out in 1982 the sg1000 after that was the Sega Master System in 1984 both for a USA release.
Because not only Sony would have to get permission from Activision (who now owns the publisher of the
game «Vivendi Universal
Games», but doesn't own the Simpsons license), they would also have to get permission from Vivendi (despite not owning the Simpsons license and their
video games division, again, being owned by Activision, but still possibly held some of the rights to this
game), EA (who still holds the Simpsons license), and 20th Century Fox (who owns the Simpsons franchise).
Don't get me wrong, gameplay should always be a focus — but when it comes to incredibly realized
video game worlds like The
Division and Destiny, and soon to be Star Wars and Anthem; I want more in terms of storytelling.