Sentences with phrase «video game plot»

The second movie in an evolving franchise lifts the plots from the three Indiana Jones pictures and recycles them into a two - hour, dumbed - down video game plot that will leave audience members asking «Why bother?»
still entertaining, but instead of furthering the spy / james bond for kids storyline, we get a movie built for the 3D gimmick and strangled by the video game plot.
In their moment of desperation, paranoia and fear that their lives are over, the youths drunkenly construct a chilling plan reminiscent of a video game plot: they will hunt each other down until only one is left standing.

Not exact matches

• Intelligence operatives with NSA and GCHQ infiltrate online video games such as «World of Warcraft» in an effort to catch and stop terrorist plots.
(Indeed, Zuckerberg's favorite video game is Civilization, which allows players to consider the vast sweep of history while plotting their next move.)
As part of a plot to keep men 35 and under from leaving home, NFL video game makers have come up with a new feature: online gaming.
Tiny metal robots can plot their own route around a maze modelled on the iconic video game — and could be used in surgery one day
Tiny robots can plot their own route around a maze modelled on the iconic video game.
Not exactly a horror movie, but more of a tribute to the horror classics, the Cabin in the Woods presents an original plot with literally TONS of references to cult horror classics and even some of the video games (Will you spot the Boomer, Hunter, Tank and the Witch from Left 4 Dead?)
Not exactly a horror movie, but more of a tribute to the horror classics, the Cabin in the Woods presents an original plot with literally TONS of references to cult horror classics and even some of the video games (Will you spot the Boomer,
I think the points that Johnny makes about the Horcrux hopping being «like a video game» are because of the book making that the premise of the plot.
Kingsglaive: Final Fantasy XV Rated PG - 13 for fantasy violence and action throughout Rotten Tomatoes Score: 13 % Set as a prelude to the upcoming Final Fantasy video game release, Kingsglaive follows the war between two magical cities in a plot that has something that feels Shakespearian with huge demons tagging along.
The official synopsis for Zack Snyder's «Sucker Punch» has been released and it confirms that the film's plot falls somewhere between that of a video game and Chris Nolan's «Inception».
Video games, junior novelizations, an animated series, a plot - rehashing...
It's deliriously happy to be a video game, but layers on Asian film influence, its plot starting as a curious murder - mystery, before billowing into an Infernal Affairs style tangled conspiracy as the four characters» tales begin to intertwine.
In video games, the plot services the action, which should come early and often.
This was merely a two - plus hour long video game action sequence with an nonsensical plot (stealing, erm, I mean drawing heavily from Christopher Nolan's Inception) and an excuse to watch young women in short skirts wave swords around and shoot machine guns.
The plot is appropriately predictable, and riddled with cliches, but is also one of the most enjoyable video game adaptations to come out of the gates in a very long time.
There is a point to that race, but it requires more explaining than should be necessary (For a movie based on a video game series with little to no story, there is plenty of plot making up for it here).
It is as much a colossal void as the vacuum that serves as its backdrop, so relentlessly plot - driven that it resembles a video game not only in its near - total animation but in its stage - oriented narrative movement.
Video games have a plot problem.
The Division video game isn't really driven by plot or character development, but it's got a great hook, and could make for a unique action movie.
This is definitely a simplified version of the overarching plot of the video game series.
Any hope that «Warcraft» would be the first great video game adaptation is promptly squashed within the opening 30 minutes, and it only gets worse from there as the audience is forced to suffer through the convoluted plot (including an unearned romance between Lothar and Garona), a clunky finale that's more interested in setting up future sequels than providing a satisfying conclusion, and a handful of unmemorable action sequences.
The plot features the group going on a road trip to attend a video game convention, MegaGame - O - RamaCon.
The trailer reveals the plot point that she must recover five mystical items in order to escape, which feels more like a video game than a movie (not the first time one of Snyder's films has invited that comparison).
If you haven't already seen The Lego Movie, its video game tie - in will spoil much of its plot through cutscenes and dialogue.
Here, once again, is the bald, barcoded, and entirely conspicuous video game protagonist who shoots his way through a nonsense plot, his near - invincibility inciting surprisingly chintzy special effects along the way, in between the ample time this movie spends on scenes of people staring at computer screens as face - recognition programs run.
As for the film, while the exact plot is not quite known just yet, as it is based on the video game of a similar name, it could be something like a «peculiar talking Pikachu who, despite not being as powerful and nimble as other Pikachu of his kind, is rather intelligent and claims to be a great detective,» who one encounters a boy named Tim Goodman, who is able to understand what Pikachu is saying.
Even though they are at a gaming convention there is little video game playing and more focus is giving to individual characters and their plots.
It's a turn - based strategy game, with card collecting elements, squad levelling, and an intriguing plot that's only just beginning to get started in the section of the game I'm showing you in the video below.
Crank is another film to come out of late that has a plot that would probably be right at home in a video game, and plays out just as close.
You can make «video game» work as a structure concept, like the way Jumanji and Scott Pilgrim vs. the World use the structure of video game play to frame their plots, but actual video games do not work as movies.
If someone dropkicked you through the «Action» section of a Blockbuster Video in 1992, you could reconstruct the plot of Elimination Game from taglines you read on VHS boxes: condemned man, crime he didn't commit, near future, televised death match.
The plot unfolds as it must so that the content of the video game can come into play.
Depending on how you look at it, the original Rampage gaming property's lack of plot gives the movie version an advantage / disadvantage over past adaptations of video game franchises with denser mythologies (a la Warcraft and Assassin's Creed).
Any hope that «Warcraft» would be the first great video game adaptation is promptly squashed within the opening 30 minutes, and it only gets worse from there as the audience is forced to suffer through the incredibly convoluted and disjointed plot.
The plot of Battle Los Angeles is only a few dialogue scenes removed from the objective - based narratives of countless video games concerning warfare in modern times.
What follows is very much a standard Disney movie from a plot perspective, so the video game world gimmick becomes necessary to keep everything fresh.
While the film takes its time introducing the teenage stereotypes to lay out the plot (Kasdan literally copies and pastes the script of Breakfast Club at certain beats), when it gets to the fictional world of Jumanji, the board game evolving into a video game to maximum its potential victims, we get the four real leads handed to us.
There are remnants of a plot, including Bobby Cannavale, supplying the OTT video game villain, and gripping set - pieces with fearsome Jaguars, stampeding Rhinos and a pool of Crocodiles.
Director: Jake Kasdan Cast: Dwayne Johnson, Jack Black, Karen Gillian, Kevin Hart, Bobby Cannavale, Alex Wolff Plot: A group of unruly kids in detention get sucked into a video game and put into the bodies of video game characters.
Steve Isaacs, Teacher, Video Game Design and Development Matera plots both the why and the how to make learning (and teaching) more engaging and fun in and out of the classroom.»
You may be wondering how the writers of Need for Speed came up with a feature - length film plot from a video game franchise, but it's more simple than you'd think.
Print This Post Filed Under: CRAFT, Inspirations, REAL WORLD Tagged With: gaming, plotting, stories from video games, story, video games, what video games teach us, writing
Maybe one day authors can sit back, enter a few plot points, establish the dynamics of the heroes journey and just kick back and play video games all day.
Many of today's most creatively and commercially - successful comic book writers also write video games, and are familiar with the «if this then that» tree scheme of plotting.
The plot of Metro: Last Light was written by Dmitry Glukhovsky, acclaimed author of the novel Metro 2033, which inspired the creation of both video games.
Access to The Santa Barbara Sailing Center's clubhouse, which contains a a nautical video library, nautical text book & magazine library, a variety of board games, a knot tying zone, large table for chart plotting, dry / erase board, model sail boats and high speed internet access (as well as a wireless hub)
Many great plots, especially in video games, feature romance, as it is a powerful emotion that adds to the plot when executed effectively.
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