Sentences with phrase «video game products in»

The NPD Group reported US sales of video game products in the month of September grew 39 % when compared to a year ago, reaching $ 1.2 B in the month.

Not exact matches

In the case of video games, rumours have been circulating for a while now about both Sony and Microsoft implementing technology into their next - generation consoles — expected this year — that would make it impossible to play used products.
McDonald's (MCD) will continue its Happy Meal promotions with Skylanders for the second year in a row and Frito - Lay (PEP) will continue to integrate the video game characters into its products.
Aside from the box office, Disney (DIS) could see $ 5 billion in branded toys, video games, and other products in 2016 alone.
In early benchmark tests that have leaked on the Internet, the Intel chip, which is aimed at mainstream video game players, modestly outperformed earlier Intel products and similar chips from AMD.
Based in Edinburgh, Scotland, the startup was set up to assist companies like video game businesses better incorporate so - called spatial audio in their products.
The company also made sure to have more product available during the holiday season to avoid out of stocks and was well positioned to take advantage of heightened consumer interest in products like mobile phones and video games.
Carmack is a legend in the video game industry, and after he demoed the Rift at the E3 gaming conference last year, the product took off.
«Like anything else,» he says, «placing your product in video games is less expensive now than it will be in a year or two.»
Local gamers also face tougher regulation than peers in the United States, South Korea or Japan, with a recent government push to emphasize «core socialist values» in entertainment products including songs, online streaming and video games.
Diaper bags and TVs might seem like an unlikely marriage for Best Buy, but the company has been desperate to expand its business in Canada to counter sliding sales of products like video games and notebook computers, according to company financial statements.
That has resulted in increasing competition from makers of video games and consumer electronic products.
In a series of three studies, Hadar and colleague Sanjay Sood of the Anderson School of Management at the University of California, Los Angeles told several hundred adult participants that they would be choosing a product, such as coffee, wine, or a video game.
«Advertisers should carefully consider whether to place their products in violent video games where they are less likely to be remembered,» he said.
That's the conclusion of a new study that is one of the first to look at whether product placements in video games are an effective form of advertising.
Iterated Systems, developers of fractal technology, says that fractal compression will soon be used in everyday consumer products such as video games and PC software.
For Hyperbole and its rivals the problem is how to market a product that lies somewhere between a film and a game — at home neither in cinemas and video stores nor in the arcades.
Halo either deserves a» 10» or a» 0»:» 10» if you base the score on sales; the game's capacity in attracting new gamers to this form of electronic entertainment; on the measure of how much of a camoufalging influence «hype» can have on the actual quality of a product; and on the potential for single game to save a video game console.
In video games, «immersion» has become a throwaway buzzword used by execs during E3 presentations to describe the trailers that will look nothing like the final product.
Just a few days ago analysts confirmed that not only is GTA V one of the most successful video games in history, but it is the most profitable entertainment product of all time.
Another winning product from the leaders in basketball video games.
In general, video games that are adapted into movies usually end up with a poorly received end product.
«We understood that the screenshots and videos in the ad had been created using game footage, and acknowledged that in doing this the advertisers would aim to show the product in the best light.
The Lego Group has been incredibly forthright in preventing product stagnation (hence the gazillion video games released in the past decade; remember when we thought that was a ridiculous idea?)
This is something we'll maybe not understand today, but it will finally make video games a product which could be way more easily distributed online and in the future via subscription based services, a piece at a time.
There are a plethora of examples out in the video game industry that prove most movie - based gaming experiences are just a transmedia tool designed to bring you back to the real product the company is trying to push.
-- Where is the «accountability» for Wall Street & elite financiers, such as MERRILL LYNCH and OPPENHEIMER, previously the MAIN INVESTORS & SHAREHOLDERS owning majority stock in the company that produced the «GRAND THEFT AUTO» video game as its main product!!!
Many tech journalists and analysts scoff when anyone calls a new technology a game - changer or a product that will reinvent computing, but Lyons contended that full functioning tablets that play video and music and display text, while connected to the Internet at all times, will help fuel a revolution in the way stories are told.
 Marvel's strategy is to leverage its franchises in a growing array of opportunities around the world, including feature films, consumer products, toys, video games, animated television, direct - to - DVD and online.
STEM toys are in this season: give the gift of learning with Makey Makey, an Amazon Choice product that turns anything into a video game controller or touchpad, even bananas.
Senior Product Manager, Digital Video Games We are looking for a smart, analytical, and enthusiastic Senior Product Manager to lead the development and launch of a highly visible strategic initiative in our digital video games busiVideo Games We are looking for a smart, analytical, and enthusiastic Senior Product Manager to lead the development and launch of a highly visible strategic initiative in our digital video games busivideo games business.
Potential banana skins abound From simple things like Amazon's patent for reselling ebook licences (bound to have an impact on ebook sales especially of lead titles if it were ever to be put into practice) or like discovering that despite having a great product your brand just doesn't resonate with consumers beyond your core audience and hence you lose a bundle of cash trying to sell them tablets or realizing that your main competitor is not the rival publisher of literary novels or commercial non-fiction but a game in which trajectory considerations are a more important aspect of gameplay than would normally be considered cool and various music video fads from Gangnam Style to Harlem Shake.
PayPal describes the new product, available later this year, as an «in - context, frictionless payment solution that lets consumers pay for digital goods and content in as little as two clicks, without ever having to leave a publisher's game, news, music, video or media site.»
Many tech journalists and analysts scoff when new technologies are referred to as game - changers or products that will reinvent computing, but Lyons contended that full functioning tablets that play video and music and display text while connected to the Internet at all times will help fuel a revolution in the way stories are told.
It extended its relatively unknown Buyback program, previously assoicated mostly with textbooks, movies, and video games, to include a wide range of electronics products including the iPad, the iPhone, the Samsung Galaxy, the Motorola Xoom, and all kinds of other devices that might — if you could trade them in for a decent sum — prepare the way for you to buy a Kindle tablet, both in terms of the need to replace functionality and the financial wherewithal to make the purchase.
Asked about preferences for physical products versus digital content, printed books jump out as the media most desired in material form, ahead of movies (48 %), newspapers and magazines (47 %), CDs (32 %), and video games (31 %).
Sales of video game related products was up 8 % in the month.
Now, I'm not saying that readers of Pet Business should expect to start seeing video games and toys that offer a virtual pet experience in our New Products section, nor am I suggesting that retailers add these products to their shelves — though I wouldn't necessarily dismiss tProducts section, nor am I suggesting that retailers add these products to their shelves — though I wouldn't necessarily dismiss tproducts to their shelves — though I wouldn't necessarily dismiss the idea.
There's no question that today's pet owners are very different from pet owners just a few years ago --- just look at the explosion in pet products and services being marketed to pet owners these days, everything from doggy daycare and pet strollers to video games for cats and TV stations for dogs.
Works with game designers, engineers and artists to help make the design vision come to life; helps balance and tune the game play mechanics to suit the target audience and age Maintains the vision and ideals of Retro's software products Maintains constant communication about development status with the Design Supervisor, Creative Director, and other Design Staff Remains current with competitor's products to ensure the best quality product from Retro's development team Develops concepts, writes treatments, flow charts and game scripts Participates in developing prototypes Performs game design revisions to achieve highest quality Helps bring the creative vision and technical specifications for assigned video games
Project Natal is exciting because it could represent a new way to interface with games, to immerse yourself in them without the need for a controller — that is, if the finished product can even come close to their ambitious promo video.
An ambitious open world product for the small studio, Mafia III offered a rich plot covering issues that do not show up very often in the video game space.
People asking / wanting things / features in a video game aren't toxic, they are consumers that just want some variety in the product they're buying and they simply want the best experience that developers can offer.
Game companies want the journalist to be excited about their products, who in turn will convey that enthusiasm through their editorials, who in turn will influence the readers who love games and still dream of taking a larger part in the video game indusGame companies want the journalist to be excited about their products, who in turn will convey that enthusiasm through their editorials, who in turn will influence the readers who love games and still dream of taking a larger part in the video game indusgame industry.
At its media briefing in advance of the E3 Expo, the video game industry's premier trade show, Nintendo announced products for social entertainment that stretch far beyond the current notion of what a video game can be, all while continuing to provide avid gaming fans with the challenges and thrills they desire.
Spamming from a variety of backgrounds, the people on our team have in common both their love for video games as well as having strong commitment to designing and developing games that are more than a product, games that contribute to the medium, games that make us proud.
We wish them luck though, as a strong video gaming presence on our high street - even in our internet - savvy world that moves ever closer to digital games - is vital to raise awareness of products to newer gamers, casuals and those of us that don't spend hours online.
The need for video game designers and related careers are expected to grow in coming years as consumer demand for such products increase.
When making something as complex as video games, it is perfectly natural (although of course, not recommended) to make mistakes in the final product.
It's little details like this that help a game be more immersive, sony is making a huge mistake by taking down the serves, and if they truly feel proud of supporting this type of games, then the more reason why they should help it as much as possible, just because it didn't sold a million in the first months of release doesn't mean the game isn't worth it, if anything, is among the few games this year that's actually a true video game, something made with soul and passion, not a plastic product like most games that have come out recently, especially with the whole loot box fiasco.
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